| | Re: Ldraw Minifig "Machinima" POVray include file
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I was wondering if anyone else had released similar include files? (20 years ago, 20-Jan-05, to lugnet.cad, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Don't get me wrong. Story based is exactly what I have in mind. (...) ... (...) The Siggraph movie is exactly what you see it is, showcases of models. Specifically, they are a collection of animations that are showcases. No attempt to tell a (...) (20 years ago, 19-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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In lugnet.animation, Stefan van Zwam wrote: [snip some stuff] (...) You're going off on James because his cool, amazing, exciting animation didn't tell a story? And then you're going to get down on the idea of creating new software tools to make it (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) What we try to do at brickfilms.com ("we" as in "most stop-motion animators", though I am somewhat more involved in Brickfilms.com's operation than some others) is to create movies in a more classical sense: story-based. What you have shown me (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) The coming L3P has also these new options: -ic[<file>] no camera, optional include file -il[<file>] no lights, optional include file So, l3p -ic -il model.ldr model.inc might just do what you want, assuming you still want color and primitive (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Yeah, it'd be very cool if L3P had an option to generate include files instead of full scenes. That way, people could run all their various model files through L3P to generate the definitions in include files. Then they could use all those (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I think I mean... I don't remember! (...) Maybe, but that's not really the problem to me. (...) output files) is having to hunt down all the include files! (...) I'd say let's start with camera.dat and lookat.dat. If we make them with lines (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I had no idea that L3Lab had POV output, in spite the fact that I've been using it daily for years! Hmm, very intersting. The alternative approach that comes to my mind is: * LDA creates a static MPD file and runs it through L3P. * The output (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) I'd agree with this. But what I do with an L3Lab output (which is how I generate my static images in POV from LDraw files) is immediately strip the camera and viewpoint stuff out and make it into an .inc file, my main file just includes what (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA Project (using LDraw models - L3P - POV)
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(...) You mean LD4D and you or POV-Ray and you? (...) You really need to look at how POV-Ray does animation. It has all of this built in. I think one reason why animation is so hard is because L3P's output is overwhelming. It is not good for newbies (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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