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  *563854 (-5)
  Re: A simple but colorful sea diorama
 
(...) Thanks, Dave! Any resemblance to actual fish was purely accidental, but I'm glad you saw some familiar faces! The coral was the most challenging part, especially trying to figure how to make it "branch" in a realistic way. Dave S. (16 years ago, 26-Aug-08, to lugnet.aquazone, lugnet.build.sculpture, FTX)
 
  Re: Help with Patterns
 
(...) You know what, I just figured how to manipulate rect.dat - do those make a difference with 'holes' or is it the same thing? (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts)
 
  Re: Help with Patterns
 
(...) Ok so for reference I'm going to try to link you to brickshelf where I've uploaded an MLcad screenshot (URL) is where I'm at - I did actually notice the 'holes' talked about in the article when moving the image around in Mlcad. hope this works (...) (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts)
 
  Re: My NEW Rio Grande Grain Hopper. Design #2.
 
(...) Great work, Mark. I like how you used the 2x3 slopes in the middle. I may have to steal that in the future. (16 years ago, 26-Aug-08, to lugnet.trains, FTX)
 
  Re: Help with Patterns
 
(...) So I'm sitting here staring at my part and all of the quads I've used to make it up wondering, how do I minimize T-junctions? Are there primatives that can replace the quads/ triangles? I have a LOT of T-junctions in what I've made up so far. (...) (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts)


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