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| amy, hughes (score: 1.011) |
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| amy, hughes (score: 1.011) |
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| amy, hughes (score: 1.010) |
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| amy, hughes (score: 1.010) |
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| amy, hughes (score: 1.009) |
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| amy, hughes (score: 1.008) |
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| amy, hughes (score: 1.008) |
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| amy, hughes (score: 1.008) |
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| amy, hughes (score: 1.007) |
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| amy, hughes (score: 1.007) |
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| amy, hughes (score: 1.007) |
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| amy, hughes (score: 1.005) |
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| amy, hughes (score: 1.004) |
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| | Re: Can I get some feedback from the other townies
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| (...) I didn't see any overall shots, so I had assumed it was a virtual town. I'll eventually do a virtual town of Abston. I build on a scale that only allows one or two buildings to exist at a time, so I plan to link individual buildings to a map. (...) (23 years ago, 26-Oct-01, to lugnet.town)
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| amy, hughes (score: 1.003) |
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| amy, hughes (score: 1.002) |
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| amy, hughes (score: 1.001) |
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| | Re: what makes a legend?
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| Two things that make a classic for me: a good design and interesting, useful, versatile pieces. I don't care about the wheels as long as the new design looks good, but a club car without the cool windows isn't a club car. Had you not been able to (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
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| amy, hughes (score: 1.001) |
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| amy, hughes (score: 1.000) |
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| amy, hughes (score: 1.000) |
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| amy, hughes (score: 0.999) |