 | | Re: Parts editing made easy (well, easier)
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(...) In order for smoothing to work on parts outside the PARTS and P directories, you need to add the following to the header: 0 Unofficial Part This "turns on" smoothing in LDView. (21 years ago, 21-Feb-05, to lugnet.cad.dev)
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 | | Re: Parts editing made easy (well, easier)
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(...) I'm puzzled, too. Should I follow some convention regarding the order of primitives in the file? My optional lines *are* correct, I have verified that, but even a simple smooth cylinder converted with my program shows up faceted in LDView. (...) (21 years ago, 21-Feb-05, to lugnet.cad.dev)
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 | | Re: Radial Engine (and V8 crankshaft)
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(...) UH OH! I forgot to specify the length. Oh well, Rosco wins. Any butchered legos I have will stay where they are, but NO MORE BUTCHERING LEGOS! (future tense) I'll post some pictures of the 3 butchered crankshafts I have as soon as I can. (...) (21 years ago, 21-Feb-05, to lugnet.technic, FTX)
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 | | Re: Parts editing made easy (well, easier)
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My converter has undergone a considerable update during the weekend. It is now called "max2dat", because it now handles the 3DS file format as well, and supports the two main export formats from 3dsmax. (The previous "max2dat" utility written in (...) (21 years ago, 21-Feb-05, to lugnet.cad.dev)
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 | | Re: Secret testing of a new cannon
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(...) -snip- No, No! Not wrong by any means! Pirate-era moonshot from gun development, is a reference to Jules Verne's From the Earth to the Moon.... where they attempted a moonshot from a very large gun... I'm not meaning to question your (...) (21 years ago, 21-Feb-05, to lugnet.pirates, FTX)
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