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  Re: Transparent colors in POV-Ray
 
(...) When do you think 1.1 is available????? I am waiting for film export!!! Ok, I think your problem can't be solved because the surfaces meet exactly the same plane. So the renderer has to decide which color to take. As both are exactly the same (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  127,000 bricks in 110 seconds!
 
We set up our 127,000 brick US flag at the Richard M Nixon Presidential Library and Museum in Yorba Linda, California yesterday. The Orange County Register made this 110 second time lapse and audio/video posted at (URL). You will have wait past 10 (...) (15 years ago, 13-Jun-09, to lugnet.announce, lugnet.trains, lugnet.trains.org.scltc, lugnet.org.us.lugola, lugnet.build, FTX) ! 
 
  Re: Transparent colors in POV-Ray
 
(...) so I replaced it by trans white in the animation I was working on (The "Experiment" sample of LD4DStudio.). I'm now using: //----Texture for LDraw color 47 "clear" #declare color47 = texture { pigment { rgbft <1.0000, 1.0000, 1.0000, 0.9000, (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: LPub Bad results with LDView
 
(...) <snip> (...) 14. In classic buffer exchange store, add parts, step, buffer exchange load, you no longer need to GHOST the parts added between the store and step. LPub applies buffer exchanges to the LDraw files before being handed to the (...) (15 years ago, 13-Jun-09, to lugnet.cad)
 
  Re: LPub Bad results with LDView
 
(...) Oh, LPub also figures out the bounding box for things placed relative to step-groups and centers them. I also fixed problems with PLIs for step groups that do not have PLI per step. Kevin (15 years ago, 13-Jun-09, to lugnet.cad)


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