 | | Re: Some ideas about grid mode and rotation
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In lugnet.cad.dev, Chuck Sommerville writes: <SNIP> (...) This sounds like a realy good idea which would solve my problem with the steps when the part is rotated along the x or z axle. I believe it's not to hard to implement, so I will give it a try (...) (25 years ago, 25-Apr-00, to lugnet.cad.dev)
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 | | Re: Suggestion for new meta command & help request
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(...) try (...) and (...) would (...) <SNIP> (...) Ha, sorry for that, but you know what MLCad did first? It was rotating the part arround it's origin. But what happened? Example: (the star is the origin) +--+ | | *--+ now rotated ... *-+ | | | | (...) (25 years ago, 25-Apr-00, to lugnet.cad.dev)
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 | | Re: Lambda Class Shuttle
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Thank you to everyone who said nice things about my shuttle... I only realized AFTER having photographed it and taken it apart that I screwed up on the landing gear... ah well. It shall exist forever in LDraw for me to tinker with as I see fit. I (...) (25 years ago, 25-Apr-00, to lugnet.starwars)
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 | | BrikWars in the Catacombs
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All this whoo-ha about BrikWars* I don't know. It's enough to make one want to say something like this. Wanted- A handful of players to play a one turn a week, play by email (but photos provided), dungeon hack kind of game, hand wavingly based on (...) (25 years ago, 25-Apr-00, to lugnet.castle, lugnet.gaming)
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 | | Re: Evil Clone Brand Alert
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"Liam Parnell" <liamp@ukonline.co.uk> wrote in message news:FtJJ20.6CH@lugnet.com... (...) They actually sound quite interesting. Now if only Best-Lock could get their build quality up to scratch and suddenly we'd have really good sets with decent (...) (25 years ago, 25-Apr-00, to lugnet.loc.uk)
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