Subject:
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Re: Animation of Mladen Pejic's models
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Newsgroups:
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lugnet.cad, lugnet.animation
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Date:
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Sat, 28 Feb 2004 14:54:04 GMT
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Viewed:
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159 times
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Hello James,
thank you very much for the detailed inormation.
Yes.. i already checked that description page.. i think its very cool
because it is nery nicely explained how to setup things.
This could be definately an tutorial on ldraw.org because everything sounded
evry easy to me ;).
If you have the chance to render another movie i would be very happy to hear
more details about the clusters speed and what machines its using exactly.
Play well
Carsten
"James Reynolds" <james@scl.utah.edu> schrieb im Newsbeitrag
news:Hts89C.rrK@lugnet.com...
> > This looks great. How long did it take exaclty to render it using the grid
> > and in what resolution did you render the images?
>
> Thanks! Ever since I saw LDraw and POV-Ray, I've wanted to make animations like
> this. It is nice everyone else is into it now too.
>
> Hard to say exactly how long it took. Well, it took 3 days of off and on trial
> and error trying to get alpha software ("Xgrid Technical Preview 1") to work
> right... It was designed for scientific calculations like genetic sequencing and
> wasn't really intended to do POV-Ray. I would start it, check back in 5 hours,
> and it would be crashed. So, you can imagine why this took 3 days.
>
> And then when I fixed that, I had another problem with a computer that had a
> full hard disk and so it wouldn't render anything, but it kept grabbing jobs but
> not letting them go, so the whole process just hung on this one computer for
> hours until I would restart the job. I did that 2 or 3 times before I figured
> out I had a bad computer messing it up.
>
> When I got all the problems sorted out, more than half of the images had been
> rendered, I didn't want to re-render them, so I couldn't really clock it. Oh,
> and I rendered 4700ish frames, but only used 1400ish in the movie.
>
> If I did it more methodical, I would have fixed things like the floor in some
> models, missing parts, parts that didn't belong, bad lighting, etc. Anyway,
> this was more of an excerise in mass renderings, not getting the best images.
>
> My guess is that it probably would have taken 10 hours without crashes or other
> mishaps using 23 computers (22 PowerMac G4/400ish MHz and 1 PowerMac G5 dual 2.0
> GHz). When I get another set of pov files to render, I will be able to say
> exacly how long it takes.
>
> The original resolution was 1280 x 960.
>
>
http://www.macos.utah.edu:16080/Documentation/xgrid/movie_files/Loiterer00025_1280_960.png
>
> I have a version of the movie in that resolution, but it is 188 MB, and it is
> really skippy on anything I have tried to play it on except my 2GHz G5.
>
> You should check out the page where I describe all of this becaues my scripts
> that did alot of the work are perl and can run on any Unix or Windows with only
> a little modification (removing Mac OS X only stuff like /usr/bin/sips,
> /usr/bin/osascript, /usr/sbin/system_profiler, etc).
>
> http://www.macos.utah.edu/Documentation/xgrid/povray.html
>
> James
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Message is in Reply To:
| | Re: Animation of Mladen Pejic's models
|
| (...) Thanks! Ever since I saw LDraw and POV-Ray, I've wanted to make animations like this. It is nice everyone else is into it now too. Hard to say exactly how long it took. Well, it took 3 days of off and on trial and error trying to get alpha (...) (21 years ago, 28-Feb-04, to lugnet.cad, lugnet.animation)
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