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| | Re: How to get L3P coordinates
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| (...) I'd try and get LDview working because it should be able to do this. But if for some reason you can't get it to work, you could try ldglite as a last resort. (URL) I think you have to launch it from the command line, so only go there if you're (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
| | | | Re: Retro Spaciness.
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| (...) Totally awesome. Lovin the style! J (17 years ago, 21-Jun-07, to lugnet.build.microscale, lugnet.space, FTX)
| | | | Re: Chicago Tribune Article
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| (...) I wish I was going to be there, but on the plus side Steve Hassenplug just absconded with most of my NXTs and a good number of GBC modules... not to mention enough high-density foam to fill his car. Have fun on the rock crawling course, (...) (17 years ago, 21-Jun-07, to lugnet.events.brickworld)
| | | | Re: Retro Spaciness.
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| (...) That is truly great. Tim Although I think you need some polish on that trans radar dish! (17 years ago, 21-Jun-07, to lugnet.build.microscale, lugnet.space, FTX)
| | | | Re: How to get L3P coordinates
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| (...) Yep, LDView can do this for you. After you open a model and position the view as you would like, select "Show POV-Ray Camera Info" from the "Tools" menu. A dialog containing coordinates you can copy will appear. Can you describe more about how (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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