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In lugnet.space, Jacob Sparre Andersen writes:
> Duane:
>
> > My vision would be to start out with a bunch of landing plates, similar
> > to Datsville. That would allow ground vehicles, robots, mechs and ships
> > to all be on the same starting point. The sticking point is creations
> > which aren't quite so terrestrial. How would we integrate something,
> > for example, like Tom's modular space station?
>
> Well, my view was more something like the space station at
> the "centre of the uiverse" in Valerian et Laureline[1], so
> Tom's space station modules would be an ideal starting point
> although I would try to hook them up with some living
> quarters from the space ship BR[2] (comfortable living is
> always important).
>
> Play well,
>
> Jacob
>
> 1) <URL:http://www.e.kth.se/%7Ee95_mzo/valerian/>
> 2) <URL:http://www.geocities.com/SouthBeach/Lagoon/8641/br/lqep.html>
My only argument for using the baseplates is to show off land-based
vehicles. If someone could figure out a decent way of doing so using
a space station theme, I would go with that. I find a modular system
much more appealing.
Could we expand the modular design to include baseplates? Instead of a
module that is 6 wide X 16 long, we could go with a standard 32 X 32.
That might allow for vehicles to be included on the station.
I also like the idea of a standard docking port. Steve's I think is close,
but not quite what I am looking for. The male-female feature is nice for
ship orientation, but eats up valuable space. I feel like I really shouldn't
be criticizing (sp?) his design since I don't have an alternative design
to offer up.
Sorry if I'm unclear, but I'm just rambling. Let me know if any of these
ideas strike a cord.
-Duane
PS.
How about "Station Deep Brick"? Naw, too Star Trek-ish.
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Duane:
> My only argument for using the baseplates is to show off land-based
> vehicles. If someone could figure out a decent way of doing so using
> a space station theme, I would go with that. I find a modular system
> much more appealing.
I think the most appropriate solution would be a "moon base"
and a "space station" as two different environments, but
most likely with lots of traffic between the two.
> Could we expand the modular design to include baseplates? Instead of a
> module that is 6 wide X 16 long, we could go with a standard 32 X 32.
> That might allow for vehicles to be included on the station.
I don't really think typical space vehicles belong on a
space station (it's more golf car like vehicles you expect
there).
> How about "Station Deep Brick"? Naw, too Star Trek-ish.
"Deep Brick" is okay for a ground base that started out as
an underground outpost. I wouldn't mind stationing some
ground vehicles at the Deep Brick outpost.
Play well,
Jacob
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-- E-mail: sparre@cats.nbi.dk --
-- Web...: <URL:http://www.ldraw.org/FAQ/> --
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In lugnet.space, Jacob Sparre Andersen writes:
> Duane:
>
> > My only argument for using the baseplates is to show off land-based
> > vehicles. If someone could figure out a decent way of doing so using
> > a space station theme, I would go with that. I find a modular system
> > much more appealing.
>
> I think the most appropriate solution would be a "moon base"
> and a "space station" as two different environments, but
> most likely with lots of traffic between the two.
That works. How would we provide continuity between the two? Story-wise
I mean. Would we have a page dedicated to each environment?
>
> > Could we expand the modular design to include baseplates? Instead of a
> > module that is 6 wide X 16 long, we could go with a standard 32 X 32.
> > That might allow for vehicles to be included on the station.
>
> I don't really think typical space vehicles belong on a
> space station (it's more golf car like vehicles you expect
> there).
True. It makes sense when you say it that way.
Do you mean a cart like here:
http://www.geocities.com/EnchantedForest/Creek/1006/cart.html
> > How about "Station Deep Brick"? Naw, too Star Trek-ish.
>
> "Deep Brick" is okay for a ground base that started out as
> an underground outpost. I wouldn't mind stationing some
> ground vehicles at the Deep Brick outpost.
>
> Play well,
>
> Jacob
-Duane
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Duane:
> > I think the most appropriate solution would be a "moon base"
> > and a "space station" as two different environments, but
> > most likely with lots of traffic between the two.
>
> That works. How would we provide continuity between the two? Story-wise
> I mean. Would we have a page dedicated to each environment?
I don't know. I suppose that will be up to the base
commander and the president of the station council.
I would definitely use two different pages for the ground
and space environments, but with lots of possibilities to be
beamed up/down.
> > I don't really think typical space vehicles belong on a
> > space station (it's more golf car like vehicles you expect
> > there).
>
> True. It makes sense when you say it that way.
>
> Do you mean a cart like here:
> http://www.geocities.com/EnchantedForest/Creek/1006/cart.html
Yup.
Play well,
Jacob
------------------------------------------------
-- E-mail: sparre@cats.nbi.dk --
-- Web...: <URL:http://www.ldraw.org/FAQ/> --
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Jacob Sparre Andersen wrote in message ...
> Duane:
>
> > > I think the most appropriate solution would be a "moon base"
> > > and a "space station" as two different environments, but
> > > most likely with lots of traffic between the two.
> >
> > That works. How would we provide continuity between the two? Story-wise
> > I mean. Would we have a page dedicated to each environment?
>
> I don't know. I suppose that will be up to the base
> commander and the president of the station council.
>
> I would definitely use two different pages for the ground
> and space environments, but with lots of possibilities to be
> beamed up/down.
Or, if you prefer (and I certainly would) you could have the
characters and goods or cargo or whatever transported by an
interplanetary vehicle - yet more options! Star Trek only
had beaming because they couldn't build the transport ships...
now if we can't build transport ships... 8-)
Just a thought
David (first post)
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In lugnet.space, Duane Hess writes:
> In lugnet.space, Jacob Sparre Andersen writes:
> > Duane:
> >
> > > My only argument for using the baseplates is to show off land-based
> > > vehicles. If someone could figure out a decent way of doing so using
> > > a space station theme, I would go with that. I find a modular system
> > > much more appealing.
> >
> > I think the most appropriate solution would be a "moon base"
> > and a "space station" as two different environments, but
> > most likely with lots of traffic between the two.
>
> That works. How would we provide continuity between the two? Story-wise
> I mean. Would we have a page dedicated to each environment?
>
> >
> > > Could we expand the modular design to include baseplates? Instead of a
> > > module that is 6 wide X 16 long, we could go with a standard 32 X 32.
> > > That might allow for vehicles to be included on the station.
> >
> > I don't really think typical space vehicles belong on a
> > space station (it's more golf car like vehicles you expect
> > there).
>
>
> True. It makes sense when you say it that way.
>
> Do you mean a cart like here:
> http://www.geocities.com/EnchantedForest/Creek/1006/cart.html
>
> > > How about "Station Deep Brick"? Naw, too Star Trek-ish.
> >
> > "Deep Brick" is okay for a ground base that started out as
> > an underground outpost. I wouldn't mind stationing some
> > ground vehicles at the Deep Brick outpost.
> >
> > Play well,
> >
> > Jacob
>
>
>
> -Duane
Here's an idea: Remember Lando Calrissian's Cloud City on Bespin? Something
like that might look cool...
Z
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