| | Re: New: Stickfig-scale mecha wallpaper
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(...) I figured you had a 5 stud brick in there someplace but I couldn't quite picture it. I think I can take that info and sort it out from there. Thankya! Joel J (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
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| | Re: New: Stickfig-scale mecha wallpaper
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(...) Why, thank you Mr. Jacobsen. :-, (...) I almost have the explostion scene ready....just need some more gasoline... ;-) (...) I can do that. I'd actually like to do that with all my models, but it can get real time-intensive. Lemme think about (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
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| | Re: WH40K Dreadnought
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(...) Uh, I'm not getting anything there--Yahoo is saying no such page. Peter (24 years ago, 28-Mar-01, to lugnet.build.mecha)
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| | Re: New: Stickfig-scale mecha wallpaper
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(...) That's some awesome work, Mr. Sproat. :) I don't suppose it would be possible to make some sort of an 'exploded' view of your attack copters? For those of us not using modeling programs... :) I think I understand most of what you did but there (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
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| | Re: Different/exchanged heads
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(...) No, but it might be the other kind of fire control, of course buckets are more suitable to that than cooking pots, but we don't have a decent minifig bucket... (24 years ago, 28-Mar-01, to lugnet.build.minifigs, lugnet.pirates)
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| | Re: How to get apart that structure?
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This has to be the guy who designed the shock towers on the front of the 8448 Super Street Sensation. Rip it apart! -- Bob Fay rfay@we.mediaone.net (URL) Lynch" <andy@andyandjackie.com> wrote in message news:004e01c0b78f$ba...lth.com... (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
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| | Re: WH40K Dreadnought
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(...) Thanks. It just so happens that I rendered a high-quality image of it last night, for use as wallpaper. A little cropping, coverting to jpg, and here we are: (URL) 55k. (24 years ago, 28-Mar-01, to lugnet.build.mecha)
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| | Re: New: Stickfig-scale mecha wallpaper
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(...) Yah, I like the A44 too -- I've always liked the big MAC-whatever (sorry, forgot the name :-) in Macross. The A44 started as a sketch for that, but then quickly developed a personality of its own. Mebbe I'll model it later, mebbe someone will (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
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| | Re: New: Stickfig-scale mecha wallpaper
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(...) Thanks, Ashley. :-, After the first two scenes, I figured something with a lot less tension would be a good break. I'm trying to avoid some of the cliches inherent with military-based CAD images -- gratuitous explosions, everyone shooting at (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
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| | Re: New: Stickfig-scale mecha wallpaper
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(...) Thanks! :-, Cheers, - jsproat (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
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| | Re: New: Stickfig-scale mecha wallpaper
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(...) Ooh! Thanks for reminding me, I need to write up my technical processes for my site... Yah, I modelled in MLCad then used L3P+LGEO to get the POV source. The LGEO integration makes a *HUGE* difference and provided the push I needed to proceed; (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
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| | Re: New: Stickfig-scale mecha wallpaper
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(...) Whoa....I'm flattered. Wow. :-, I'll let you in on a little secret---I don't have all those pieces in those colors. :-, In the scenes, I try to use parts that exist, though. I'd love to see any mods you make, however, 'cause that's what this (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
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| | Re: WH40K Dreadnought
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(...) the beast, and it's the perfect scale (and part count) for Brickwars! I like, I like, I like. Render this and put it on the web quick, give the non-cad crowd something new to ooh and aah over! :-, Cheers, - jsproat (24 years ago, 28-Mar-01, to lugnet.build.mecha)
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| | Re: Big scale model of AMC AMX '68
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(...) Very nice, along with the '66 Chevelle, we're gonna need lugnet.muscle-car soon. George (24 years ago, 28-Mar-01, to lugnet.build)
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| | Re: WH40K Dreadnought
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(...) over (...) eric (24 years ago, 28-Mar-01, to lugnet.build.mecha)
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| | Re: How to get apart that structure?
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Hi Holger, ----- Original Message ----- From: "Holger Matthes" <matthes@fh-aachen.de> (...) <snip> (...) directions (...) on (...) to (...) just (...) tough, (...) I agree the method that I described is a bit un-Lego, but my interest was in (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
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| | RE: How to get apart that structure?
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(...) Whenever I use Technic beams and pins in a construction, I end up having to flex parts to put things together and take them apart...which is a real pain when you're trying to improve some little thing. --Bram Bram Lambrecht bram@cwru.edu (URL) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
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| | Re: How to get apart that structure?
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Hi Andy, (...) closer, (...) That's the point! The axle connectors makes it impossible to push the axles through the whole strcture! (...) sometimes (...) That is a solution, but does that idea fit the regular way of putting LEGO® apart? (...) Ohh, (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
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| | Re: How to get apart that structure?
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Ouch. My first thought was that you could push the axles through, but looking closer, I see those are axle connectors, and so those are two length 3 axles, not one length 6 axle. So, the axles cannot be pushed through them. Hmmm. It looks to me that (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
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| | Re: Women's Team -- set 3416
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To All, (...) Hmmm.. why do those hair colors look different, the two new blond ones? Oh, it must be because of daylight savings, that's it! Scott "not this year!" S. -- Personal Page: (URL) Index Page: (URL) (24 years ago, 28-Mar-01, to lugnet.build.minifigs)
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