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  Re: brikwars...
 
(...) ...All the troopers would have a helmet comm, but you would still have chain of command and distraction. The average field guy does not want to be distracted with the assorted coordination chatter that would go on at 'command' frequencies, so (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) ...They are more complex both beforehand and during, but if the player came up with a 'claw arm' during design, he could equip all his vehicles with them so it wouldn't be as complex during the game. that's the kind of idea I was thinkin of. (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: Voting Open for LCAD Parts Update 2000-01
 
(...) Cool. I'll look at the other propellors (note LDraw-spelling) and rotors to see if their names can be adjusted to match. (...) True, but what category? The differences between propellors and rotors are small (for our purposes), but the (...) (25 years ago, 24-Apr-00, to lugnet.cad.dev)
 
  Re: znap
 
I must applaud your self-control... :) I bought 8 sets on Thursday and another 5 on Saturday... I too plan on adding them to Technic creations (at least the parts my son lets me use!) I especially like the flex shaft axles/motor mount combos and my (...) (25 years ago, 24-Apr-00, to lugnet.robotics)
 
  Re: brikwars...
 
(...) usually the field guys will be on their squad freq, while the squad commander is on both squad freq and command freq... but no one in their right mind will turn off his radio in a battle. Not unless you're looking for a warm place in a body (...) (25 years ago, 24-Apr-00, to lugnet.gaming)


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