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Hello all.
I've been busy with other stuff for over a year but last weekend I
picked up my LD4DModeler project.
I've renewed and relocated it's website and released version 1.1.
The 1.1 version fixes some irritating bugs I've found while doing a
large project a while back. I just never made it public (forgot all
about it).
You can find the new version at
http://www.rolandmelkert.nl/LD4DModeler/download
Also I've began work on version 2 and would like it if people give me
feedback / ideas for it's development.
I've setup a forum for these discussions, you can also post bugs or
questions there.
PS: For the people unfamiliar with LD4DModeler, it's a user interface
driven animator for LDraw parts. It does so by generating POV files (via
l3p) per frame, whom you can combine (after rendering by povray) with a
tool like BMP2AVI.
Greetings,
Roland
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Message has 3 Replies: | | Re: LD4DModeler 1.1
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| Nice to see that you're still working on this! I thought version one was great as long as you tread carefully to keep the program from crashing. One suggestion: Could you include some example models/animations (e.g. a minifig walking, car wheels (...) (20 years ago, 19-Jan-05, to lugnet.animation)
| | | Re: LD4DModeler 1.1
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| (...) It's nice to see that you're continuing development of the program. One suggestion: it would be nice if your program supported other transformations (besides just rotation and translation), in the form of plugins that users could create and (...) (20 years ago, 20-Jan-05, to lugnet.animation)
| | | Re: LD4DModeler 1.1
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| (...) It's nice to see that you're continuing development of the program. One thing I would like to see in a future version is the ability to create/use plugins. E.g., a spline motion path plugin that takes an object and its starting and ending (...) (20 years ago, 20-Jan-05, to lugnet.animation)
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