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  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
(...) Okay, so maybe, I am a little interested in this project and Sundays are great relaxing days for me. So I wrote a perl script to calculate the ideal speed and strength variable for each mech type: Humanoid, Reverse Knee and Quad. Here are the (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
 
  Re: Widowmaker Mk. II
 
(...) Hah! Hey, I do squared off missile boxes too, ya know. But yeah, when you look at actual military hardware, there aren't any round parts unless there's a specific reason for them to be round, and there's no reason for a missile box to be (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
 
  Re: MOC: Florist shop (part one)
 
In lugnet.announce.moc, Melody Brown wrote: SNIP (...) I don't recall ever seeing so many LEGO flowers and pots in one MOC. Great job, and original, even if the flowers seem to be growing from the stop's floor. What set did those gold tiles (on the (...) (20 years ago, 21-Feb-05, to lugnet.build, FTX)
 
  Re: Widowmaker Mk. II
 
(...) Sweet, three woofs and jumping catfish! I acknowledge your critique about the proportions--the new feet added more visual weight, with really nothing added up top to balance it. But yeah, I'm starting to get into the studless/greebling style. (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha)
 
  Re: Microfig Eiffel Tower
 
(...) Very well played! Excellent use of those flex-rods! Nelson (20 years ago, 21-Feb-05, to lugnet.build.microscale, FTX)
 
  Re: Widowmaker Mk. II
 
(...) Thanks for the feedback, Marco, especially about the photography, which is always the hardest part for me. For Christmas, my brother got me a lamp with an Eiko Photoflood 250 watt bulb. Despite my poor understanding of camera settings and (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
 
  Re: Hardware Store
 
(...) I went back and realized there were a lot of additional details I missed the first time: Street signs, beer bottles, the two figures playing a video game...nice. Calum (20 years ago, 21-Feb-05, to lugnet.town, lugnet.build.arch, FTX)
 
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
(...) Okay, I am back with more information. Speed and Strength ===...=== IMO these two are really inverses of each other. A speedy mech is not strong becuase it lacks the ability to carry enough armor. Now on the other hand a strong mech, because (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
 
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
(...) So I am back with more information. As I have started to think this through I have determined, IMO, that what we are trying to do is score our Mech/Mecha against the figurative "Perfect" Mech in the areas of Articulation, Speed and Strength (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha, FTX)
 
  Re: Quarterback Passing Efficiency?? -- Hear me out!!
 
(...) I have some webspace that we can develop and test the initial software on. I can't really imagine the initial server load would be too heavy. Adding it to the LMHof is a great idea. (...) Great point and noted. I have started to develop a (...) (20 years ago, 21-Feb-05, to lugnet.build.mecha)


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