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  Re: How would you do it?
 
(...) Hi Anders! I sent a note requesting it to the address shown in your post, is it still correct? Mine is, so you can use that one to send it. I really like the way that image looks (as well as the next one in the Brickshelf gallery) so would be (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  LDraw-Pattern-Creator (LPC)
 
Hi everyone, I recently made contact with Nils Schmidt [BlackBrick89], and he kindly sent me a copy of the source code for his LDraw-Pattern-Creator (LPC) program. I've compiled a copy of the code and put some links on my website where you can (...) (13 years ago, 3-Jun-11, to lugnet.cad)
 
  LEGO Kof mit Schleim!
 
(URL) After reading about this locomotive in an article written by Tim David in (URL) RAILBRICKS 8> and seeing (URL) version> built by Gavyn Rogers, I decided to give it a go. After all, it is the only true LEGO locomotive. (URL) I used pics that I (...) (13 years ago, 3-Jun-11, to lugnet.build.schleim, lugnet.announce.moc, lugnet.trains, lugnet.trains.org.tcltc, FTX) ! 
 
  Re: May
 
(...) Wow, sounds like you have been busy, looking forward to the pics. The trolley is awesome, love the use of the fences and the shaping you did around the front, and the lower part of the sides. Cheers, Janey "Red Brick" (13 years ago, 2-Jun-11, to lugnet.trains.org.tcltc, FTX)
 
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) works"... I was rendering in POV in no time flat (as soon as I brought the specific .pov and .inc files I needed over) Thanks. (13 years ago, 2-Jun-11, to lugnet.cad.dev.org.ldraw)
 
  Re: How would you do it?
 
(...) If I understand it correctly, 'ambient' is what you see if all lights are off. I usually turn this down very low (zero). 'Diffuse' is reflected light from other surfaces, you'd want quite a lot of that. (...) Yes, I think the default (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Actually, the sum of *all* your lights should not be too much over <1,1,1> as some parts of the image may be saturated. I usually use 0.5-0.7 for the *brightest* light, and 0.1-0.3 for filler lights. Remember it's easy to modify light (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) How bright is "not too bright"? These lights don't obey the r**2 law like real lights do, right? I noticed that if I have several rgb<1,1,1> lights the scene seems "overilluminated" Do you use .5 or so for the not too bright ones? (13 years ago, 2-Jun-11, to lugnet.cad.ray)  
 
  Re: How would you do it?
 
(...) I am considering using parallel instead of a light source that's very far away... I don't think Jeroen used "parallel" for his source(s) because the shadow angles are steeper in the foreground. (this will be less pronounced with light sources (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Looking at the lighting, I'm pretty sure he used radiosity and prolly his FastRad library. I might still have a copy lemme poke around. -Orion (13 years ago, 2-Jun-11, to lugnet.cad.ray)

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