 | | Re: the deed as I see it.
|
|
(...) Sorry Chris I didn't mean to say SMALL hole in my last post, I just thought that the whole fact of doing the transaction might be a a little hard, unless both robots are co-operating (one waiting, the other unloading). Very nice creation, (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
| |
 | | New NASA challenge
|
|
Seems like the kind of thing one could prototype with Mindstorms quite well. (URL) Chris 'Xenon' Hanson | Xenon @ 3D Nature | (URL) "I set the wheels in motion, turn up all the machines, activate the programs, and run behind the scenes. I set the (...) (21 years ago, 20-Sep-05, to lugnet.robotics)
|
| |
 | | the deed as I see it.
|
|
I did up my own MOC as what the standard MIGHT look like, sorry for the colours. i am running out of all black. (URL) CLEARLY these bot could NEVER win, but it gives and idea of what i see the HITW standard to look like. i mean, heck its HUGE if you (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
| |
 | | Re: Mating Game - moc up
|
|
(...) wow, its like this game is mimicking REAL LIFE. shrug who new. your bot can have a rotating EOAT. that might solve some of your messy bits. Chris (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
| |
 | | Re: Mating Game - moc up
|
|
(...) YES!!! now we are getting somewhere. this is a bit of DUMB luck, AND smart building. 10 random bots, moving at VARIOUS speeds, will be a hoot to watch. since when are these games about "winning" i mean if you want a PRIZE for winning, then (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
| |
 | | Re: Mating Game - moc up
|
|
(...) did you read my post where i said the hole can be BIG!!!!! i NEVER said SMALL HOLE STOP thinking SMALL HOLE we have a 12" cube to build in. and all we have to deliver is a 2x4 brick. a BIG hole is.... aw never mind. Chris. (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
| |
 | | Re: Mating Game - moc up
|
|
(...) DUH!!! DAVE!!! Rob S has shown an ALL LEGO way to do the same thing, by stacking lights on the switchs. AND you can have as many RCXen as you want and 3 inputs with 3 regular sensors would give you 3 sides with ONE rcx. your a smart guy. (...) (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
| |
 | | Re: Mating Game - moc up
|
|
(...) i was thinking more that the HITW input is defined as BOTH the hole size and location, AND how many bricks are to surround it. meaning your HITW is ~ALSO~ 4 bricks and studs of solid brick around the hole. NOW, to find a mates hole you need 2 (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
|
| |
 | | Re: Moonbase Module - Mech Bay 07
|
|
(...) PICS, PICS, PICS... (URL) :) (21 years ago, 20-Sep-05, to lugnet.build.mecha, lugnet.space, FTX)
|
| |
 | | Re: Moonbase Module - Mech Bay 07
|
|
(...) Snip (...) I sorted the entire Moonbase by color. Red Grey Dark Grey Yellow Trans Elements Red - 3 bins Plates Slopes Bricks ready to subdivide. Grey - unsorted Dark Grey- 3 bins Plates Slopes Bricks ready to subdivide. My Bots aren't doing (...) (21 years ago, 20-Sep-05, to lugnet.build.mecha, lugnet.space, FTX)
|