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 Animation / *763 (-10)
  Re: floating/jumping/flying models?
 
(...) frames? (...) thread (...) be very (...) people (...) trick that (...) behind your (...) I've done (...) sticks (...) behind (...) suspended in (...) not (...) on the (...) it's (...) right-side (...) across the (...) Hope (...) In the digital (...) (20 years ago, 5-Aug-04, to lugnet.animation)
 
  Re: Anyone doing Stop Motion with a Digital Camera?
 
(...) I've played with iStopMotion on Mac OS X. Awesome app, it is so easy. They have an ad on www.brickfilms.com. I met one of the developers too, and he is really nice. And they have always responded to my emails quickly. -- James Reynolds (URL) - (...) (20 years ago, 4-Aug-04, to lugnet.animation)
 
  Re: Anyone doing Stop Motion with a Digital Camera?
 
(...) I've done it using an app called FrameThief, but recently have decided to switch to one called MediaEdit. FrameThief is OS X only, but I think MediaEdit runs on Windows as well. A search should turn them up. Both of these are nice because they (...) (20 years ago, 4-Aug-04, to lugnet.animation)
 
  Re: floating/jumping/flying models?
 
(...) There are a few different tricks that you can use. One is the string trick that you mentioned above. I've never had much luck with it myself. A second trick is to build some sort of supporting structure that is behind your object, away from (...) (20 years ago, 2-Aug-04, to lugnet.animation)
 
  floating/jumping/flying models?
 
How do stop-motion animators make models that are in mid-air on certain frames? I can imagine suspending the model with a thread and then scrubbing the thread out digitally, but (1) that's a lot of work, and (2) the model wouldn't be very stable, (...) (20 years ago, 2-Aug-04, to lugnet.animation)
 
  Simple Animation
 
(URL) clock and "Save As", otherwise some of the end gets cut off... RK (20 years ago, 24-Jul-04, to lugnet.animation)
 
  Vahki to Rahkshi morph
 
It's way wee. Linked from here: (URL) (20 years ago, 18-Jul-04, to lugnet.technic.bionicle, lugnet.animation, FTX)
 
  Re: New Animation!
 
Sure! Since I don't... currently know how to upload stuff I'll just give you the whole 'Spline' bit. Here it is: #declare Spline1 = spline { natural_spline -0.20, <0,50,1000>, // control point 0.00, <0,50,800>, // starting point 0.20, (...) (20 years ago, 11-Jul-04, to lugnet.cad.ray, lugnet.animation)
 
  Re: New Animation!
 
That's really cool! Any potential in sharing the .pov file? Or at least some comments? RK "Trevor Hewer" <tjhewer@cogeco.ca> wrote in message news:I0G8o3.2BF@lugnet.com... (...) was (...) It (...) (20 years ago, 10-Jul-04, to lugnet.cad.ray, lugnet.animation)
 
  New Animation!
 
Hello, all. I have just discovered POV-Ray's wonderful Spline feature. I was mulling over how to create fluid movements with exponential curves. I did achieve some good results, but the animations are rather small and simple. It then occurred to me (...) (20 years ago, 6-Jul-04, to lugnet.cad.ray, lugnet.animation)  


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