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  Re: GPQ - Generation: Puppy Quad
 
Wait wait wait--I'm confused here, Eric. You're saying this is not a kitty? Very cute. (14 years ago, 23-Jul-10, to lugnet.build.mecha, lugnet.space, FTX)
 
  GPQ - Generation: Puppy Quad
 
(URL) Generation: Puppy Quad A cyber mech fusion between Pilot and Animal Robot. (URL) Complete with Energy Core and Transformation Mode. (2 URLs) MOCpages.com> (URL) Brickshelf.com> Enjoy! Eric Sophie LUGNET Member #1051 (14 years ago, 23-Jul-10, to lugnet.announce, lugnet.build.mecha, lugnet.space, FTX) ! 
 
  Re: Lego model sales skyrocket thanks to David Beckham
 
(...) Build it like Beckham! ===...=== :-p JOHN (14 years ago, 22-Jul-10, to lugnet.mediawatch, FTX)
 
  Lego model sales skyrocket thanks to David Beckham
 
Lego model sales skyrocket thanks to David Beckham (URL) above, "Well, following Beckham's statements expressing his love for the tiny toys and admission that during a recent stay in Italy he occupied his time by building Legos exclusive replica of (...) (14 years ago, 22-Jul-10, to lugnet.mediawatch)
 
  Re: Taking shortcuts
 
(...) You, sir, are the cad's meow:-p JOHN (14 years ago, 22-Jul-10, to lugnet.cad, FTX)
 
  Re: Taking shortcuts
 
(...) Acually, I think you moved it to lugnet.cad, BICBW 8?) ROSCO (14 years ago, 22-Jul-10, to lugnet.cad)  
 
  A blast from the past...
 
(And to make Chris cringe and weep again... ;) ) (URL) rtl 6--Block stacking! I'm posting some pics from my archive to my Flickr page... And know what I found out durning my little research project? The second Friday in this upcoming October will be (...) (14 years ago, 22-Jul-10, to lugnet.org.ca.rtltoronto, FTX) ! 
 
  Re: Taking shortcuts
 
(...) I'm used to getting called Ronald by 'new' people all the time. :) (...) Those studs merely touch the surface, that's not going to be a problem. But when two polygons overlap, how their pixels end up onscreen can be frame/driver dependent and (...) (14 years ago, 21-Jul-10, to lugnet.cad)
 
  Re: Taking shortcuts
 
(...) I'm not worried about disk space so much as I am worried about render/move/edit time. Unnecessary polygons, even after being read in and converted into internal models, take time to process. I think you can see the difference in POVray render (...) (14 years ago, 21-Jul-10, to lugnet.off-topic.geek, lugnet.cad)  
 
  Re: Taking shortcuts
 
Indeed: "bad" overlaps (and in particular flase intersections that are bleeding trhough to the site of the part where they are not supposed to be visible) cause disturbingly bad render errors. But on the other hand, "good" overlaps don't generate (...) (14 years ago, 21-Jul-10, to lugnet.cad)

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