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  *564075 (-5)
  Re: LPub and non callout sub parts used multiple times
 
(...) Yes, it does. I've fixed the ROTSTEP issue. I've also got the xN submodels thing fixed (with mirrored detection). I've tested it against your 5990.mpd you shared so long ago and it works. Something is very whacked though, because half the time (...) (16 years ago, 5-Sep-08, to lugnet.cad)
 
  Re: Go Team Hassenplug! PSumo at Brickfair
 
(...) That's very cool!! Almost like using pre-programmed building blocks in a computer (like Visual-Orieneted Programming), but instead..on cards! How cool would it be for TLG to see "NXT motion packs" like trading cards? TLG could make an NXT (...) (16 years ago, 5-Sep-08, to lugnet.robotics)
 
  Re: Jetson's Tower
 
(...) "Jane! Stop this crazy thing!" Very nice MOC. (16 years ago, 5-Sep-08, to lugnet.space, FTX)
 
  Re: Automated Level Crossing using NXT
 
(...) break at some point, but you seem to have a pretty good system there. (...) Actually, I think you could do this at least partially with a single sensor. If the train is running at a fixed speed, you can have the program figure that speed out (...) (16 years ago, 5-Sep-08, to lugnet.trains, lugnet.robotics.nxt)
 
  Automated Level Crossing using NXT
 
Hey, Here's my go at an automated level crossing using NXT. All pictures in this (URL) folder>. Two movies on YouTube: (URL) Movie 1> (Entire setup) (URL) Movie 2> (Zoom on level crossing) (URL) Here's how it works: The train passes the (URL) (...) (16 years ago, 4-Sep-08, to lugnet.announce.moc, lugnet.trains, FTX)


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