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 Animation / *664 (-20)
  Re: what next?...
 
(...) I have been using gif movie gear. It is easy to use can change anount of colors, window size, clock settings and will make repetative colors transparent to keep file size down. Not free but has a time trial. (URL) Steve Krass (21 years ago, 18-Feb-04, to lugnet.animation)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
Hi Tore, I gave your program a spin. I'd say we are not that far away in conceptual terms. "My aim is to let the program I'm currently working on take on the grunt work." Is pretty much what I'm thinking. And the whole "march.exe" idea is right on (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
Hi Tore, Thanks for your kind words. I'll look into your system once I get home later tonight and hopefully will have some comments. It does look very intriguing to say the least. And as far as replicating its functions with POVray script, I've (...) (21 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation, FTX)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) I am a really impressed. But I'm still not convinced that we can make a really flexible system for animating our LDraw based models using POV's built-in animation support. The clock statement is causing me problems. A frame_index variable (...) (21 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation)
 
  Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) You make a good point. still ... Someone might find some use for (URL) this include file> that I just wiped up (link goes to instructions and download page); even if it only enables us to put together simple walking animations (with (...) (21 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation, FTX)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) as (...) While this certainly has its possibilities, I'm not overly excited yet. An animation is a film, and "picking between several pre-defined choices" would pretty much take all life out of it. It's great for "mechanical" animations like (...) (21 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: what next?...
 
"Franklin W. Cain" <franklin_cain@yahoo.com> schreef in bericht news:Ht3vAB.1Ktw@lugnet.com... (...) software (...) cannot (...) In the (URL) community there are quite a few fans of VideoMach ((URL) It's a 30-day trial; after that there's a button (...) (21 years ago, 15-Feb-04, to lugnet.animation)
 
  Re: what next?...
 
Hi Franklin, Prosumer open source or freeware options: (URL) Virtualdub> for basic video manipulation (i.e. converting image sequences into video file) (URL) Zwei Stein> for video compositing (move over, Premiere) (URL) Jahshaka> (working but Alpha) (...) (21 years ago, 15-Feb-04, to lugnet.animation, FTX)
 
  Re: what next?...
 
(...) I've used Slide Show Movie Maker to some success in the past. Have a look: (URL) (21 years ago, 15-Feb-04, to lugnet.animation)
 
  Re: what next?...
 
You can use ImageMagick to create gif's pretty easily. (URL) Andy (21 years ago, 15-Feb-04, to lugnet.animation)
 
  Re: what next?...
 
Hello Franklin, Google for BMP2AVI or BMP2AVI32. Play well Carsten "Franklin W. Cain" <franklin_cain@yahoo.com> schrieb im Newsbeitrag news:Ht3vAB.1Ktw@lugnet.com... (...) software (...) cannot (...) (21 years ago, 15-Feb-04, to lugnet.animation)
 
  what next?...
 
OK, I finally figured out how to get POVRAY to generate all the snapshots ("frames") for an animated sequence. Unfortunately, I don't have any software tools to take these images and combine them into a GIF, PNG, or MPEG. What do I need to download (...) (21 years ago, 15-Feb-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
I've modified Steve's file so that it will now pose just about any minifig you throw at it. On the negative side, the colors of the minifig's "clothing" has to bet re-set manually via variables On the positive side, it will recognize skeletons! I've (...) (21 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
That is very cool - combined with the minifig generator and a (potentially POVray-clock-based) keyframer, we would have a minifig animator. However, the primary function of Blobman, which is to codify "poses" into data - basically what you have (...) (21 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) I am so excited about this. I went thruogh the program and discovered arrays and how they work. This is just a start. I am just learning like most others. Try it. Enter the pose you want at the top of the file. They are described. Here is the (...) (21 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) Thanks for the link. I downloaded and ran this program. Very cool. Looked at the codes and I think I can get this to work for minifigs. Wish me luck. (21 years ago, 12-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
In lugnet.cad, Tore Eriksson wrote: <snip> (...) While not exactly geared towards animation, Blobman for POVray uses a format that might come handy for poses (specially using minifigs). Those poses could then be made into keyframes, with POVray (...) (21 years ago, 12-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
I think that you have great ideas. I feel that ld4d modeler is on the right track. What I envision is some kind of spread sheet listing each moving part (arm,leg,head) where you can enter a value for each frame. (ex. a dump truck has a bucket. at (...) (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation)
 
  A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) I started out on my LDA, but then came Lani and LD4D and I thought they were going to make all kinds of animation easier. I was disappointed with LDA; it never became as modular as my vision was as the beginning of the project so I haven't (...) (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: 8002 destroyer driod animated (partially)
 
(...) I can't believe you did this without having the physical model. I have the set, and from what I can recall, you've done very well in animating its true (theoretical) movements. The real thing is quite snappy, or not. Sometimes the thing would (...) (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic)


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