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  Re: LEGO Factory impressions
 
In lugnet.cad, Thomas Main wrote: snip (...) I agree. (...) One other possibility would be allowing us to use existing bulk packs in our models. If I am building a house with a black roof, then I could upload a black roof tiles pack and use that. (...) (20 years ago, 26-Aug-05, to lugnet.general)
 
  Re: New Mocs: Classic Spac
 
(...) Your connector looks to be too high for the regular height but too low for upper levels. Does it actually connect? (...) neat CS design. I can't wait for all the interior work. The support vehicles are wonderful, especially the transport. -- (...) (20 years ago, 26-Aug-05, to lugnet.space)
 
  Crazy idea for third-party Factory-like service
 
All right, the new LDD and LEGO Factory have inspired this idea, which is a dumb one but I have to get it off my chest anyway: Somebody with reasonable technical skills and a decent amount of time on their hands could set up a service similar to (...) (20 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Cerco motori 9V tipo nuovo
 
(...) ciao cosa intendi per 2x1? io eventualmente dovrei avere un motore in piu'.. devo controllare ciao Cristian (20 years ago, 26-Aug-05, to lugnet.org.it.itlug.market)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Look into the MegaPOV enhancement, I think that adds edge lines. (that's about all I know, I render using LDLite with fat edge lines configured in when I am doing instructions. I THINK maybe LDGLite supports that too? not sure) Hope that (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How to rotate a part in LDD (Mac)?
 
(...) Well, there's no reason they couldn't have it both ways; add keys to move the pieces in X and Z after it's placed (in addition to the existing Y movement), and also to rotate it. Then you could move/rotate the piece while it's clinging to the (...) (20 years ago, 26-Aug-05, to lugnet.general, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Thanks, Anton. I tried your converter the other day, and it gave me blank files, so I gave up on it and just downloaded L3D (which worked fine). But now I'll give your converter another try too. Incidentally, though, I don't find POV-Ray (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yep! (...) Yes, (URL) Meshwork>. I also wrote a little mini-LEGO-CAD program in (URL) once. In fact, I think you'll find it among the 3D examples that come with REALbasic. (...) Alas, no, though it would really be just a recompile. But then (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Where did we go, they asked?
 
So last night I was out around midnight at Bathurst and Bloor and I was incredibly hungry. So I thought, it would be a good idea to go to Mel's Montreal Deli, after many months of going to more health (eg Sushi on Bloor and Fresh) oriented (...) (20 years ago, 26-Aug-05, to lugnet.org.ca.rtltoronto)
 
  Re: Ability of newer 9V motors
 
(...) Does that rubber band pull the switch to the off position? If so, that's pretty clever. I just put my polarity switches directly onto the train transformer on that section to the left of the dial. (20 years ago, 26-Aug-05, to lugnet.trains, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) If we followed that logic, LDraw would never have existed in the first place. When LDraw started out, there were already plenty of 3D modeling systems. Heck, there were already lego-brick subsets of 3D modeling systems. Yet LDraw does exist, (...) (20 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: LEGO Factory Terms Of Service
 
I'm guessing they dont want 'Lenny shot' photos. (20 years ago, 26-Aug-05, to lugnet.general, lugnet.cad)
 
  Re: New Mocs: Classic Spac
 
(...) Wow, this looks nice, a great addition to the Classic Space line. Do you have any more interior pics? They mechsuit thing is neat too. Thanks, George (20 years ago, 26-Aug-05, to lugnet.space)
 
  Re: LEGO Factory impressions
 
(...) I brought in a nifty little microfig (1) hoversled/skycar that Nik had doodled up in 1.3 into 1.4... it told me about missing parts, so I had it fetch them. Then I tried uploading it. It would not let me upload it to the Factory gallery (...) (20 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) It's already there in the CVS archive. Check out the (URL) SourceForge project page> by clicking on the link at the bottom left of the bricksmith homepage. Then scroll down to the (URL) Browse CVS> link if you just want to take a peek. The (...) (20 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDD Help Needed
 
(...) I got word from an e-mail I sent to the LDD team at Lego that this feature is being considered for a future version of the product. -- Thomas Main thomasmain@myrealbox.com (20 years ago, 26-Aug-05, to lugnet.cad)
 
  Re: LEGO Factory impressions
 
In lugnet.cad, Joe Strout wrote: <snip> (...) I guess it goes back to the intended audience. I get way too frustrated trying to use it (the no movement in x and y kills me). However, my 8 yo son used it for over 30 minutes to build a model he (...) (20 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) Kelly, Enjoy v. 1.3....just think, you can still build with an unlimited parts palette(which users of 1.4 cannot) and, according to some, has better automatic brick placement . I am going to experiment with getting 1.3 back on my computer, (...) (20 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: LEGO Factory impressions
 
(...) Yes, this is probably the kind of system that Jake prompted us to imagine when he asked us to ponder where this system might be 6-10 years down the road (provided it is sucessful). As you brilliantly put it, in the "World of next Thursday." I (...) (20 years ago, 26-Aug-05, to lugnet.cad, lugnet.general, lugnet.lego.direct)  
 
  Re: And that's kicking your Class [50]...
 
(...) I'm glad you like it. It makes it very heavy though, so it really needs both motors. Originally it just had one, but it didn't move very fast. It also made the power pick up from the back of the front motor extremely complicated. That's much (...) (20 years ago, 26-Aug-05, to lugnet.trains, FTX)


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