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  Re: ecco le FAQ sul NXT
 
(...) Beh questo significa che posso aspettare qualche tempo e qualcuno su Bricklink comincerà a "smembrare" i kit base, così mi compro solo l'NXT ed eventualmente i sensori che mi mancano... (20 years ago, 24-Jan-06, to lugnet.org.it.itlug)
 
  Re: Why java is (not) bad for Mindstorms
 
-- pisymbol <pisymbol@gmail.com> wrote: [SNIP} (...) If I'm chosen as the one of the 100, this is what I will work on, using and abusing the BT communications on the NXT. Right now, I'm working at using the RCX Ir-I2C mindsensors.com interface for (...) (20 years ago, 24-Jan-06, to lugnet.robotics)
 
  Re: Venom Mech
 
Hey Nathan, Beautifully simple design with the best airtight cockpit design that I've seen in awhile. Great work! Dave S. "Nathan Proudlove" <nathanberry@load.com> wrote in message news:ItK7Iv.J0K@lugnet.com... (...) (20 years ago, 24-Jan-06, to lugnet.build.mecha)
 
  Re: Iron Mecha Entry - The Gentleman Crab
 
(...) Very nice Keith! The fleshy colours give it a biomechanical feel, which is pretty cool and different. I also really like the missile pods, and the way they have a (URL) stowed> position. A few questions: What's in the (URL) hatch>? Is this (...) (20 years ago, 24-Jan-06, to lugnet.build.mecha, FTX)
 
  Re: Why java is (not) bad for Mindstorms
 
(...) The language is "MindScript". There's some tutorials here: (URL) (20 years ago, 24-Jan-06, to lugnet.robotics)


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