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 | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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| (...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
| |  | | Re: Could not upload program output file to PC
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| (...) In my experience, this sort of problem occurs when the file size is zero (or, more precisely, it contains zero bytes) or it is not properly closed. Can you send me a copy of your program so I can see if it has any problems? John Hansen (18 years ago, 19-Mar-07, to lugnet.robotics)
| |  | | Re: BrickWorld 2007 - who's getting paid?
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| (...) John, I agree with most of your comments and I appreciate your keeping the other side of this arguement. I would like to point out that I feel that a NPO is different than a private company. WalMart is a private company that is not required to (...) (18 years ago, 19-Mar-07, to lugnet.events.brickworld, FTX)
| |  | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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| --snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
| |  | | Re: BrickWorld 2007 - who's getting paid?
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| (...) snip (...) snip (...) Troy, Well stated! I concur completely. Todd (18 years ago, 19-Mar-07, to lugnet.events.brickworld, FTX)
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