| | Re: MLCad being used by Lego Universe dev team?
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(...) So do I. I definitely think it's very cool to have a shot from my program show up in an official page at lego.com. Of course, as far as I can tell, LEGO Universe is being developed by a 3rd party (NetDevil Studios), so the shot presumably (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
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| | Re: Tool to reconstruct models from POV files
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(...) I don't think it's safe to assume that L3P won't change its POV output, and I don't think it's fair for the existence of a tool that depends on that output to discourage Lars from changing it. (I know you weren't implying that it would, but (...) (16 years ago, 3-Dec-08, to lugnet.cad)
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| | Re: MLCad being used by Lego Universe dev team?
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(...) I think that's pretty darned cool. Jim (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
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| | Tool to reconstruct models from POV files
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I'm thinking of creating a tool to reconstruct LDR models from L3P-generated POV files. I'm wondering before I start what particular potential problems I should look out for. POV SDL is quirky to say the least, but at first glance L3P's output (...) (16 years ago, 3-Dec-08, to lugnet.cad)
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| | Re: MLCad being used by Lego Universe dev team?
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The LDraw suite of tools might be the easier method to create simple models from scratch than the heavyweight parts-authoring tools they probably use in-house. In fact, I still find the original ledit.exe by James Jessiman to be in many ways more (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
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