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Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 11 Apr 2003 13:50:23 GMT
Viewed: 
1963 times
  
In lugnet.org.us.nelug, Joe Comeau writes:
[so very much stuff clipped]

All right.

At the end of the day, we're going to need to lay out some step-by-step
instructions as to what each team has to provide with respect to the random
magic items.  I think we've all got a handle on how the teams' starting magical
distribution goes:

(1) no more than 50 CP per troop, including magical items
(2) no more than 250 CP of magic per player? Or did I just make that up?

But then there are, in addition, the random magical items.  Each team (or is it
player?) provides:

(1)  No less than 10 magical items?
(2)  No more than 20 magical items?
(3)  Total CP of magical items is 10*Qty
(4)  Each Item has both a positive and a negative effect associated with it, of
identical cost
(5)  No single item can cost more than 20 CP ?

At gametime:

(1)  Chests and boxes are scattered randomly around the battlefield
(2)  When one is opened there is either an item inside, or a random chart is
consulted to determine what item is inside
(3)  A 1d6 is rolled if the trooper takes the item.  A roll of 1-2 and the item
is detrimental, 3-6 and the item is beneficial
(4)  Items remain the sole possession of their discoverers, due to a
fascinating symbiotic bonding process


Does that roll up all of these previous e-mails?  There are so many nuances
flying about, I'm getting uber-confused.

Please feel free to amend the above rules if I've made an error or a lapse in
judgement, and repost as a suggested set.  A couple of iterations, and we'll be
at something we can actually work with.  For crying out tears, we only have
two weeks left before it all becomes moot and Evil Wayne and I stomp on all
challengers.

-s



Message has 1 Reply:
  Re: When the world was young...
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD6MFz.1MK8@lugnet.com... (...) random (...) magical (...) Correct and correct. (What's your problem? There's only about a 100 messages in this thread.) (...) is it (...) Each Team. (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: When the world was young...
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD6Bw4.os3@lugnet.com... (...) Yeah, then you could create a bunch of peons that you then sacrifice so you can arm your better troops with magical items. Talk about chaos on the (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)

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