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Subject: 
Re: Panzer III Tank (WWII)
Newsgroups: 
lugnet.build, lugnet.general
Date: 
Mon, 22 Jan 2001 14:07:00 GMT
Viewed: 
2124 times
  
Ooh, thank you!  I know very little about raytracing or computer graphics
- so far, I've been a bit of a minimalist when it comes to this aspect.
My grand accomplishment in making the renderings so far was figuring out
how to get multiple light sources exactly where I wanted them, and moving
the camera view around.  I'll be looking into (a) what anti-aliasing
means, (b) how to do it using POVRay, and (c) possibly posting some
better pictures.

Any other hints/ideas/areas to look into are greatly appreciated!

Thanks,
-s


"Fredrik Glöckner" wrote:

> Shaun Sullivan <shaun_sullivan@irco.com> writes:
> 
> >  I put up a couple more renderings this weekend.  They show how the
> >  turret pulls straight out, and I made a rendering of the inside of
> >  the driver/radioman's area to give an idea of the internal space.
> 
> Cool, thanks!
> 
> I like the way the interior looks just as detailed and realistic as
> the exterior.  Certainly a well done modeling effort.  The tank looks
> very playable to me.
> 
> BTW, if you want to improve the quality of the renderings, you can
> enable anti aliasing when rendering the POV-Ray file.  That usualy
> make the result look much better.
> 
> Fredrik



Message is in Reply To:
  Re: Panzer III Tank (WWII)
 
(...) Cool, thanks! I like the way the interior looks just as detailed and realistic as the exterior. Certainly a well done modeling effort. The tank looks very playable to me. BTW, if you want to improve the quality of the renderings, you can (...) (26 years ago, 22-Jan-01, to lugnet.build, lugnet.general)

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