|
|
 | | Re: MBPD - 22nd precinct
|
| (...) Although with Central Locking, this is less of an issue on todays cars :) (21 years ago, 22-Mar-05, to lugnet.space)
| | |  | | Re: MBPD - 22nd precinct
|
| (...) Being afraid to throw down.... doesn't that make the train guys cowards? Besides, we all know your dirty little secret: (URL) Busted.> (21 years ago, 22-Mar-05, to lugnet.space, FTX)
| | |  | | Re: MBPD - 22nd precinct
|
| (...) Thanks Tony - if you come to BF05, I promise to leave it together for ya. Other wise, it burns to the ground. I want to do comics, but I think I'll leave it to the photoshop pros; I'll stick to poop jokes and kicking people in the back of the (...) (21 years ago, 22-Mar-05, to lugnet.space, FTX)
| | |  | | Re: MBPD - 22nd precinct
|
| (...) I'll have you know, sir, that the "rube" you refer to, is very special to me. In spite of his male-pattern baldness and tendency to mess his drawers at the most innopportune moments, he is loved by several. Since your comment on the noticible (...) (21 years ago, 22-Mar-05, to lugnet.space, FTX)
| | |  | | Re: MBPD - 22nd precinct
|
| (...) Yes, ah, about that... Spacers are such cowards because they know trainheads can't place them (space guys) in their MOCs and counter smack them. :-P Legoswami (21 years ago, 22-Mar-05, to lugnet.space, FTX)
| | |  | | Re: MBPD - 22nd precinct
|
| (...) Thanks e - I learned a lot by doing it. Part of the motivation behind this was your Mech Bay 04. Drippin' in Old Skool Flava. I'm going to be saying that all day now. -nk (21 years ago, 22-Mar-05, to lugnet.space)
| | |  | | Re: MBPD - 22nd precinct
|
| (...) Penny-locking, as I remember it, involves super-gluing a penny over the key slot to any lock. This was prevalent in my middle school and high school. But alas, so were "Guns 'N' Roses" and "Helloween" T-shirts. -nk (21 years ago, 22-Mar-05, to lugnet.space)
| | |  | | Re: MBPD - 22nd precinct
|
| (...) Thanks Jeff. The module shown is a paddywagon; town jail bars were used for that effect. It's not quite pressurized or comfortable, but last time The Man took me for a ride, it wasn't a pleasant experience. The dropship should be getting its (...) (21 years ago, 22-Mar-05, to lugnet.space, FTX)
| | |  | | Re: A mlcad space battleship
|
| (...) Cool! That's a great ship--I like the layout of the wings and main hull. Just one question: where do the interceptors dock with the ship? It looks like there's an opening in the back of the ship (between the engines) but I can't tell if it's (...) (21 years ago, 19-Mar-05, to lugnet.gaming.starship)
| | |  | | Re: I need to ask a question of the community
|
| (...) Well, it sounds cool. If you're gonna send people to other sectors, however, you need to either co-ordinate with that SM or simply give the team a single objective (i.e. pick up the Space Artifact that is located on planet Gork). With the (...) (21 years ago, 19-Mar-05, to lugnet.gaming.starship)
|
Skipped 1 message in
group
lugnet.admin.general (Skip-filter settings)
|