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 Animation / *679 (-20)
  Re: Ldraw Minifig "Machinima" POVray include file
 
Which application do I use to view the movies? (21 years ago, 23-Feb-04, to lugnet.cad, lugnet.animation)
 
  Ldraw Minifig "Machinima" POVray include file
 
Hi all, It turns out that what I thought was an "ugly hack" had more life in it than I thought. I've continued working on the minifig animation include file for POVray that I posted here last week. I've now added several functions to it, and have (...) (21 years ago, 22-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: Thinking about getting into animation ...
 
(...) I have the movie maker set & i think the camera isn't very good-it's ok for kids to play with, but for more serious animation attempts, try a better camera. I just got the Logitech Quickcam Pro 4000, which is a webcam, but with a much better (...) (21 years ago, 22-Feb-04, to lugnet.animation)
 
  Thinking about getting into animation ...
 
Is it worth picking up the Lego Moviemaker set if I want to start doing Lego movies? If not, what sort of equipment/software should I be looking at? What kind of advice can you offer a total newbie? (: (21 years ago, 22-Feb-04, to lugnet.animation)
 
  Re: 8466 ANIMATED
 
(...) -TJ (21 years ago, 22-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic)
 
  ISD in 60 seconds: a time-lapse animation of the Imperial Star Destroyer build at BrickFest PDX 2004
 
Recap No doubt by now you've already heard about and/or seen photos of the world-record breaking (URL) Imperial Star Destroyer> build at BrickFest PDX last weekend... (9 URLs) ...but there's something that only BrickFest PDX attendees have seen so (...) (21 years ago, 21-Feb-04, to lugnet.events.brickfest, lugnet.starwars, lugnet.animation, FTX) ! 
 
  8818 Povray Animations
 
Hi! The following two animations are my first steps on the field of Lego/POV-Ray Animation. I used only POV-Ray and MLCaD, all the animations were calculated by the clock. The rendering of the second animation took 10 hours, cause I used radiosity (...) (21 years ago, 21-Feb-04, to lugnet.animation, lugnet.cad.ray)  
 
  8466 ANIMATED
 
I have finished creating the 8466 4X4. Drawn for animation. The doors work, steering works, Suspension works, Sorry did not get to transmision yet, but engine turns. Working on a cool animation. Here is just a preview. Note the steering wheel. (URL) (...) (21 years ago, 21-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)  
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
Sneak preview of m_walk's new functionality: (URL) include file coming soon! (21 years ago, 21-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: L3P and Animation (Was: Automated minifig walking animation...)
 
(...) ---...--- Yes, that is quite a good solution. It misses frame #000, but that is easily done by hand. Or, anybody familiar with JavaScript or VBS could make your suggested Search&Replace combined with Search: "// Frame 000" Replaceby: "#if (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: New LDraw Animation: Rotation Animation
 
(...) Great stuff. Thanks, Steven. I actually was planning to do something similar. I'll probably end up writing an include file similar to the walking minfig include, only it will automatically rotate the wheels on any car model. Anyway, I wanted (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation, FTX)
 
  Re: L3P and Animation (Was: Automated minifig walking animation...)
 
(...) Yep, I've encountered this before and "solved" it the same way. LPUB will render this correctly, however. Place a CLEAR statement at the beginning of each step, then load the master file in LPUB and ask it to generate instruction steps without (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
 
  L3P and Animation (Was: Automated minifig walking animation...)
 
(...) Oh, almost there... This is what L3P produces: #declare _40_MyAn_dot_dat = union { // "MyAn" - (MyAn) // Name: @MyAn.dat // Author: Tore Eriksson // LDraw Animation Master File // Frame 000 object { _40_myan000_dot_dat matrix (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) I think I have the same idea as you have. The function (method?) "<Minifig01>.MFWalk = 40" is unfortunately hard-coded inside the exe file. I don't want it that way. I want it to be an external, easy-to-make module from a library, and the next (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
 
  LDA2001 Quickstart (Was: Automated minifig walking...)
 
(...) My program was written a couple of years ago. The primary idea was not the program itself, but to create a syntax that could cover all needs for animation. There are many programmers at Lugnet much more skilled than me, so I thought that if (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: what next?...
 
(...) I have been using gif movie gear. It is easy to use can change anount of colors, window size, clock settings and will make repetative colors transparent to keep file size down. Not free but has a time trial. (URL) Steve Krass (21 years ago, 18-Feb-04, to lugnet.animation)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
Hi Tore, I gave your program a spin. I'd say we are not that far away in conceptual terms. "My aim is to let the program I'm currently working on take on the grunt work." Is pretty much what I'm thinking. And the whole "march.exe" idea is right on (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
Hi Tore, Thanks for your kind words. I'll look into your system once I get home later tonight and hopefully will have some comments. It does look very intriguing to say the least. And as far as replicating its functions with POVray script, I've (...) (21 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation, FTX)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) I am a really impressed. But I'm still not convinced that we can make a really flexible system for animating our LDraw based models using POV's built-in animation support. The clock statement is causing me problems. A frame_index variable (...) (21 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation)
 
  Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) You make a good point. still ... Someone might find some use for (URL) this include file> that I just wiped up (link goes to instructions and download page); even if it only enables us to put together simple walking animations (with (...) (21 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation, FTX)


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