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 Animation / *658 (-20)
  Re: what next?...
 
"Franklin W. Cain" <franklin_cain@yahoo.com> schreef in bericht news:Ht3vAB.1Ktw@lugnet.com... (...) software (...) cannot (...) In the (URL) community there are quite a few fans of VideoMach ((URL) It's a 30-day trial; after that there's a button (...) (21 years ago, 15-Feb-04, to lugnet.animation)
 
  Re: what next?...
 
Hi Franklin, Prosumer open source or freeware options: (URL) Virtualdub> for basic video manipulation (i.e. converting image sequences into video file) (URL) Zwei Stein> for video compositing (move over, Premiere) (URL) Jahshaka> (working but Alpha) (...) (21 years ago, 15-Feb-04, to lugnet.animation, FTX)
 
  Re: what next?...
 
(...) I've used Slide Show Movie Maker to some success in the past. Have a look: (URL) (21 years ago, 15-Feb-04, to lugnet.animation)
 
  Re: what next?...
 
You can use ImageMagick to create gif's pretty easily. (URL) Andy (21 years ago, 15-Feb-04, to lugnet.animation)
 
  Re: what next?...
 
Hello Franklin, Google for BMP2AVI or BMP2AVI32. Play well Carsten "Franklin W. Cain" <franklin_cain@yahoo.com> schrieb im Newsbeitrag news:Ht3vAB.1Ktw@lugnet.com... (...) software (...) cannot (...) (21 years ago, 15-Feb-04, to lugnet.animation)
 
  what next?...
 
OK, I finally figured out how to get POVRAY to generate all the snapshots ("frames") for an animated sequence. Unfortunately, I don't have any software tools to take these images and combine them into a GIF, PNG, or MPEG. What do I need to download (...) (21 years ago, 15-Feb-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
I've modified Steve's file so that it will now pose just about any minifig you throw at it. On the negative side, the colors of the minifig's "clothing" has to bet re-set manually via variables On the positive side, it will recognize skeletons! I've (...) (21 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
That is very cool - combined with the minifig generator and a (potentially POVray-clock-based) keyframer, we would have a minifig animator. However, the primary function of Blobman, which is to codify "poses" into data - basically what you have (...) (21 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) I am so excited about this. I went thruogh the program and discovered arrays and how they work. This is just a start. I am just learning like most others. Try it. Enter the pose you want at the top of the file. They are described. Here is the (...) (21 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) Thanks for the link. I downloaded and ran this program. Very cool. Looked at the codes and I think I can get this to work for minifigs. Wish me luck. (21 years ago, 12-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
In lugnet.cad, Tore Eriksson wrote: <snip> (...) While not exactly geared towards animation, Blobman for POVray uses a format that might come handy for poses (specially using minifigs). Those poses could then be made into keyframes, with POVray (...) (21 years ago, 12-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
I think that you have great ideas. I feel that ld4d modeler is on the right track. What I envision is some kind of spread sheet listing each moving part (arm,leg,head) where you can enter a value for each frame. (ex. a dump truck has a bucket. at (...) (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation)
 
  A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) I started out on my LDA, but then came Lani and LD4D and I thought they were going to make all kinds of animation easier. I was disappointed with LDA; it never became as modular as my vision was as the beginning of the project so I haven't (...) (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: 8002 destroyer driod animated (partially)
 
(...) I can't believe you did this without having the physical model. I have the set, and from what I can recall, you've done very well in animating its true (theoretical) movements. The real thing is quite snappy, or not. Sometimes the thing would (...) (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic)
 
  Re: 8002 destroyer driod animated (partially)
 
(...) Thanks for the compliment. I am just using the clock in povray. Calculating the movements for each part. It is one ldraw file. I wish there was an easier way. Steve (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
 
  Re: 8002 destroyer driod animated (partially)
 
(...) Great stuff! Are you using the (URL) Sim-POV mechanics simulation system> integrated in (URL) Megapov>? (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
 
  Re: 8002 destroyer driod animated (partially)
 
(...) Beautiful. What's even more impressive is you telling us you don't even have the set! I have a hard time figuring out the mechanism by looking at the thing, imagine doing it just by looking at the instructions. This is the best star wars (...) (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, lugnet.starwars, FTX)
 
  Re: 8002 destroyer driod animated (partially)
 
(...) That is very cool, but look at the rest of his folder (URL) Gary (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
 
  Re: 8002 destroyer driod animated (partially)
 
(...) Wow, great! How did you do that? Did you make one LDraw model a frame or did you use the built-in animation features of POV? Or any method unknown to me? /Tore (21 years ago, 10-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
 
  8002 destroyer driod animated (partially)
 
Finished the first phase of this animation. Takes a while to get the timing right. I am going to have it roll toward the screen and transform.. Maybe next week. (URL) I dont have this set so I had to try to figure out how it worked from the (...) (21 years ago, 10-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)  


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