| | The Village of Dahyart version 2.0 Anthony Sava
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| | After reading the very helpful constructive criticism I recieved, and after reviewing my recent village MOC, I decided to redesign it. So... I did. I've totally redesigned the layout of the city and added much more detail. Such details include (...) (22 years ago, 2-Mar-03, to lugnet.announce.moc, lugnet.castle, lugnet.general) !
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| | | | Re: The Village of Dahyart version 2.0 Kevin Blocksidge
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| | | | (...) You improved it greatly. Offsetting certain buildings at angles gives it a very realistic feel. The livestock fit in nicely. (URL) this guy carrying a baby sheep? That's great! My only suggestion, though I realize it would be difficult, would (...) (22 years ago, 2-Mar-03, to lugnet.castle)
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| | | | | | Re: The Village of Dahyart version 2.0 Anthony Sava
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| | | | | (...) Thanks much! That was the look I was aiming for. (...) Yup! I'm glad someone was able to recognize it for what it was, or at least what I meant it to be. (...) Yeah, the original Tower of Olyian was built upon a large expanse of plain (...) (22 years ago, 4-Mar-03, to lugnet.castle)
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| | | | Re: The Village of Dahyart version 2.0 Leonard Hoffman
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| | | | Wow Anthony! Talk about a step up.. this is really a great update to the village. The main street, with offset buildings and small "alley-ways".. this really has that medieval look. I was thinking the other day of doing a new village, but I always (...) (22 years ago, 3-Mar-03, to lugnet.castle)
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| | | | | | Re: The Village of Dahyart version 2.0 Anthony Sava
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| | | | | (...) Thanks much! Glad you enjoyed it so much. It was a lot of fun putting all the detail into my MOC, which I now realize I had not put much pride into. Offsetting the buildings were a challenge though, since they're not on plates and they don't (...) (22 years ago, 4-Mar-03, to lugnet.castle)
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| | | | Re: The Village of Dahyart version 2.0 Nick Oranzi
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| | | | (...) the livestock, the well and the offsetting of buildings really makes a huge difference. My favorite is the little blacksmith shop in the dtail shot. My only problem seemed to be the buildings being so close to the tower. The pillars are (...) (22 years ago, 5-Mar-03, to lugnet.castle)
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| | | | | | Re: The Village of Dahyart version 2.0 Anthony Sava
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| | | | | (...) Thanks much! (...) I'd say. As I began rearranging the whole thing I began to wonder if I wasn't going to run out of buildings. Placement makes all the difference. (...) That was actually just an afterthought while building roofs, but I'm glad (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | | | Re: The Village of Dahyart version 2.0 Ben Gatrelle
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| | | | Help! There's a wookie loose in my village. Somebody call the cops! or animal control, or something! (URL) BEN (...) (22 years ago, 5-Mar-03, to lugnet.castle)
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| | | | | | Re: The Village of Dahyart version 2.0 Anthony Sava
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| | | | | (...) Better, methinks, than a wild fandango*! --Anthony *Modern arcane reference (22 years ago, 8-Mar-03, to lugnet.castle)
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| | | | | | | Re: The Wookie of Dahyart Josh Wedin
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| | | | | Hmmmm...maybe one of us should build a wild fandango and set it loose. Or better yet, a contest to find out what a wild fandango would look like? Josh PS I was wondering about the wookie too. (...) (22 years ago, 16-Mar-03, to lugnet.castle)
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| | | | Re: The Village of Dahyart version 2.0 Manfred Moolhuysen
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| | | | (...) Hello Antony, That is just the sort of organic fuzzyness I had in mind when i made the suggestion. You did it very well. On top of this, the added vegetation and details largely contribute to the improvement as well. I'm pleased that you took (...) (22 years ago, 5-Mar-03, to lugnet.castle)
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| | | | | | Re: The Village of Dahyart version 2.0 Leonard Hoffman
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| | | | | | (...) oh you forgot my favorite! 6 - 8 - 10 and also, there is 2 - 5 - ~4.5 (use a jumper plate) as shown here: (URL) thanks for posting these! I always wondered about them... I did a graph at home and extended it out to 13x13.. but the math just (...) (22 years ago, 5-Mar-03, to lugnet.castle)
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| | | | | | | | Re: The Village of Dahyart version 2.0 Manfred Moolhuysen
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| | | | | | | (...) That is just a multiple of 3 - 4 - 5 (I thought it was obvious that the given table contains the reduced ones only :-) (...) A typical "near miss", this one is only off by 0.0755710991019 units. (...) O.k, especially for the devotee: here is a (...) (22 years ago, 7-Mar-03, to lugnet.castle)
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| | | | | | Re: The Village of Dahyart version 2.0 Anthony Sava
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| | | | | (...) Thanks much! And boy howdy, did I! I really hadn't put much pride into this MOC until I redesigned it. I'm actually a little ashamed I didn't put as much effort into it the first time. (...) Wow, thanks for this. I've already gone back and (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | | | Re: The Village of Dahyart version 2.0 John Henry Kruer
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| | | | Oh, wow. This is great. The details abound... every little nook captures the feeling of a little village. I love the cow fence and the little pond near by. Wow. Only one question: have you designed an interior for any of the houses, or perhaps for (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | | | | | Re: The Village of Dahyart version 2.0 Anthony Sava
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| | | | | (...) Thanks much! I'm glad you liked it. (...) Unfortunately, none of the houses have interiors, they're just shells. However, the Tower does, and I'll be releasing pictures of it soon. And thanks for the reply! --Anthony (22 years ago, 12-Mar-03, to lugnet.castle)
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| | | | Re: The Village of Dahyart version 2.0 Matt Hein
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| | | | (...) Alright! I waited until now to comment since I figured somewhere along the line you would eventually redesign this. Nice job! <snip the nice introduction story> Okay, for the sake of levity, I'll just review the overall picture. (URL) overlook (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | | | | | Re: The Village of Dahyart version 2.0 Anthony Sava
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| | | | | (...) Thanks (...) Thanks again (...) Since you are unfamiliar with my world and past works, I guess I'll have to explain. The original Tower of Olyian was a tower designed to help control the six basic types of magic in my world: Wind, Water, (...) (22 years ago, 12-Mar-03, to lugnet.castle)
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| | | | Re: The Village of Dahyart version 2.0 Soren Roberts
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| | | | Wow. WOW. (Forgive the poor spacer for his enthusiasm. Good Castle just floors him.) Just look at that detailing! The ducks are very impressive, as are the chickens. There's not a single thing in this diorama that looks out of place. Take care, (...) (22 years ago, 8-Mar-03, to lugnet.castle)
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| | | | | | Re: The Village of Dahyart version 2.0 Anthony Sava
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| | | | | (...) Thanks! (...) Thanks again! :) (...) You're forgiven. We always welcome the misguided and unfortunate to the paradise that is Castle :) (...) I wish I could take credit for the ducks, but thanks for the compliment to my chickens! I'm glad you (...) (22 years ago, 12-Mar-03, to lugnet.castle)
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| | | | Re: The Village of Dahyart version 2.0 Josh Wedin
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| | | | Very Cool, Anthony! I can see that I missed a lot while I was offline (been fighting with my service provider). Your town is great. The wide variety of animals is what really caught my eye. I like the ducks, chickens, and cows, of course. I (...) (22 years ago, 16-Mar-03, to lugnet.castle)
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| | | | | | Re: The Village of Dahyart version 2.0 Anthony Sava
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| | | | (...) Thanks! (...) I take it you won :) (...) Thanks! I wish I could take credit for them all. Please visit this post to see who originally did what: (URL)One (...) Those would be Leah Cardaci's Goats. (...) Thanks much! I guess I'll have to work (...) (22 years ago, 18-Mar-03, to lugnet.castle)
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