 | | LDGLite (on OS X) and Bricksmith
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So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith onto it. This file has a subassembly (submodel?). LDGLite renders nicely, except that my submodel doesn't appear where it should be on the final model; instead it's sitting (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: Whose angel sculpture was that?
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(...) I missed your presentation that day. How technical was it? You probably explained NP-complete briefly, and I'm guessing you didn't go into the computer science part of everything except what was necessary. I'm curious if you have a more (...) (20 years ago, 26-Aug-05, to lugnet.events.brickfest, FTX)
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 | | Re: Can anyone get LDGLite for OS X?
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(...) Hmm, now that you mention it, it looks like I got 147456 bytes the first try, and 94208 bytes the second I should have thought to look whether it's the same size. In both cases Firefox thought the download was complete. It was an extremely (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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 | | Re: My humble opinion about LDraw animation
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(...) In this context - a very simple or basic extension language could be used to add an animation block with keyframe/timecode information. Then, when you need to break out the big guns, you can embed POV code into it for complex techniques. The (...) (20 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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 | | Re: Can anyone get LDGLite for OS X?
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(...) I could email you a copy, but first I'd like to see what's wrong with the download and fix that. I just grabbed it from the sourceforge link and it seems to unpack ok here (on a Windows box :^) The .gz file is supposed to be 613774 bytes. How (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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