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  *572004 (-20)
  Re: Town without AFOL's
 
(...) This shop is still in business (well) and has almost no LEGO left, seems it's become even harder to shop there since the old man refuses to give prices or sell stuff not in the window and tells you to leave (but this might be put down to (...) (15 years ago, 11-Feb-10, to lugnet.general, lugnet.loc.dk, lugnet.loc.se, lugnet.loc.no)
 
  $6,000 worth of LEGO stolen from man's truck
 
A LEGO San Francisco Street Scenes Stolen From Truck $6,000 worth of LEGO stolen from man's truck FREMONT, CA -- Fremont police are asking for the public's help in locating several elaborate LEGO scenes of San Francisco landmarks that were stolen (...) (15 years ago, 11-Feb-10, to lugnet.mediawatch, lugnet.general, FTX)
 
  $6,000 worth of LEGO stolen from man's truck
 
LEGO San Franciso Street Scenes Stolen From Truck February 10, 2010 FREMONT, CA -- Fremont police asked for the public's help Wednesday in locating several elaborate Lego scenes of San Francisco landmarks that were stolen out of a locked truck (...) (15 years ago, 11-Feb-10, to lugnet.mediawatch, lugnet.general, lugnet.announce, FTX)  
 
  Re: Using MPD syntax in official part files
 
(...) I think this is a good one: MPD parts would be a great way to store "default" textures for texture mapping (hex encode them). That would encapsulate the design with the part, overcoming one of the big "pain points" of adopting textures. (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Warning: Printing Bug in MLCad!
 
(...) Exactly! But there is a work-arround patch available - which has to be introduced into the source code :-< Michael (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
 
  Re: Using MPD syntax in official part files
 
(...) You know, it occurs to me that if MPD's were allowed as parts, it would be a GREAT place to put a texture file (properly hex encoded, no doubt). They're almost always single-part-only. And if one wanted better textures than "come standard?" (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) Yeah, I know what's available at the low end of OpenGl. That's where I live. I was just trying to keep up the curmudgeonly atmosphere of this place with the whipper-snapper comment. Did I do it wrong? Oh well, at least there's still that gloss (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) Absolutely. I wasn't advocating sticking 'public' subparts into the part's MPD. Just to be clear. Steve (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: *** MLCad V3.30 ***
 
(...) I've been surprised by some of this discussion of dithered colors, because when Foundry was created (not by me), it was done as a "clean room" project, based entirely off of specs, so it's the closest thing out there to a reference parser, and (...) (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
 
  Re: Using MPD syntax in official part files
 
(...) I like your thinking! :) But Shader Language programming is really more along the lines of what we'll need for the next step I'd like to see: gloss maps. Those will allow shiny paint on torsos (for instance) to shine in the light, making gold, (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) In lugnet.cad.dat.parts, Don Heyse wrote:> Well, since the stippling pattern is just an artifact of the printing (...) Interesting. Not the response I was expecting. :) Back when I was building the first gradient example for the texture (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) Yeah, I checked it out the first time it was mentioned. I even poked around in the LDView CVS archives for a few minutes looking for hints of the magic syntax before the Walled Garden stuff got posted. Looks very promising! I guess I'm finally (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) Well, since the stippling pattern is just an artifact of the printing process, I'd say it's foolish to reproduce it. Some of the dots on the newer stippled gradients are so tiny I can't even see them without a huge magnifier (or maybe I just (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
First of all, let me say that while my previous post probably implied that I'm against allowing MPDs as parts, I am in fact still open to the possibility. I'm just not sure I'm completely convinced by the arguments given so far. (...) The only place (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) No one in his right mind would do this baseplate without using texture mapping. OK, Philo would, but I question that he's right in the head on a regular basis. :) Even so, the question would be, should one duplicate the nature of the stippling (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
As has been mentioned already in this thread, there is an ongoing effort to add support for texture maps to the LDraw format via meta commands. What hasn't been mentioned is that the current LSC is basically in favor of ratifying support for (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
And again, I forgot to include a bit. And second-posting about something very cool! Don, Be sure to take a look at Joshua's texture mapping primer/exposition on Facebook: (URL) good stuff, and could have very good benefits to LDraw. Steve (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) ... is it hijacking to put a thread back on topic? (even if the title is changed, it's still the same thread, right?) ... (...) Which is exactly why I brought up texture mapping. Solving gradients with texture mapping makes a lot of sense, for (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Warning: Printing Bug in MLCad!
 
(...) It sounds like you already discovered the root cause of this, but just in case you haven't, MFC's CDC::TabbedTextOut() always crashes in Print Preview mode in Visual Studio 2005 Service Pack 1. --Travis (15 years ago, 10-Feb-10, to lugnet.cad.mlcad)
 
  Re: Using MPD syntax in official part files
 
(...) Hey, good point. Since we're on the topic of crater plates, I'd like to use this part (URL) to hijack this thread and make an observation about part colors. As you can probably see from the picture, the shark crater plate uses a printed (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)

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