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Subject: 
Re: Space stations?
Newsgroups: 
lugnet.space
Date: 
Wed, 22 Sep 1999 14:10:50 GMT
Viewed: 
4427 times
  
In lugnet.space, Jacob Sparre Andersen writes:
Duane:

My vision would be to start out with a bunch of landing plates, similar
to Datsville. That would allow ground vehicles, robots, mechs and ships
to all be on the same starting point. The sticking point is creations
which aren't quite so terrestrial. How would we integrate something,
for example, like Tom's modular space station?

Well, my view was more something like the space station at
the "centre of the uiverse" in Valerian et Laureline[1], so
Tom's space station modules would be an ideal starting point
although I would try to hook them up with some living
quarters from the space ship BR[2] (comfortable living is
always important).

Play well,

Jacob

1) <URL:http://www.e.kth.se/%7Ee95_mzo/valerian/>
2) <URL:http://www.geocities.com/SouthBeach/Lagoon/8641/br/lqep.html>


My only argument for using the baseplates is to show off land-based
vehicles. If someone could figure out a decent way of doing so using
a space station theme, I would go with that. I find a modular system
much more appealing.

Could we expand the modular design to include baseplates? Instead of a
module that is 6 wide X 16 long, we could go with a standard 32 X 32.
That might allow for vehicles to be included on the station.

I also like the idea of a standard docking port. Steve's I think is close,
but not quite what I am looking for. The male-female feature is nice for
ship orientation, but eats up valuable space. I feel like I really shouldn't
be criticizing (sp?) his design since I don't have an alternative design
to offer up.

Sorry if I'm unclear, but I'm just rambling. Let me know if any of these
ideas strike a cord.

-Duane

PS.

How about "Station Deep Brick"? Naw, too Star Trek-ish.


Subject: 
Re: Space stations?
Newsgroups: 
lugnet.space
Date: 
Wed, 22 Sep 1999 15:23:03 GMT
Viewed: 
4050 times
  
Duane:

My only argument for using the baseplates is to show off land-based
vehicles. If someone could figure out a decent way of doing so using
a space station theme, I would go with that. I find a modular system
much more appealing.

I think the most appropriate solution would be a "moon base"
and a "space station" as two different environments, but
most likely with lots of traffic between the two.

Could we expand the modular design to include baseplates? Instead of a
module that is 6 wide X 16 long, we could go with a standard 32 X 32.
That might allow for vehicles to be included on the station.

I don't really think typical space vehicles belong on a
space station (it's more golf car like vehicles you expect
there).

How about "Station Deep Brick"? Naw, too Star Trek-ish.

"Deep Brick" is okay for a ground base that started out as
an underground outpost. I wouldn't mind stationing some
ground vehicles at the Deep Brick outpost.

Play well,

Jacob

      ------------------------------------------------
      --  E-mail:        sparre@cats.nbi.dk         --
      --  Web...:  <URL:http://www.ldraw.org/FAQ/>  --
      ------------------------------------------------


Subject: 
Re: Space stations?
Newsgroups: 
lugnet.space
Date: 
Wed, 22 Sep 1999 15:39:53 GMT
Viewed: 
3961 times
  
In lugnet.space, Jacob Sparre Andersen writes:
Duane:

My only argument for using the baseplates is to show off land-based
vehicles. If someone could figure out a decent way of doing so using
a space station theme, I would go with that. I find a modular system
much more appealing.

I think the most appropriate solution would be a "moon base"
and a "space station" as two different environments, but
most likely with lots of traffic between the two.

That works. How would we provide continuity between the two? Story-wise
I mean. Would we have a page dedicated to each environment?


Could we expand the modular design to include baseplates? Instead of a
module that is 6 wide X 16 long, we could go with a standard 32 X 32.
That might allow for vehicles to be included on the station.

I don't really think typical space vehicles belong on a
space station (it's more golf car like vehicles you expect
there).


True. It makes sense when you say it that way.

Do you mean a cart like here:
http://www.geocities.com/EnchantedForest/Creek/1006/cart.html

How about "Station Deep Brick"? Naw, too Star Trek-ish.

"Deep Brick" is okay for a ground base that started out as
an underground outpost. I wouldn't mind stationing some
ground vehicles at the Deep Brick outpost.

Play well,

Jacob



-Duane


Subject: 
Re: Space stations?
Newsgroups: 
lugnet.space
Date: 
Wed, 22 Sep 1999 16:40:12 GMT
Viewed: 
4339 times
  
Duane:

I think the most appropriate solution would be a "moon base"
and a "space station" as two different environments, but
most likely with lots of traffic between the two.

That works. How would we provide continuity between the two? Story-wise
I mean. Would we have a page dedicated to each environment?

I don't know. I suppose that will be up to the base
commander and the president of the station council.

I would definitely use two different pages for the ground
and space environments, but with lots of possibilities to be
beamed up/down.

I don't really think typical space vehicles belong on a
space station (it's more golf car like vehicles you expect
there).

True. It makes sense when you say it that way.

Do you mean a cart like here:
http://www.geocities.com/EnchantedForest/Creek/1006/cart.html

Yup.

Play well,

Jacob

      ------------------------------------------------
      --  E-mail:        sparre@cats.nbi.dk         --
      --  Web...:  <URL:http://www.ldraw.org/FAQ/>  --
      ------------------------------------------------


Subject: 
Re: Space stations?
Newsgroups: 
lugnet.space
Date: 
Sun, 26 Sep 1999 14:09:55 GMT
Viewed: 
4077 times
  
Jacob Sparre Andersen wrote in message ...
Duane:

I think the most appropriate solution would be a "moon base"
and a "space station" as two different environments, but
most likely with lots of traffic between the two.

That works. How would we provide continuity between the two? Story-wise
I mean. Would we have a page dedicated to each environment?

I don't know. I suppose that will be up to the base
commander and the president of the station council.

I would definitely use two different pages for the ground
and space environments, but with lots of possibilities to be
beamed up/down.


Or, if you prefer (and I certainly would) you could have the
characters and goods or cargo or whatever transported by an
interplanetary vehicle - yet more options!  Star Trek only
had beaming because they couldn't build the transport ships...
now if we can't build transport ships... 8-)

Just a thought

David (first post)


Subject: 
Re: Space stations?
Newsgroups: 
lugnet.space
Date: 
Fri, 7 Jan 2000 20:20:45 GMT
Viewed: 
4056 times
  
In lugnet.space, Duane Hess writes:
In lugnet.space, Jacob Sparre Andersen writes:
Duane:

My only argument for using the baseplates is to show off land-based
vehicles. If someone could figure out a decent way of doing so using
a space station theme, I would go with that. I find a modular system
much more appealing.

I think the most appropriate solution would be a "moon base"
and a "space station" as two different environments, but
most likely with lots of traffic between the two.

That works. How would we provide continuity between the two? Story-wise
I mean. Would we have a page dedicated to each environment?


Could we expand the modular design to include baseplates? Instead of a
module that is 6 wide X 16 long, we could go with a standard 32 X 32.
That might allow for vehicles to be included on the station.

I don't really think typical space vehicles belong on a
space station (it's more golf car like vehicles you expect
there).


True. It makes sense when you say it that way.

Do you mean a cart like here:
http://www.geocities.com/EnchantedForest/Creek/1006/cart.html

How about "Station Deep Brick"? Naw, too Star Trek-ish.

"Deep Brick" is okay for a ground base that started out as
an underground outpost. I wouldn't mind stationing some
ground vehicles at the Deep Brick outpost.

Play well,

Jacob



-Duane






Here's an idea:  Remember Lando Calrissian's Cloud City on Bespin?  Something
like that might look cool...

Z


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