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  Re: A LEGO double-throw switch?
 
(...) No, because it's only wrong half the time. HOWEVER, now that I think about it, you could mechanically connect two polarity switches together at the end with the motor. Then, instead of connecting one wire from each of the polarity switches to (...) (19 years ago, 22-Aug-05, to lugnet.robotics)
 

dead
(score: 0.921)

  Re: A LEGO double-throw switch?
 
(...) hmm. At first, I would say "No". When you flip your switches at home, the switches could be in either of two states when the lights are "on". (one up, other down OR one down, other up) However, the LEGO polarity switches don't have to act like (...) (19 years ago, 22-Aug-05, to lugnet.robotics)
 

dead
(score: 0.921)

  Re: A LEGO double-throw switch?
 
(...) Ok, Here's a partial solution (assuming you don't want to mechanically link the ends together). Given: Polarity Switch 1 - rotated forward by Forklift Polarity Switch 2 - rotated forward by crate when it arrives at the end Motor - located by (...) (19 years ago, 22-Aug-05, to lugnet.robotics)
 

dead
(score: 0.921)

  Re: New LEGO RoboCam'Bot
 
(...) So I get home the other day, and Sandy's there with a letter from Hydro 1-- "Sorry for the inconvenience, but there will be intermittent power outages on Tuesday. We are upgrading the hardware in the area." Brilliant Eh, so my web server is (...) (19 years ago, 23-Aug-05, to lugnet.org.ca.rtltoronto, lugnet.robotics)
 

dead
(score: 0.921)

  Re: A LEGO double-throw switch?
 
(...) We can use two polarity reversors to create a three way switch. Set two polarity reversors side by side, linked by an axle. Set it up so that when one reversor is on (no matter the polarity), the other is off. If we drive 9V into both (...) (19 years ago, 23-Aug-05, to lugnet.robotics)
 

dead
(score: 0.921)

  NWBrickCon™ 2005 Haunted Mansion Module Contest!
 
NWBrickCon™ 2005 Haunted Mansion Module Contest!! Once more, NWBrickCon is happening near Halloween. So, once again, we are going to have the Haunted Mansion Module Contest. Using the techniqes of Moonbase and Castle, we are going to build a modular (...) (19 years ago, 29-Aug-05, to lugnet.events.nwbrickcon, lugnet.events, lugnet.announce, FTX) !! 
 

dead
(score: 0.920)

  Re: The big disconnect regarding NOLA
 
It must be humbling to see your unilateralist president begging for international help. If people were not dead/dying, it would be funny. Scott A (...) (19 years ago, 4-Sep-05, to lugnet.off-topic.debate)  
 

dead
(score: 0.919)

  Re: Tiki Lounge
 
(...) Nice, Bill. I remember the christening party for your Tiki apartment. The overhead lights seem inspired from my theater portacauche. The link seems dead for now, but the available picture looks good. The big statue isn’t overwhelming. -Ash (19 years ago, 5-Sep-05, to lugnet.build, FTX)
 

dead
(score: 0.919)

  Re: New Faction: The Bonktrons are coming.
 
(...) Funny how the "LUGNET is dead" pronouncements always seem to come from people associated with other (moderated) forums. It's really too bad that you can't be an admin here and (URL) censor posts>, buy why don't you get over it already? Marc (...) (19 years ago, 8-Sep-05, to lugnet.off-topic.debate, FTX)
 

dead
(score: 0.919)

  Re: Castle Under Siege (Formaly Known As The Royal Knight's Castle)
 
Sorry about the delay, but I had a lot of things to do, and it took a while to get the pictures, edit them and rename them, and then upload them. I had difficulty getting exactly what I wanted, it is an inexpensive camera, and close ups just don’t (...) (19 years ago, 8-Sep-05, to lugnet.castle)
 

dead
(score: 0.919)

  Mana Cat
 
I'm not going to finish the Mana Cat. I rather build something else. It was interesting to test out the leg configuration with the Mana. They actually work really well. (URL) The gearing works well and is strong. The controlability is tricky and is (...) (19 years ago, 6-Sep-05, to lugnet.technic, lugnet.robotics, lugnet.build.mecha, FTX)
 

dead
(score: 0.919)

  Re: Barcodes & error detection
 
(...) I'll have to take some small photos and post them to my Brickshelf account, and I should really include seom response curves from the various lightsensors so you can "see" what the sensor is seeing during a barcode read. (...) Hmmm. I'm not (...) (19 years ago, 8-Sep-05, to lugnet.robotics)
 

dead
(score: 0.919)

  Train Show October
 
So now I'm putting my considerable attention and abilities on the upcoming trian show. Right now, Janey's 3 module section kinda dead ends onto nothing. So here's what's in my basement right now-- (URL) The track is all there, and I may get a few (...) (19 years ago, 12-Sep-05, to lugnet.org.ca.rtltoronto, FTX)
 

dead
(score: 0.918)

  Re: What I need
 
(...) Think John sold me one of those... now i need more :) The last time I actually counted, I think I had 20ish motors. Now 3 are dead, 4 are in 'sumo-on-a-stick' 'bot, 3 are on the web cam 'bot, have some in GBC's, and others are in other 'bots (...) (19 years ago, 14-Sep-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.918)

  Re: What I need
 
(...) Last year JohnG and I found a bunch for like $12 plus tax, the complete 8735 motor kit. Why didn't you ask for some then?! Anyways, if anyone would like to give me some DEAD motors, I was thinking of making some trophies for rtlToronto (...) (19 years ago, 14-Sep-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.918)

  Re: Birth of a New Faction: Rising Suns
 
In lugnet.space, Tony Hafner wrote: (with snippage) (...) Well, the HUD inside would still give the pilot his view. :) My intent on the Jin Dui was to use the hidden guns when the ship was at a dead stop, but the story kept moving!! (...) Yes I (...) (19 years ago, 17-Sep-05, to lugnet.space, FTX)
 

dead
(score: 0.918)

  Re: Ideas and Suggestions for LEGO S@H
 
(...) Not to beat a dead horse, but I thoroughly agree! (19 years ago, 25-Sep-05, to lugnet.general)
 

dead
(score: 0.917)

  this place is DEAD..... lets kick it up a notch
 
Dave. I am now the proud owner of a DN121ip Digitrax DCC chip. (URL) seeing as your the DCC guy, where should i start. i want to make it into a "brick" the way you did. so that i dont mess up my (technic) motors. where should i start. what do i (...) (19 years ago, 2-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) see, in my little mind, this serves 2 purposes. 1. to see if my THEORY that if i post, LUGNET over all stats to post, and when i stop, LUGNET slows down.... and 2. i dont care about the lights. i was thinking about a SIMPLE 2x4 plate and IN (...) (19 years ago, 2-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
I love the assumption here that Chris... Chris Magno! Is going to use this for trains. :-) Derek (19 years ago, 3-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

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