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Subject: 
Re: Panzer III Tank (WWII)
Newsgroups: 
lugnet.build, lugnet.general
Date: 
Mon, 22 Jan 2001 14:07:00 GMT
Viewed: 
961 times
  
Ooh, thank you!  I know very little about raytracing or computer graphics
- so far, I've been a bit of a minimalist when it comes to this aspect.
My grand accomplishment in making the renderings so far was figuring out
how to get multiple light sources exactly where I wanted them, and moving
the camera view around.  I'll be looking into (a) what anti-aliasing
means, (b) how to do it using POVRay, and (c) possibly posting some
better pictures.

Any other hints/ideas/areas to look into are greatly appreciated!

Thanks,
-s


"Fredrik Glöckner" wrote:

Shaun Sullivan <shaun_sullivan@irco.com> writes:

I put up a couple more renderings this weekend.  They show how the
turret pulls straight out, and I made a rendering of the inside of
the driver/radioman's area to give an idea of the internal space.

Cool, thanks!

I like the way the interior looks just as detailed and realistic as
the exterior.  Certainly a well done modeling effort.  The tank looks
very playable to me.

BTW, if you want to improve the quality of the renderings, you can
enable anti aliasing when rendering the POV-Ray file.  That usualy
make the result look much better.

Fredrik



Message is in Reply To:
  Re: Panzer III Tank (WWII)
 
(...) Cool, thanks! I like the way the interior looks just as detailed and realistic as the exterior. Certainly a well done modeling effort. The tank looks very playable to me. BTW, if you want to improve the quality of the renderings, you can (...) (23 years ago, 22-Jan-01, to lugnet.build, lugnet.general)

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