|
Thanks - I appreciate your compliments and your constructive critisism. See
below:
ben medinets <bmedinets@aol.com> wrote in message
news:GADC85.Go9@lugnet.com...
> Interesting designed building...I wish you could have taken shots of how
> you put the monorail through the hotel...did you make a "sub station" that
> passengers could embark/disembark from the hotel onto the monorail...if
> not that could be considered later on.
The monorail intercepts the hotel on a curve, so there is unfortunately no
chance for a station. There is a similarly sized lot next door on a
straight, so maybe I can add a station into a building there. The lobby
goes up 2 stories in the back and the monorail cuves through this open
space. The 2nd story bar only takes up the front portion on that corner.
It expands out to the full depth on the other side of the building. If
you've ever been to "Star Tours" at Disneyland, its similar to the way the
people movers (now the Rocket Rods) penetrate the line area of that ride.
Here is a picture I took of the back of the Chateau:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=38039
> I didn't like how small the rooms were either, but sometimes functionality
> rules the day!!! I did like the overall design, and the intrigue of
> the stories!!! Great job...especially the questionable practises of a
> certain lady in the "honey-moon suite!!"
Yes - For such a large building, the rooms came out quite small. The
problem is that the building is split into 3 bays, the center of which is
the largest. I couldn't put the stairs on the side because I would have
still had to make a hallways, so it made sense to put the stairs in the
middle. Unfortunately, I had to make the room boundaries match the "bay"
divisions to avoid having a wall right in the middle of a window. Thus, we
end up with a large hall-way in the middle and two small rooms.
> I also liked how things are going in the town. Very, very good and cool!!!
> I think my only criticism is that the town is starting to get "busy for the
> eye" I mean, the architechure is real good. And there are unique functions
> for each buildings, that is good (I think.)
> I think if you've seen "Judge Dredd" or "Fifth Element", and see how the
> mega-cities are laid out with several high-rises and very tall buildings,
> it sort of brings a similar comparison. It may be your goal to do this,
> but I find it a bit too busy for my taste.
> All around, I think it is a city worth bragging about. Heck, you put a
> lot of time and effort, especially the history museum, the terminal,
> and my personal favorite, The Emerald Cathedral.
> Excellent Detail...I may not wish my town to look like yours, but at least
> yours is 100% original and creative!!!!
Yes - I agree that the town is starting to get too busy. In a normal town
or city, most of the buildings are fairly straight and colorless. They tend
to blend together. Even most city-bound Baroque buildings are at least
white or gray so that they fit in despite their ornamentation. In my city,
I really tried to exploite the baroque architecture with color AND
ornamentation. This gives each building distinct character and makes it
really stand out. Unfortunately, when you mix several buildings that all
stand out, you get a rather busy look. Each building fights for your
attention and you can't really get an overall feel for the city. My older
city ( http://members.home.net/hmltn1/city2.htm ) also looked busy, but the
buildings tended to be less ornamental, and once the density ramped up, the
buildings blended together in an odd sort of way. Maybe Bricktopia will end
up like this? Actually, I'm running out of bricks so each of the succeeding
buildings will probably get smaller and smaller. We'll see what happens!
|
|
Message is in Reply To:
13 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|