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 | | Re: Rotating through a four-bit nibble
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| (...) What are you optimizing for? Code clarity? Code speed? Code length? There are (to my knowledge) no truly pretty solutions to this. I would tend to go with: int rotbits(int input, int numbits, int offset, int rotdist) { int mask = (~((~0) << (...) (21 years ago, 20-Sep-05, to lugnet.robotics)
| | |  | | Re: Mating Game - moc up
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| (...) I thought the whole concept stemmed from the of a "cooperative" game. Without inter-bot communication, the cooperative idea is kind of lost. (...) going on.... (...) I get the mental image of a group of dogs all trying to sniff each other. It (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
| | |  | | Re: CaroML development
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| One learns things everyday! I got curious why i have more than 3000 Classic Space parts but Peerom.com says i can't build a simple 20 parts classic space MOC. The MOC is basically 4 Balloon wheels, a Black Plate 6 x 2, a Yellow space minifig, a (...) (21 years ago, 20-Sep-05, to lugnet.cad.dev)
| | |  | | Re: It's back! Long-Lost Jetpack Element Now Being Produced...
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| (...) ok i undrestand that this is cool news but it has apsolutly nothing to do with trains. trim the news groups!!!...!!! ondrew (21 years ago, 20-Sep-05, to lugnet.trains, lugnet.general, FTX)
| | |  | | Re: Mating Game - moc up
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| (...) you can STILL build a multi sided input bot. or just 2 whiskers...or some creative thinking, and you SHOULD be able to find the hole. (...) see, thats were the game allows for you do make it as EASY as possible to find a mate. make your HITW (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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