| | Re: Lego Loco Multi-Player Sessions
|
| (...) I could put up a server with little difficulty, with a permanent IP. I might not be able to leave it running 24/7, but I could probably run it each night and all weekend, and if it has a dedicated mode like Quake2 does (doubtful), I could (...) (26 years ago, 31-Mar-99, to lugnet.admin.general, lugnet.general)
| | | | Re: Lego Loco Multi-Player Sessions
|
| (...) Or, better yet, the community of people who want this, could buy you a copy - though you could still use your buddy's discount. I mean, if it's $30 and six folks want a server, even if you're only willing to guarantee that it's there for two (...) (26 years ago, 1-Apr-99, to lugnet.general)
| | | | Re: Lego Loco Multi-Player Sessions
|
| (...) Sounds good to me! I'll be the first to ante $5. -- Thomas Main main@appstate.edu (...) (26 years ago, 1-Apr-99, to lugnet.general)
| | | | Re: Lego Loco Multi-Player Sessions
|
| (...) Lemme take a closer look at it (and others feel free to lemme know more about it) as far as how a "dedicated" server would run and I might be willing to do that. I know if I wanted to run a dedicated Quake2 server I could just leave it running (...) (26 years ago, 1-Apr-99, to lugnet.general)
| |