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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKC743.15oD@lugnet.com...
> I think there should definitely be teams ... much of the fun comes from pitting
> your strategic prowess against that of the others. Besides, you of all people
> should recall that even people who are supposed to be working together may
> occasionally ... deviate ... and attack teammates!! And that is, truly, a
> beautiful thing.
Shaun, sometimes I have absolutely no idea of what you're talking about.
> > > Also, might this game lend itself to hit points (HP) since we will have
> > > very few units?
> >
> > Since I'm using all of my CP on one unit, I would prefer to use hit points so
> > that I can last longer than my usual 3 turns.
>
> I'm definitely up for this ... especially since most people will only have a
> handful of troops, at most (and in some cases, only one!) Note that the
> information on Hitpoints can be found in section 1.3 of the Brikwars rules.
> Some things to keep in mind if we all decide to go this route:
>
> (1) AV no longer has any application when you use hit points. Basically, if the
> attacker fulfills the UR requirement, the hit *will* deduct damage from the
> target. In this way, even a firebreathing dragon could be killed eventually
> base on repeated punches.
Absolutely! That's what makes it so cool in my opinion (yes, I actually
spelled it out, how quaint of me).
> (2) Mechs and vehicles, when destroyed, explode in a fireball with damage equal
> to their AV (or their AV equivalent if hit points are also applied to vehicles,
> which is a possibility). In many cases, this will still be enough to vaporize
> characters, even if they have hit points. My suggestion: stay out of
> unbelievably huge fireballs.
And this is just icing on the cake!
Of course, you are also implying something here...in order to create our
power-suits (or mechs, potentially), we should be creating them as vehicles
and *not* as alternate species...correct?
- Joe
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In lugnet.org.us.nelug, Joe Comeau wrote:
>
> "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
> news:HKC743.15oD@lugnet.com...
>
> > I think there should definitely be teams ... much of the fun comes from
> > pitting your strategic prowess against that of the others. Besides, you
> > of all people should recall that even people who are supposed to be
> > working together may occasionally ... deviate ... and attack teammates!!
> > And that is, truly, a beautiful thing.
>
> Shaun, sometimes I have absolutely no idea of what you're talking about.
That reminds me, Can Joe and I be on seperate teams? I still have this stabbing
pain in my back from the last game. ;-)
Seriously though aren't dragon notrious for switching sides in a battle if it
means that get some shiney treasure?
<snip>
> > (2) Mechs and vehicles, when destroyed, explode in a fireball with damage
> > equal to their AV (or their AV equivalent if hit points are also applied
> > to vehicles, which is a possibility). In many cases, this will still be
> > enough to vaporize characters, even if they have hit points. My
> > suggestion: stay out of unbelievably huge fireballs.
Thanks Shaun for bringing up the Fireball aspect. You know how I feel about
fireballs. Hey do you think it would be possible to have an escape pod for my
pilot?
Jonathan
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