Subject:
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Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
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Newsgroups:
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lugnet.cad, lugnet.animation
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Date:
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Wed, 18 Feb 2004 23:57:44 GMT
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Viewed:
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9489 times
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In lugnet.cad, Miguel Agullo wrote:
> Hi Tore,
>
> I gave your program a spin. I'd say we are not that far away in conceptual
> terms.
>
> "My aim is to let the program I'm currently working on take on the grunt work."
>
> Is pretty much what I'm thinking. And the whole "march.exe" idea is right on
> target too. By "automatic", I don't necessarily mean "hard-wired". I mean
> "library-based", in the same sense as Ldraw. A user can either build the model
> (a relatively "easy" task) and/or make the parts (much harder -in this case, the
> animation presets files; in Ldraw's case the parts that make the library); but
> not necessarily both.
I think I have the same idea as you have. The function (method?)
"<Minifig01>.MFWalk = 40" is unfortunately hard-coded inside the exe file. I
don't want it that way. I want it to be an external, easy-to-make module from a
library, and the next step is to figure out that modular system.
>
> Couple of comments:
>
> - L3P can take the main file and use the "clock" from povray to batch-process
> the files (I know it's not ideal for your system, but at least you can create
> loops to check how it looks).
I didn't know that. How does L3P use POV's "clock"? This is really interesting!
If from STEP - [CLEAR] meta-statements, all that remains is some way to tell L3P
to change camera position, angle and look-at point from the LDraw dat code!!!
> And LPUB might make it even simpler to do.
> When Kevin was writing the early versions of the program, I remember discussing
> briefly with him its animation possibilities, which he seemed aware of and very
> open to. But the main objective for the program is to create instruction steps,
> so that is where he's put most of the effort into. (Thanks again, Kevin)
Sorry, I have never been very interested in publishing instructions, so I've
never given LPub a try.
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