Subject:
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Re: web-legOS back online
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Newsgroups:
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lugnet.robotics
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Date:
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Mon, 20 Nov 2000 13:13:11 GMT
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Original-From:
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Shawn Menninga <smq@/nomorespam/dwarfrune.com>
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Viewed:
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903 times
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At 04:42 PM 11/19/00 +0000, Luis Villa wrote:
> Shawn:
> What are the technical limitations associated with doing this
> with legOS 0.2.x?
Three things, all related to the new way 0.2 manages programs:
1) 0.2.x has a separate kernel which must be uploaded prior to
any legOS programs, making the procedure somewhat more complex.
2) 0.2.x program files are in a binary format rather than srecs
which are text based, making the delivery process from the
web page more complex.
3) 0.2.x uses a separate program loader on the PC, so users would
need a binary distribution of the legOS "dll" command for their
specific system.
So while it is indeed possible for a web-based compiler to generate
.lx files for legOS 0.2, the process is quite a bit more complex on
both the server and user ends, taking away many of the advantages of
a web-based solution.
-SMQ Shawn Menninga smq@dwarfrune.com
--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
"...to live deliberately...to put to rout all that [is] not life, and not,
when I [have] come to die, discover that I [have] not lived." -- H. D. T.
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Message is in Reply To:
| | web-legOS back online
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| Due to a server rebuild, the web-legOS compiler at dwarfrune.com has been unavailable for some time now. I'm happy to announce that it's finally back on line. Thanks to all of you for your patience. <A HREF="(2 URLs) -SMQ Shawn Menninga (...) (24 years ago, 19-Nov-00, to lugnet.robotics)
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