|
|
 | | Re: LSynth and string
|
| (...) For POV-Ray, it seems like the best results would be obtained through some kind of mapping. Use a plain cylinder object with 'string texture' mapped onto it. Steve (21 years ago, 26-Apr-05, to lugnet.cad)
| | |  | | Re: Moonbase corridor ideas
|
| (...) 1 floor away from the normal corridor. One thing seems a bit off, though- you've got plates in your red/white height stacks. It looks like you've got a 2x3 plate at the very bottom, and 2x4 plates in between levels. That makes it look like the (...) (21 years ago, 26-Apr-05, to lugnet.space)
| | |  | | Re: LSynth and string
|
| (...) That sounds like the best idea, if someone wants to make this file. If no one has the time or inclination, then let's not hold this process up. (...) That would be a good idea, too. Steve (hmm, I wonder why lugnet won't accept this post?) (21 years ago, 26-Apr-05, to lugnet.cad)
| | |  | | Re: LSynth and string
|
| (...) Those are definitely advantages toward Larry's file. We should probably integrate Larry's code into my subfile, one way or the other. One way to integrate the part files would be to submit Larry's file as a a subfile, in parts\s\, and have the (...) (21 years ago, 26-Apr-05, to lugnet.cad)
| | |  | | Re: Badgering emails
|
| (...) Badgers? We don't need no stinkin' badgers! (21 years ago, 26-Apr-05, to lugnet.org.ca.rtltoronto)
| |