 | | Re: more .space Crash Course ideas
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How about the top 20? (dang! I want to sneak my way in) (In no order, correct me if I'm wrong) Jon Palmer Gil Shaw Paul Hartzog Chris Giddens Mark Sandlin (Don't know about him anymore! :) Kyle Keppler Jeremy Sproat (don't know about him either) (...) (23 years ago, 23-Dec-02, to lugnet.space)
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 | | Re: My Portable Bot Factory
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That's such a big box! No fair! :) Can't wait to see what comes out. You seem to have lots of great parts in there. -JHK (...) (23 years ago, 23-Dec-02, to lugnet.space)
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 | | Re: Outlined part edges in L3P?
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(...) All line type 2 (and some type 5) should be visible. Why not? Edge lines along primitives are harder but not impossible. /Lars (23 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
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 | | Re: Outlined part edges in L3P?
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(...) L3P works on one file at the time (it doesn't walk the tree), and when it processes the model, the parts and submodels have been thrown away. Otherwise you are right. After posting I imagined I would let L3Lab (which walks the tree) generate (...) (23 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
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 | | Re: Outlined part edges in L3P?
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I realized that this suggestion might work fine for rectangular parts, but cylindrical parts won't have edge lines along the cylinder walls, right? Kevin (...) (23 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
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