To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.roboticsOpen lugnet.robotics in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Robotics / 23423
Subject: 
Re: MOC 8436: Cranetruck
Newsgroups: 
lugnet.robotics
Date: 
Sat, 29 Jan 2005 09:52:32 GMT
Viewed: 
2083 times
  
In lugnet.build, Larry Pieniazek wrote:
In lugnet.build, Iain Hendry wrote:
"Nathanael Kuipers" <kuipers_n@hotmail.com> wrote:

Once moderated click <http://www.brickshelf.com/cgi-bin/gallery.cgi?f=114736
here> or on the pic for more...

I can only echo what others have wrote - absolutely amazing work!  You truly
have a talent and a feel for the brick.

    Iain

(This is unrelated, and I don't want to steer this topic away from your
truck - if someone could email me, though, and let me know where this is
from:  http://www.brickshelf.com/cgi-bin/gallery.cgi?i=554242 , what it is,
or where I could find more photos, I'd love it.)

That was from LEGOWorld, October 2003 in Holland. It was an automated car
assembly line, consisting of  RCX controlled work carriers that travelled from
cell to cell across a number of cells. Each cell had a selection of parts that
it added in several operations, then the carriers incremented.  The goal was to
get a whole car out the other end with a subsidiary goal being that you could
reconfigure for different cars as long as they were buildable with the parts
assortment at the workstation/cells.

Try searching on BrickShelf using LEGOWORLD 2003 as keywords, or searching here
on LUGNET.

I saw it, and it was pretty darn cool, even if the two fellows working on it
(italians IIRC but I forget) never got it to completely work right in the 5 days
it was up. the potential was there though. It consumed an AMAZING number of
RCXes and of long technic beams.

Hope that helps. I didn't answer via email because others may be able to add
more.

XFUT lugnet.robotics.

++Lar

Yep Larry is right. It was a great piece of arts. It was actually built by two
dutch guys: Martijn Boogaarts and Gerrit Bronsveld. Correct me if I'm wrong but
it used 23 RCXes!!

Unfortunately it didn't work flawless but I think the main reason for that is
the car; it was quite hard to build with the 'factory'. The worst thing is they
asked me to design the car, so actually it's me to blame.... :-P

nate


Subject: 
Re: MOC 8436: Cranetruck
Newsgroups: 
lugnet.robotics
Date: 
Sat, 29 Jan 2005 13:58:16 GMT
Viewed: 
2193 times
  
"Nathanael kuipers" <kuipers_n@hotmail.com> wrote:

Unfortunately it didn't work flawless but I think the main reason for that • is
the car; it was quite hard to build with the 'factory'. The worst thing is • they
asked me to design the car, so actually it's me to blame.... :-P

(Thanks Larry and Nate for the background on this project!)

You have to undestand how inspirational this is to me.  For the past few
years, on-and-off I am working on building a little LEGO duck assembly
carousel.  I haven't made much progress - I've played around  with
4-posiotion, 6-position rotary dials, flirted with the idea of a pallet
conveyor (difficult) and a few other ideas running around in my head.  The
duck only has 3 pieces and I had a hard time with that!  I hvae no excuse
not to build something operational after seeing this creation... anything is
possible! :)

It is of espical interest to me becuase of the industry I work in - I will
have to take this in and show it to the other two designers at our company.
We design and build custom automation and robotics for handling of plastic
parts and assembly of the parts, so this is right up our alley!

    Iain


Subject: 
Re: MOC 8436: Cranetruck
Newsgroups: 
lugnet.robotics
Date: 
Sat, 29 Jan 2005 14:49:02 GMT
Viewed: 
2465 times
  
In lugnet.robotics, Iain Hendry wrote:
"Nathanael kuipers" <kuipers_n@hotmail.com> wrote:

Unfortunately it didn't work flawless but I think the main reason for that is
the car; it was quite hard to build with the 'factory'. The worst thing is they
asked me to design the car, so actually it's me to blame.... :-P

I'm not sure I agree with that. There were, as I recall, some difficult
insertion steps but overall, it seemed buildable. The root problem in my view is
just that the mean time to failure of individual constructed components (given
reliability achievable with LEGO) and the high component count meant that at any
given time, something isn't working. That and the very high number of
component/component interactions that you have to program correctly.

(Thanks Larry and Nate for the background on this project!)

You have to undestand how inspirational this is to me.  For the past few
years, on-and-off I am working on building a little LEGO duck assembly
carousel.  I haven't made much progress - I've played around  with
4-posiotion, 6-position rotary dials, flirted with the idea of a pallet
conveyor (difficult) and a few other ideas running around in my head.  The
duck only has 3 pieces and I had a hard time with that!  I hvae no excuse
not to build something operational after seeing this creation... anything is
possible! :)

It is of espical interest to me becuase of the industry I work in - I will
have to take this in and show it to the other two designers at our company.
We design and build custom automation and robotics for handling of plastic
parts and assembly of the parts, so this is right up our alley!

What I think is coolest about this project is that there is an RCX on board each
of the carriers and it communicates (via IR) with the workstation that it
arrives at to say what assembly sequences should be executed... in theory it
would be possible for different carriers to carry assembly requests for
different cars!

The carriers were used to reduce dependence on an overall conveyor working
correctly, I think.

(I find this stuff interesting as well because much of my HS summer work and
some of my during college summer work was at Control Engineering, a division of
Jervis B. Webb, which among other products, makes driverless guided vehicles...
since this was the 1970s and early 80s, the onboard control was done with small
scale discrete logic rather than a CPU, but the principles of vehicle/cell
communication are similar)

++Lar


©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR