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 Building / *12330 (-20)
  Re: New: Stickfig-scale mecha wallpaper
 
(...) I figured you had a 5 stud brick in there someplace but I couldn't quite picture it. I think I can take that info and sort it out from there. Thankya! Joel J (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Why, thank you Mr. Jacobsen. :-, (...) I almost have the explostion scene ready....just need some more gasoline... ;-) (...) I can do that. I'd actually like to do that with all my models, but it can get real time-intensive. Lemme think about (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: WH40K Dreadnought
 
(...) Uh, I'm not getting anything there--Yahoo is saying no such page. Peter (24 years ago, 28-Mar-01, to lugnet.build.mecha)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) That's some awesome work, Mr. Sproat. :) I don't suppose it would be possible to make some sort of an 'exploded' view of your attack copters? For those of us not using modeling programs... :) I think I understand most of what you did but there (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: Different/exchanged heads
 
(...) No, but it might be the other kind of fire control, of course buckets are more suitable to that than cooking pots, but we don't have a decent minifig bucket... (24 years ago, 28-Mar-01, to lugnet.build.minifigs, lugnet.pirates)
 
  Re: How to get apart that structure?
 
This has to be the guy who designed the shock towers on the front of the 8448 Super Street Sensation. Rip it apart! -- Bob Fay rfay@we.mediaone.net (URL) Lynch" <andy@andyandjackie.com> wrote in message news:004e01c0b78f$ba...lth.com... (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  Re: WH40K Dreadnought
 
(...) Thanks. It just so happens that I rendered a high-quality image of it last night, for use as wallpaper. A little cropping, coverting to jpg, and here we are: (URL) 55k. (24 years ago, 28-Mar-01, to lugnet.build.mecha)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Yah, I like the A44 too -- I've always liked the big MAC-whatever (sorry, forgot the name :-) in Macross. The A44 started as a sketch for that, but then quickly developed a personality of its own. Mebbe I'll model it later, mebbe someone will (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Thanks, Ashley. :-, After the first two scenes, I figured something with a lot less tension would be a good break. I'm trying to avoid some of the cliches inherent with military-based CAD images -- gratuitous explosions, everyone shooting at (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Thanks! :-, Cheers, - jsproat (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Ooh! Thanks for reminding me, I need to write up my technical processes for my site... Yah, I modelled in MLCad then used L3P+LGEO to get the POV source. The LGEO integration makes a *HUGE* difference and provided the push I needed to proceed; (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Whoa....I'm flattered. Wow. :-, I'll let you in on a little secret---I don't have all those pieces in those colors. :-, In the scenes, I try to use parts that exist, though. I'd love to see any mods you make, however, 'cause that's what this (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: WH40K Dreadnought
 
(...) the beast, and it's the perfect scale (and part count) for Brickwars! I like, I like, I like. Render this and put it on the web quick, give the non-cad crowd something new to ooh and aah over! :-, Cheers, - jsproat (24 years ago, 28-Mar-01, to lugnet.build.mecha)
 
  Re: Big scale model of AMC AMX '68
 
(...) Very nice, along with the '66 Chevelle, we're gonna need lugnet.muscle-car soon. George (24 years ago, 28-Mar-01, to lugnet.build)
 
  Re: WH40K Dreadnought
 
(...) over (...) eric (24 years ago, 28-Mar-01, to lugnet.build.mecha)
 
  Re: How to get apart that structure?
 
Hi Holger, ----- Original Message ----- From: "Holger Matthes" <matthes@fh-aachen.de> (...) <snip> (...) directions (...) on (...) to (...) just (...) tough, (...) I agree the method that I described is a bit un-Lego, but my interest was in (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  RE: How to get apart that structure?
 
(...) Whenever I use Technic beams and pins in a construction, I end up having to flex parts to put things together and take them apart...which is a real pain when you're trying to improve some little thing. --Bram Bram Lambrecht bram@cwru.edu (URL) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  Re: How to get apart that structure?
 
Hi Andy, (...) closer, (...) That's the point! The axle connectors makes it impossible to push the axles through the whole strcture! (...) sometimes (...) That is a solution, but does that idea fit the regular way of putting LEGO® apart? (...) Ohh, (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  Re: How to get apart that structure?
 
Ouch. My first thought was that you could push the axles through, but looking closer, I see those are axle connectors, and so those are two length 3 axles, not one length 6 axle. So, the axles cannot be pushed through them. Hmmm. It looks to me that (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  Re: Women's Team -- set 3416
 
To All, (...) Hmmm.. why do those hair colors look different, the two new blond ones? Oh, it must be because of daylight savings, that's it! Scott "not this year!" S. -- Personal Page: (URL) Index Page: (URL) (24 years ago, 28-Mar-01, to lugnet.build.minifigs)


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