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 Organizations / United States / NELUG / 2736
2735  |  2737
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 10 Apr 2003 18:01:52 GMT
Viewed: 
1903 times
  
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HD4sEB.1rpn@lugnet.com...
In lugnet.org.us.nelug, David Eaton writes:
So, just cuz I found myself wondering today... Game rules quickie summary • (I
think):

Things we're decided on:
========================
- Tek Level 2 (Medieval)
- April 27th, 2003, Jonathan's place
- Shaun & Wayne crushing Joe & Jonathan and Dave & Dan & Jenn
- 1000 CP limit per *team*, not per player

Hmmmmm.  I'd been thinking 1000 CP per player ... do we definitely want to
avoid this?  On average, this would still come to at most 100 troops, • assuming
you had all regular troopers.  Throw in heroes, horses, catapults, • ballistae,
siege towers, and each person would have much less than that.  Is taht
acceptable, or do people definitely find that too high?


Jonathan and I can handle this with the caveat that Team C (Dave, Dan and
Jenn) only get 2000 CP total and, therefore, 500 CP max allotted to SP.


- 50 CP limit per living unit (no limit on seige weapons)
- Shaun will lose his mercy and clemency, and instead trounce the enemy • with
the evil Wayne by his side.
- No ninjas allowed

Things we're sorta sure on:
==========================
- There's some sort of mountain/castle
- Quasi-random magic items scattered across the board somehow
- Jonathan's units will all be dead before the 3rd round starts
- Magic items permanently link themseleves to a unit until unit dies • (except
wizard-type units)
- Magic items limited to 1 of each "type" per unit
- Some sorts of magic books/scrolls which do "something cool" only for
wizardly units
- Allow 1 champion per team

I guess I would subscribe to no champions per team - I'm sick of that • lame-face
nitwit duck-walking chakram-tossing overcompensating butt-ugly she-wench.
Anything to keep her out of the game ...

Outvote me at will!

Oh Shaun, the lengths that you go to in the hopes of keeping one little fig
off the board.  Totally fine with not having any champions, but one wonders
if that will really stop Sena, Warrior Chic from appearing...


- "Something" is protecting an uber-cool sword somewhere on the board

Questions I still have:
=======================
- What's the SP limit per team (if any)?
- Is the ninja ability "Stealth" disallowed? (ditto Spider-Gymnastix)

I'd say definitely ... maybe the only exception I can envision would be as • an
illusionary spell, but perhaps with some limitations?  Such as no duration • is
allowed (so it would have to be cast each turn)?  And if the unit then • attacks,
the illusion is destoyed for the rest of the turn?  Hey, that could be • pretty
cool, actually ... it's expensive and costly to use, and goes away when • one is
most vulnerable?  I dunno, maybe that works.  As a natural, ongoing effect • ...
toss 'er out the the window :P

It sounds like we're in agreement, in general...allowable as long as it is a
magical effect of some sort.

- Joe



Message has 2 Replies:
  Re: When the world was young...
 
Quoting Joe Comeau <joecomeau@earthlink.net>: (...) Drat! Guess i better put these away then. ;) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
  Re: When the world was young...
 
(...) Just to be a royal pain, I'd forgo this caveat altogether. 1000 CP per player. If other people decide they can play (Hendo ... where are you?), then they can add another 1000 CP as well. The unlucky team is the one that doesn't have as many (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: When the world was young...
 
(...) Hmmmmm. I'd been thinking 1000 CP per player ... do we definitely want to avoid this? On average, this would still come to at most 100 troops, assuming you had all regular troopers. Throw in heroes, horses, catapults, ballistae, siege towers, (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)

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