 | | Re: LDGLite (on OS X) and Bricksmith
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(...) Should be pretty close, they share the same codebase. However I think some opengl implementations may limit your canvas to a bit less than infinite for ldglite. I think you get pretty good antialiasing just by scaling by 2 or 3. Here are some (...) (21 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDGLite for OS X 1.0.18 now available
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(...) Um, sorta, kinda. I think it always handled them when they were in "quotes", but now I fixed up at least the L3 parser to deal with the new MLCad and BrickSmith style without the quotes. However, I've got to learn lex and yacc to modify the (...) (21 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
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 | | Re: Whose angel sculpture was that?
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(...) I was only asking for the technical details and missed the ACM article bit in the original post, but I assume it refers to this ((URL) would seems a suitable home for a technical discussion about the work. That is just a guess though. Tim (21 years ago, 27-Aug-05, to lugnet.events.brickfest)
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 | | Re: How do I get these new applications working?
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(...) Sounds like it can't find the parts. For ldglite, you can use the instructions here. For BrickSmith, I suspect your best bet is to use the one that comes with the parts. (URL) luck, Don (21 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
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 | | custom switches on ebay
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hey all, i put a set of my custom switches on ebay to test the waters. i'm also trying to gather some funds for NWBrickCon. help me get to the event and check it out. (URL) (21 years ago, 27-Aug-05, to lugnet.market.auction, lugnet.market.buy-sell-trade)
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