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|   amy, hughes (score: 0.975) |
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|   amy, hughes (score: 0.975) |
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|   amy, hughes (score: 0.974) |
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|   amy, hughes (score: 0.974) |
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|   amy, hughes (score: 0.973) |
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|   amy, hughes (score: 0.972) |
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|   amy, hughes (score: 0.972) |
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|   amy, hughes (score: 0.972) |
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|   amy, hughes (score: 0.971) |
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|   amy, hughes (score: 0.971) |
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|   amy, hughes (score: 0.971) |
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|   amy, hughes (score: 0.969) |
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|   amy, hughes (score: 0.968) |
|
 | | Re: Can I get some feedback from the other townies
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| (...) I didn't see any overall shots, so I had assumed it was a virtual town. I'll eventually do a virtual town of Abston. I build on a scale that only allows one or two buildings to exist at a time, so I plan to link individual buildings to a map. (...) (24 years ago, 26-Oct-01, to lugnet.town)
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|   amy, hughes (score: 0.968) |
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|   amy, hughes (score: 0.966) |
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|   amy, hughes (score: 0.965) |
|
 | | Re: what makes a legend?
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| Two things that make a classic for me: a good design and interesting, useful, versatile pieces. I don't care about the wheels as long as the new design looks good, but a club car without the cool windows isn't a club car. Had you not been able to (...) (24 years ago, 20-Oct-01, to lugnet.lego.direct)
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|   amy, hughes (score: 0.965) |
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|   amy, hughes (score: 0.964) |
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|   amy, hughes (score: 0.964) |
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|   amy, hughes (score: 0.964) |