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  Re: How would you do it?
 
(...) Thanks for the tips... I used LDView to conver, and got a render that's much closer to the original. However I've got one niggling difference that's bugging me. The transparent colors seem "lighter" somehow, meaning that the interiors of (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
 
  June 18th, 2011 SMART Meeting in Woodinville library
 
Due to the amount of interest expressed at the last meeting, we'll be having a SMART meeting this month: on June 18th, at the Woodinville Library from 2 to 5pm. They only have a single meeting room, to the left in the lobby. The purpose of the (...) (13 years ago, 4-Jun-11, to lugnet.org.us.smart)
 
  Dave's not-a-bot
 
Dave Koudys, sent me a private e-mail. He said He could not post to Lugnet. (just like I get from Steve, and Jeff) So, On behalf of Dave Koudys: ---...---snip------- "Chris, I can not post to Lugnet, can you send this to all my friends at (...) (13 years ago, 4-Jun-11, to lugnet.org.ca.rtltoronto)
 
  Re: new gear? - Column Gear
 
(...) Philo you were right! The new Column Gear meshes perfectly with the newly named Gear Rack with Two Studs. (GRWTS)(1) These are deep links to the new MOCup (3 URLs) The nice feature about the newly named Gear Rack with Two Studs (GRWTS) is that (...) (13 years ago, 4-Jun-11, to lugnet.org.ca.rtltoronto, lugnet.technic, FTX)
 
  Re: new gear? - Column Gear
 
(...) Note that the studs are not fluted like the rest of the round brick, and even though they are not fully round on the outer surfaces, they _do_ stick out past the fluting below them. This means that, while you may be right that this could be (...) (13 years ago, 3-Jun-11, to lugnet.org.ca.rtltoronto)
 
  Re: How would you do it?
 
(...) --snip-- (...) To take a stab at it: * The light is very high. You'll have to tweak its angle. * If you use an area_light you'll probably get the soft shadow edges * Reflection is turned off or very low * The ground has a fairly high ambience, (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  Re: May
 
(...) Thanks, Janey:-) JOHN (13 years ago, 3-Jun-11, to lugnet.trains.org.tcltc, FTX)
 
  Re: LEGO Kof mit Schleim!
 
(...) Gahh! Well, they have been moderated now. Enjoy. JOHN (13 years ago, 3-Jun-11, to lugnet.build.schleim, lugnet.trains, lugnet.trains.org.tcltc, FTX)
 
  Re: How would you do it?
 
(...) Received and replied with a zip of the .pov file and accompanying images. The settings for the brighter render is probably in the out-commented light settings in the .pov file (and without radiosity) - I don't know for sure, I fiddled so much (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  Re: LEGO Kof mit Schleim!
 
(...) Deeplinks, Brother John, Deeplinks! (13 years ago, 3-Jun-11, to lugnet.build.schleim, lugnet.trains, lugnet.trains.org.tcltc, FTX)
 
  Re: How would you do it?
 
(...) Hi Anders! I sent a note requesting it to the address shown in your post, is it still correct? Mine is, so you can use that one to send it. I really like the way that image looks (as well as the next one in the Brickshelf gallery) so would be (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  LDraw-Pattern-Creator (LPC)
 
Hi everyone, I recently made contact with Nils Schmidt [BlackBrick89], and he kindly sent me a copy of the source code for his LDraw-Pattern-Creator (LPC) program. I've compiled a copy of the code and put some links on my website where you can (...) (13 years ago, 3-Jun-11, to lugnet.cad)
 
  LEGO Kof mit Schleim!
 
(URL) After reading about this locomotive in an article written by Tim David in (URL) RAILBRICKS 8> and seeing (URL) version> built by Gavyn Rogers, I decided to give it a go. After all, it is the only true LEGO locomotive. (URL) I used pics that I (...) (13 years ago, 3-Jun-11, to lugnet.build.schleim, lugnet.announce.moc, lugnet.trains, lugnet.trains.org.tcltc, FTX) ! 
 
  Re: May
 
(...) Wow, sounds like you have been busy, looking forward to the pics. The trolley is awesome, love the use of the fences and the shaping you did around the front, and the lower part of the sides. Cheers, Janey "Red Brick" (13 years ago, 2-Jun-11, to lugnet.trains.org.tcltc, FTX)
 
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) works"... I was rendering in POV in no time flat (as soon as I brought the specific .pov and .inc files I needed over) Thanks. (13 years ago, 2-Jun-11, to lugnet.cad.dev.org.ldraw)
 
  Re: How would you do it?
 
(...) If I understand it correctly, 'ambient' is what you see if all lights are off. I usually turn this down very low (zero). 'Diffuse' is reflected light from other surfaces, you'd want quite a lot of that. (...) Yes, I think the default (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Actually, the sum of *all* your lights should not be too much over <1,1,1> as some parts of the image may be saturated. I usually use 0.5-0.7 for the *brightest* light, and 0.1-0.3 for filler lights. Remember it's easy to modify light (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) How bright is "not too bright"? These lights don't obey the r**2 law like real lights do, right? I noticed that if I have several rgb<1,1,1> lights the scene seems "overilluminated" Do you use .5 or so for the not too bright ones? (13 years ago, 2-Jun-11, to lugnet.cad.ray)  
 
  Re: How would you do it?
 
(...) I am considering using parallel instead of a light source that's very far away... I don't think Jeroen used "parallel" for his source(s) because the shadow angles are steeper in the foreground. (this will be less pronounced with light sources (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Looking at the lighting, I'm pretty sure he used radiosity and prolly his FastRad library. I might still have a copy lemme poke around. -Orion (13 years ago, 2-Jun-11, to lugnet.cad.ray)

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