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  Re: Will LEGO® launch a Battle Over name dispute (NXT) ?
 
(...) Actually it depends on what classes of trademark LEGO registered NXT in (15 years ago, 9-Feb-10, to lugnet.lego)
 
  Re: LPub 4.0.0.4: Submodels in parts list?
 
(...) Great! Thanks, Kevin! Longing for the next release... Philo (15 years ago, 9-Feb-10, to lugnet.cad)
 
  Re: German and Italian language add-on for MLCad 3.30 available
 
(...) Hello Willy, (...) thanks for that fast update! (...) The german dll seems also quite short (380kB) wheras the italkian one has more than 700kB. Could you please check... Regards Marco (15 years ago, 9-Feb-10, to lugnet.cad.mlcad)
 
  Re: Will LEGO® launch a Battle Over name dispute (NXT) ?
 
(...) Given LEGO probably has competent lawyers it should be a pretty quick case: Judge: Please proceed. LEGO Lawyer: Thank you your honour. Here is our trademark registration and our documented use of the trademark. WWE Lawyer: Ummmmmmm, your (...) (15 years ago, 9-Feb-10, to lugnet.lego, FTX)
 
  Will LEGO® launch a Battle Over name dispute (NXT) ?
 
The World Wrestling Entertainment, Inc. (WWE) (NYSE: WWE), a publicly-traded, privately-controlled professional wrestling company will soon launch a new Brand Extension, called... NXT: (URL) It is interesting to note that prior to 2000, the WWE was (...) (15 years ago, 9-Feb-10, to lugnet.lego, FTX)  
 
  Re: LPub 4.0.0.0.4 BOM issue with BUFEXCHG
 
(...) 0 !LPUB PLI BEGIN SUB 3021.DAT 1 This one was broken too. Kevin (15 years ago, 9-Feb-10, to lugnet.cad)
 
  Re: Endor Bunker
 
(...) Not only is this one of your better dioramas, I'm glad to see that the quality of your photos has improved, too! (15 years ago, 8-Feb-10, to lugnet.starwars)
 
  Re: LPub 4.0.0.4 CLEAR / BUFEXCHG issue
 
(...) Amen to that! (...) Yeah, LPub 4 is a bit different that LPub 2. It can be a lot more fun. Did you try resizing PLIs or BOMs? You can do it with the mouse. Kevin (15 years ago, 9-Feb-10, to lugnet.cad)
 
  Re: LPub 4.0.0.4: Submodels in parts list?
 
(...) <snip> (...) I have found and fixed this one too. (...) Kevin (15 years ago, 9-Feb-10, to lugnet.cad)
 
  Re: *** MLCad V3.30 ***
 
(...) That's something that has been around in the last version too. (...) I have another bug... in some cases I cannot manipulate the rotation matrix because the angle value in the vector field (which I never saw much use of anyhow) is something (...) (15 years ago, 8-Feb-10, to lugnet.cad.mlcad)


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