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  Re: Some more MGLM Mecha
 
(...) I have to admit Dave that your designs have be an inspriration to me in building my on mecha. Over Easter weekend, I took some time to start working on different types of hands, feet and especially the joints. I was wondering if you would care (...) (26 years ago, 24-Apr-00, to lugnet.build.mecha, lugnet.build)
 
  Re: Anyone see the Shell sets locally?
 
(...) couple (...) Hi Jeff, I too have been searching for the new Shell sets up here in PA. I believe the answer for us both lies in a post by Mike Walsh in the Promotional group. Hope this helps, - Jim Foulds (26 years ago, 24-Apr-00, to lugnet.loc.us.tx.dfw)
 
  NELUG BrikWars 04-29-2000
 
This has been announced previously, and was discussed after the last BrikWars game and at Lizzy's, but: The New England Lego User's Group will be gathering at Brandeis University this coming Saturday (April 29th) to pound each other into the dirt (...) (26 years ago, 24-Apr-00, to lugnet.org.us.nelug, lugnet.gaming)  
 
  Re: Some more MGLM Mecha
 
I have a tough time describing the parts I use, but I'll give it a whirl. I've found the best hip joints are the black technic peg hinges. They consist of 2 parts, on one end of each part is a half technic peg and the other is a 3 or 2 finger hinge. (...) (26 years ago, 24-Apr-00, to lugnet.build.mecha, lugnet.build)
 
  Re: Tie Fighter render
 
(...) About 3 hours on a PIII/450... (...) way you wanted it? No! I found a tutorial on how to use the Media command to create atmospheric effects, explosions e.t.c (...) I made a hollow sphere and used the Media command again to define the interior (...) (26 years ago, 24-Apr-00, to lugnet.cad.ray)


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