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Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 00:24:45 GMT
Viewed: 
1770 times
  

Okay,

The confirmed players are Shaun, Dave, Jonathan, Evil Wayne and myself.  Dan
and Jenn will be on-lookers and may also participate (if I understand
correctly).  Neil can't make it.

I would really like to have at least three armies, since it adds to the
confusion and mayhem, but with 5 players, the math is possing problems.

Assuming three teams, I randomly chose them as follows:
Team A:  Shaun and Evil Wayne (this works well given Wayne's inability to
build and Shaun's all consuming desire to build an army tens of thousands
strong)

Team B:  Joe and Jonathan

Team C:  Dave and Dan & Jenn  (of course, this now leaves Dave to build an
entire army, like Shaun)

So given the above, I was thinking that it just may be better for all
participats to build their own armies (which I prefer over going to two
armies).  I know Shaun already has too many troops, so giving an army to
Wayne I doubt would be a problem...I would also be happy to come up with
some units for Wayne as well.  If Dan and Jenn are on the fence about
playing, I'd be happy to give control of some of my units to them.  Each
army (and therefore player in this scenario) gets 1000 CP.  Large armies,
yes in deed!  (Which, now that I think of it, is 180 degrees in the opposite
direction of our last game where all the players only had one unit!)

Thoughts?  I also have an idea about the magic situation, but lets figure
out if we're going to have teams or not first.

- Joe

"Joe Comeau" <joe.comeau@ctp.com> wrote in message
news:HCqC47.FuL@lugnet.com...
When the world was young, the Anasazi roamed the Earth.  They were more • than
just a nomadic people, for they were part of the world itself.  Where the
Anasazi roamed, plants flourished, game was plentiful and the races of • Earth
thrived, as did peace among them.

But a shadow began to grow in the periphery of all the races.  And soon,
Anger was given birth, followed by Hate and Malice.  Colors began to mute
and weeds appeared in the world.

The Anasazi, though powerful as gods, could not adequately protect all the
peoples of the world.  Soon armies were amassed, lines drawn and battles
begun.  The world became at war with itself.  No race of the Earth was • safe,
even from itself.

For centuries the war raged.  Gone from the knowledge of the world were • the
High Arts, Trust and Compassion.  In their place grew Weapon Smithing,
Dubiety and Indifference.

The wisest and most adept of the Anasazi was named Agot.  Agot brought all
the Anasazi together, the first such meeting Time had ever witnessed.  He
called upon the power of all of the Anasazi and built a castle three miles
high.  Within its walls, a forge that drew upon the power of Earth's core
was constructed.  It was time for the Anasazi to wage war against the
darkness that afflicted the races of the world.  To this end, a mighty • sword
was forged from the power of the Earth and of the Anasazi and the Sword of
Agot was born.  A single sword with which to purify the world.

A Champion was chosen, cleansed by the Sword and known only as the First.
He was then given the Sword of Agot and told to ride all the lands of • Earth,
striking all who he came in contact with.  The First scourged the Earth • and
purified all he came across for three hundred years.  When he was done, he
returned and placed the Sword of Agot in the heart of the castle.  With • the
remaining power of the Anasazi, Agot sealed the castle to keep the races • of
Earth safe from the temptation of power within.

The great castle slowly decayed into a mountain and became known as
Ancient's Keep. For seven thousand years, the world remained at peace and
the Sword of Agot passed into legend, secure in the heart of the mountain.
But the darkness was cunning and the First missed a few precious beings • that
carried a shadow in their hearts.  The shadow did not forget about the • sword
or the castle and for seven thousand years planned and rebuilt its • strength.
The Sword of Agot, the shadow decided, would be the vehicle with which to
reclaim the Earth.  To this end, the shadow hoarded energy until it had
enough to cause the Earth to quake.  The world trembled with such force • that
that day was forever known as God's Shudder and the races of Earth knew • fear
again.

The quake caused a great split in the Earth and it cracked Ancient's Keep
open, exposing its heart. No longer relegated to the stories of myth and
legend, the presence of the Sword of Agot became known to all the races. • No
kingdom could withstand whomever possessed such power, should it fall into
the wrong hands.  So once again, armies were amassed and now a race was • born
to find and secure the Sword.  For the only certainty was that each • kingdom
believed the only way it could be at peace was if it possessed the Sword • of
Agot.  Once again a shadow appeared in the periphery of the races.

================================================

As mentioned earlier, this is a TL2 game utilizing magic.  Each being
utilizing SP, has an initial limit of 50 CP for the powers (once in • battle,
there's nothing to stop a unit from picking up a magic item which
technically puts it over the 50 CP limit).  Additionally, each army is
allotted 1000 CP.  The game is scheduled for Sunday, April 27.  Jonathan,
once again, has graciously offered his home as the place where the carnage
will occur.  Right now, there are four definites (Shaun, Dave, Jonathan • and
myself) and one tentative (Neil).  This game will involve teams, so if • there
are others out there who want to play, please speak up within the next
couple of days, so we can determine how many armies there will be and who
the teams are...strategies must be devised and tactics thought out, not to
mention armies have to be assembled!

This is most definitely an equal opportunity game, so armies are • encouraged
to be made up of multiple races.

Lastly, if you think the total army CP count should be modified (like to
1200 or 999.44), bring it up...and no, Shaun, you can't have 3000+ CP.

Oh, and one more thing...I think it would be helpful (necessary?) if at
least a couple of us worked on the scenery together, regardless of what • team
you may ultimately be on.  Any on-lookers are also welcome to build • things,
if they so desire.

- Joe

   
         
     
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 11:52:59 GMT
Viewed: 
1658 times
  

Just a quick follow-up...Dan is definitely going to play, so as long as Dave
can build the army, we should probably stick with the teams.  Everyone okay
with that?

- Joe

"Joe Comeau" <joecomeau@earthlink.net> wrote in message
news:HCy6GG.92C@lugnet.com...
Okay,

The confirmed players are Shaun, Dave, Jonathan, Evil Wayne and myself. • Dan
and Jenn will be on-lookers and may also participate (if I understand
correctly).  Neil can't make it.

I would really like to have at least three armies, since it adds to the
confusion and mayhem, but with 5 players, the math is possing problems.

Assuming three teams, I randomly chose them as follows:
Team A:  Shaun and Evil Wayne (this works well given Wayne's inability to
build and Shaun's all consuming desire to build an army tens of thousands
strong)

Team B:  Joe and Jonathan

Team C:  Dave and Dan & Jenn  (of course, this now leaves Dave to build an
entire army, like Shaun)

So given the above, I was thinking that it just may be better for all
participats to build their own armies (which I prefer over going to two
armies).  I know Shaun already has too many troops, so giving an army to
Wayne I doubt would be a problem...I would also be happy to come up with
some units for Wayne as well.  If Dan and Jenn are on the fence about
playing, I'd be happy to give control of some of my units to them.  Each
army (and therefore player in this scenario) gets 1000 CP.  Large armies,
yes in deed!  (Which, now that I think of it, is 180 degrees in the • opposite
direction of our last game where all the players only had one unit!)

Thoughts?  I also have an idea about the magic situation, but lets figure
out if we're going to have teams or not first.

- Joe

"Joe Comeau" <joe.comeau@ctp.com> wrote in message
news:HCqC47.FuL@lugnet.com...
When the world was young, the Anasazi roamed the Earth.  They were more • than
just a nomadic people, for they were part of the world itself.  Where • the
Anasazi roamed, plants flourished, game was plentiful and the races of • Earth
thrived, as did peace among them.

But a shadow began to grow in the periphery of all the races.  And soon,
Anger was given birth, followed by Hate and Malice.  Colors began to • mute
and weeds appeared in the world.

The Anasazi, though powerful as gods, could not adequately protect all • the
peoples of the world.  Soon armies were amassed, lines drawn and battles
begun.  The world became at war with itself.  No race of the Earth was • safe,
even from itself.

For centuries the war raged.  Gone from the knowledge of the world were • the
High Arts, Trust and Compassion.  In their place grew Weapon Smithing,
Dubiety and Indifference.

The wisest and most adept of the Anasazi was named Agot.  Agot brought • all
the Anasazi together, the first such meeting Time had ever witnessed. • He
called upon the power of all of the Anasazi and built a castle three • miles
high.  Within its walls, a forge that drew upon the power of Earth's • core
was constructed.  It was time for the Anasazi to wage war against the
darkness that afflicted the races of the world.  To this end, a mighty • sword
was forged from the power of the Earth and of the Anasazi and the Sword • of
Agot was born.  A single sword with which to purify the world.

A Champion was chosen, cleansed by the Sword and known only as the • First.
He was then given the Sword of Agot and told to ride all the lands of • Earth,
striking all who he came in contact with.  The First scourged the Earth • and
purified all he came across for three hundred years.  When he was done, • he
returned and placed the Sword of Agot in the heart of the castle.  With • the
remaining power of the Anasazi, Agot sealed the castle to keep the races • of
Earth safe from the temptation of power within.

The great castle slowly decayed into a mountain and became known as
Ancient's Keep. For seven thousand years, the world remained at peace • and
the Sword of Agot passed into legend, secure in the heart of the • mountain.
But the darkness was cunning and the First missed a few precious beings • that
carried a shadow in their hearts.  The shadow did not forget about the • sword
or the castle and for seven thousand years planned and rebuilt its • strength.
The Sword of Agot, the shadow decided, would be the vehicle with which • to
reclaim the Earth.  To this end, the shadow hoarded energy until it had
enough to cause the Earth to quake.  The world trembled with such force • that
that day was forever known as God's Shudder and the races of Earth knew • fear
again.

The quake caused a great split in the Earth and it cracked Ancient's • Keep
open, exposing its heart. No longer relegated to the stories of myth and
legend, the presence of the Sword of Agot became known to all the races. • No
kingdom could withstand whomever possessed such power, should it fall • into
the wrong hands.  So once again, armies were amassed and now a race was • born
to find and secure the Sword.  For the only certainty was that each • kingdom
believed the only way it could be at peace was if it possessed the Sword • of
Agot.  Once again a shadow appeared in the periphery of the races.

================================================

As mentioned earlier, this is a TL2 game utilizing magic.  Each being
utilizing SP, has an initial limit of 50 CP for the powers (once in • battle,
there's nothing to stop a unit from picking up a magic item which
technically puts it over the 50 CP limit).  Additionally, each army is
allotted 1000 CP.  The game is scheduled for Sunday, April 27. • Jonathan,
once again, has graciously offered his home as the place where the • carnage
will occur.  Right now, there are four definites (Shaun, Dave, Jonathan • and
myself) and one tentative (Neil).  This game will involve teams, so if • there
are others out there who want to play, please speak up within the next
couple of days, so we can determine how many armies there will be and • who
the teams are...strategies must be devised and tactics thought out, not • to
mention armies have to be assembled!

This is most definitely an equal opportunity game, so armies are • encouraged
to be made up of multiple races.

Lastly, if you think the total army CP count should be modified (like to
1200 or 999.44), bring it up...and no, Shaun, you can't have 3000+ CP.

Oh, and one more thing...I think it would be helpful (necessary?) if at
least a couple of us worked on the scenery together, regardless of what • team
you may ultimately be on.  Any on-lookers are also welcome to build • things,
if they so desire.

- Joe



    
          
      
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 13:45:50 GMT
Viewed: 
1674 times
  

In lugnet.org.us.nelug, Joe Comeau writes:
Just a quick follow-up...Dan is definitely going to play, so as long as Dave
can build the army, we should probably stick with the teams.  Everyone okay
with that?

Wayne and I are eagerly looking forward to gruesomely vanquishing everyone
else's troops on the field of battle.

-s

     
           
      
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 15:20:28 GMT
Viewed: 
1677 times
  

In lugnet.org.us.nelug, Shaun Sullivan writes:
In lugnet.org.us.nelug, Joe Comeau writes:
Just a quick follow-up...Dan is definitely going to play, so as long as Dave
can build the army, we should probably stick with the teams.  Everyone okay
with that?

Wayne and I are eagerly looking forward to gruesomely vanquishing everyone
else's troops on the field of battle.

-s

{Yawn}  I'm sorry, did you say something?

- Joe

    
          
     
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 14:34:22 GMT
Viewed: 
1677 times
  

In lugnet.org.us.nelug, Joe Comeau writes:
Just a quick follow-up...Dan is definitely going to play, so as long as Dave
can build the army, we should probably stick with the teams.  Everyone okay
with that?

Well, *I* am, but I imagine that all those players *not* on my team are
probably deathly afraid of my wrath, and rightfully so!

I've already got a few ideas in mind... I should be able to come up with a
massive army for Dan & myself.

DaveE

    
          
     
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 15:38:35 GMT
Viewed: 
1680 times
  

In lugnet.org.us.nelug, David Eaton writes:
In lugnet.org.us.nelug, Joe Comeau writes:
Just a quick follow-up...Dan is definitely going to play, so as long as Dave
can build the army, we should probably stick with the teams.  Everyone okay
with that?

Well, *I* am, but I imagine that all those players *not* on my team are
probably deathly afraid of my wrath, and rightfully so!

I've already got a few ideas in mind...
DaveE

Woah!  There *is* a first for everything.  You keep trying, it will get
easier over time.

- Joe

   
         
   
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 15:27:19 GMT
Viewed: 
1675 times
  

Whoo-hoo...Excellent! I'm really exicted for this. I've never played with
more than 2 other people and 99.5% of all the games I have played have been
only one other person. Thanks Shaun for fronting me some troops and whatnot.

I'll be there with bells on. [Insert Lame Joke Here].

Can I ask what town I'm driving to, or is that still up in the air?

BTW, I don't know what the dealy with magic items is going to be, but we
once had a game where there were lots of containers to open. In each would
be a random item. Sometimes it would be something that added to skills
(e.g., +2 Mechanixs Sonic Screwdriver) and other times with was just random
flotsam [1], but the actual containers were empty. When you got to one and
opened it, you rolled a 1d20 and consulted a master list that we had written
up. Then you crossed off your booty from the list. If you rolled that number
again, we just went up to the next available slot.

I don't know if this would be useful/useless, but I thought I'd throw it out
there. Feel free to ignore me. :)

-Evil Wayne



[1] Which we were using to combine with other random flotsam in a McGuyver
skill. So you got a chain and some dynamite, you rolled to make it a
Exploding Crack Whip (1d6+2). Failure meant the whole thing blew up on you
in a small explosion. Even if you were combining Crackerjacks and an
Wet-Nap. Mmm.. I really should get around to documenting the previous games
somday.


In lugnet.org.us.nelug, Joe Comeau writes:
Okay,

The confirmed players are Shaun, Dave, Jonathan, Evil Wayne and myself.  Dan
and Jenn will be on-lookers and may also participate (if I understand
correctly).  Neil can't make it.

I would really like to have at least three armies, since it adds to the
confusion and mayhem, but with 5 players, the math is possing problems.

Assuming three teams, I randomly chose them as follows:
Team A:  Shaun and Evil Wayne (this works well given Wayne's inability to
build and Shaun's all consuming desire to build an army tens of thousands
strong)

Team B:  Joe and Jonathan

Team C:  Dave and Dan & Jenn  (of course, this now leaves Dave to build an
entire army, like Shaun)

So given the above, I was thinking that it just may be better for all
participats to build their own armies (which I prefer over going to two
armies).  I know Shaun already has too many troops, so giving an army to
Wayne I doubt would be a problem...I would also be happy to come up with
some units for Wayne as well.  If Dan and Jenn are on the fence about
playing, I'd be happy to give control of some of my units to them.  Each
army (and therefore player in this scenario) gets 1000 CP.  Large armies,
yes in deed!  (Which, now that I think of it, is 180 degrees in the opposite
direction of our last game where all the players only had one unit!)

Thoughts?  I also have an idea about the magic situation, but lets figure
out if we're going to have teams or not first.

- Joe

"Joe Comeau" <joe.comeau@ctp.com> wrote in message
news:HCqC47.FuL@lugnet.com...
When the world was young, the Anasazi roamed the Earth.  They were more • than
just a nomadic people, for they were part of the world itself.  Where the
Anasazi roamed, plants flourished, game was plentiful and the races of • Earth
thrived, as did peace among them.

But a shadow began to grow in the periphery of all the races.  And soon,
Anger was given birth, followed by Hate and Malice.  Colors began to mute
and weeds appeared in the world.

The Anasazi, though powerful as gods, could not adequately protect all the
peoples of the world.  Soon armies were amassed, lines drawn and battles
begun.  The world became at war with itself.  No race of the Earth was • safe,
even from itself.

For centuries the war raged.  Gone from the knowledge of the world were • the
High Arts, Trust and Compassion.  In their place grew Weapon Smithing,
Dubiety and Indifference.

The wisest and most adept of the Anasazi was named Agot.  Agot brought all
the Anasazi together, the first such meeting Time had ever witnessed.  He
called upon the power of all of the Anasazi and built a castle three miles
high.  Within its walls, a forge that drew upon the power of Earth's core
was constructed.  It was time for the Anasazi to wage war against the
darkness that afflicted the races of the world.  To this end, a mighty • sword
was forged from the power of the Earth and of the Anasazi and the Sword of
Agot was born.  A single sword with which to purify the world.

A Champion was chosen, cleansed by the Sword and known only as the First.
He was then given the Sword of Agot and told to ride all the lands of • Earth,
striking all who he came in contact with.  The First scourged the Earth • and
purified all he came across for three hundred years.  When he was done, he
returned and placed the Sword of Agot in the heart of the castle.  With • the
remaining power of the Anasazi, Agot sealed the castle to keep the races • of
Earth safe from the temptation of power within.

The great castle slowly decayed into a mountain and became known as
Ancient's Keep. For seven thousand years, the world remained at peace and
the Sword of Agot passed into legend, secure in the heart of the mountain.
But the darkness was cunning and the First missed a few precious beings • that
carried a shadow in their hearts.  The shadow did not forget about the • sword
or the castle and for seven thousand years planned and rebuilt its • strength.
The Sword of Agot, the shadow decided, would be the vehicle with which to
reclaim the Earth.  To this end, the shadow hoarded energy until it had
enough to cause the Earth to quake.  The world trembled with such force • that
that day was forever known as God's Shudder and the races of Earth knew • fear
again.

The quake caused a great split in the Earth and it cracked Ancient's Keep
open, exposing its heart. No longer relegated to the stories of myth and
legend, the presence of the Sword of Agot became known to all the races. • No
kingdom could withstand whomever possessed such power, should it fall into
the wrong hands.  So once again, armies were amassed and now a race was • born
to find and secure the Sword.  For the only certainty was that each • kingdom
believed the only way it could be at peace was if it possessed the Sword • of
Agot.  Once again a shadow appeared in the periphery of the races.

================================================

As mentioned earlier, this is a TL2 game utilizing magic.  Each being
utilizing SP, has an initial limit of 50 CP for the powers (once in • battle,
there's nothing to stop a unit from picking up a magic item which
technically puts it over the 50 CP limit).  Additionally, each army is
allotted 1000 CP.  The game is scheduled for Sunday, April 27.  Jonathan,
once again, has graciously offered his home as the place where the carnage
will occur.  Right now, there are four definites (Shaun, Dave, Jonathan • and
myself) and one tentative (Neil).  This game will involve teams, so if • there
are others out there who want to play, please speak up within the next
couple of days, so we can determine how many armies there will be and who
the teams are...strategies must be devised and tactics thought out, not to
mention armies have to be assembled!

This is most definitely an equal opportunity game, so armies are • encouraged
to be made up of multiple races.

Lastly, if you think the total army CP count should be modified (like to
1200 or 999.44), bring it up...and no, Shaun, you can't have 3000+ CP.

Oh, and one more thing...I think it would be helpful (necessary?) if at
least a couple of us worked on the scenery together, regardless of what • team
you may ultimately be on.  Any on-lookers are also welcome to build • things,
if they so desire.

- Joe

   
         
   
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 18:46:41 GMT
Viewed: 
1703 times
  

In lugnet.org.us.nelug, Wayne McCaul writes:
BTW, I don't know what the dealy with magic items is going to be, but we
once had a game where there were lots of containers to open. In each would
be a random item. Sometimes it would be something that added to skills
(e.g., +2 Mechanixs Sonic Screwdriver) and other times with was just random
flotsam [1], but the actual containers were empty. When you got to one and
opened it, you rolled a 1d20 and consulted a master list that we had written
up. Then you crossed off your booty from the list. If you rolled that number
again, we just went up to the next available slot.

Ooo, I like that rule better than my stupid idea about slips of paper and
whatnot. Say, a 1d20 to determine item and another 1d20 to determine magical
effect? Let's see... items... Maybe 1/2 weapons and 1/2 wearable/equipable
things? And maybe for effects, 1-5 bad, 6-15 mediocre, 16-20 really cool?

DaveE

   
         
   
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 19:29:26 GMT
Viewed: 
1731 times
  

In lugnet.org.us.nelug, David Eaton writes:
In lugnet.org.us.nelug, Wayne McCaul writes:
BTW, I don't know what the dealy with magic items is going to be, but we
once had a game where there were lots of containers to open. In each would
be a random item. Sometimes it would be something that added to skills
(e.g., +2 Mechanixs Sonic Screwdriver) and other times with was just random
flotsam [1], but the actual containers were empty. When you got to one and
opened it, you rolled a 1d20 and consulted a master list that we had written
up. Then you crossed off your booty from the list. If you rolled that number
again, we just went up to the next available slot.

Ooo, I like that rule better than my stupid idea about slips of paper and
whatnot. Say, a 1d20 to determine item and another 1d20 to determine magical
effect? Let's see... items... Maybe 1/2 weapons and 1/2 wearable/equipable
things? And maybe for effects, 1-5 bad, 6-15 mediocre, 16-20 really cool?

DaveE

Slips of paper ... on which are drawn siege towers?  Catapults?  Dragons?  I'm
sorry, Dave, but much like painted torsos, just because you have a drawing of a
Black-Plague laden cow doesn't mean that your army *has* a Black-Plague laden
cow.

More to the point, in addition to armor and weapons, there should be
goblets/potions, gems, scrolls/books, and so on!  Even some capes with
protective attributes (no invisibility, Dave)!

I still like the idea of some coinage, too, with some sort of goofy,
invulnerable vendor selling desirable wares.  For example, a Plague Cow for
only 60 LEGO money units?  Who *wouldn't* want a Plague Cow?

-s

   
         
     
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 19:41:20 GMT
Viewed: 
1768 times
  

I still like the idea of some coinage, too, with some sort of goofy,
invulnerable vendor selling desirable wares.  For example, a Plague Cow for
only 60 LEGO money units?  Who *wouldn't* want a Plague Cow?

I like this idea as well, and can bring my coins to supply the troops, I have
several hundred arriving shortly, to combine with my several hundred already
gathered.  I've also collected some little treasury bits together, books and
chests and the shiney chrome armor and what not.

General BW question:  Can hiding Ninja's be seen with infrared?

Jennifer

    
          
     
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 19:54:35 GMT
Viewed: 
1780 times
  

In lugnet.org.us.nelug, Jennifer L. Boger writes:
I still like the idea of some coinage, too, with some sort of goofy,
invulnerable vendor selling desirable wares.  For example, a Plague Cow for
only 60 LEGO money units?  Who *wouldn't* want a Plague Cow?

I like this idea as well, and can bring my coins to supply the troops, I have
several hundred arriving shortly, to combine with my several hundred already
gathered.  I've also collected some little treasury bits together, books and
chests and the shiney chrome armor and what not.

General BW question:  Can hiding Ninja's be seen with infrared?

Jennifer

Good question.  The way the rules are written, it basically says they are
completely undetectable, BUT as a certain laser-toting opponent will attest
to, invisable or not, the Ninja is still physically there and therfore can
still suffer damage intentional or otherwise.  I suspect the Ninja would not
be detected by infrared due to the slowing of heartbeat and regulating his
own body temprature :)  Damn Ninjas.

Also, just for the record, Ninjas are not allowed in this game.  Do we want
to allow for a champion per army (team)?

- Joe

    
          
     
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 20:24:24 GMT
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In lugnet.org.us.nelug, Joe Comeau writes:
Also, just for the record, Ninjas are not allowed in this game.  Do we want
to allow for a champion per army (team)?

On that note, what specifically about Ninjas should be disallowed? IE, half
the reason Ninjas are so cool is Stealth, which costs an un-whopping 2
points. I'd either say disallow Stealth or make it cost more... Spider
Gymnastix I'm not so worried about. IIRC there's really only been one game
where that's been overly useful/abusive, and 3 CP's sounds about fair;
especially given the 50 CP cap. Thoughts?

As for champions... hmm. I'm honestly not all that tempted to use them for
my own part, even if allowed. Stupendous feats just don't seem to be all
they're cracked up to be in our games, and the 50-CP cap sounds so
potentially limiting to Champions. But that said, I think I'm for allowing 1
Champion per team...

DaveE

    
          
     
Subject: 
Re: When the world was young...
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lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 21:19:06 GMT
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In lugnet.org.us.nelug, David Eaton writes:
In lugnet.org.us.nelug, Joe Comeau writes:
Also, just for the record, Ninjas are not allowed in this game.  Do we want
to allow for a champion per army (team)?

On that note, what specifically about Ninjas should be disallowed? IE, half
the reason Ninjas are so cool is Stealth, which costs an un-whopping 2
points. I'd either say disallow Stealth or make it cost more... Spider
Gymnastix I'm not so worried about. IIRC there's really only been one game
where that's been overly useful/abusive, and 3 CP's sounds about fair;
especially given the 50 CP cap. Thoughts?


I don't know...Shaun didn't want them in the game.  He always has nightmares
over Ninjas.


As for champions... hmm. I'm honestly not all that tempted to use them for
my own part, even if allowed. Stupendous feats just don't seem to be all
they're cracked up to be in our games, and the 50-CP cap sounds so
potentially limiting to Champions. But that said, I think I'm for allowing 1
Champion per team...

So are we saying that no unit can cost over 50 CP total and not possess more
than 30 CP worth of SP with a total cap on SP at 250 per team?  The team
limit is 1000 CP.  I'm assuming that catapults and such do not have to be
bound by the 50 CP limit, true?  Lastly, I'm inclined to have the magical
items that a team creates come out of their bucket of 250 total SP (and
associated CP pool). Thoughts?

   
         
   
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 19:46:41 GMT
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In lugnet.org.us.nelug, Shaun Sullivan writes:

Slips of paper ... on which are drawn siege towers?  Catapults?  Dragons?  I'm
sorry, Dave, but much like painted torsos, just because you have a drawing of a
Black-Plague laden cow doesn't mean that your army *has* a Black-Plague laden
cow.

More to the point, in addition to armor and weapons, there should be
goblets/potions, gems, scrolls/books, and so on!  Even some capes with
protective attributes (no invisibility, Dave)!

I still like the idea of some coinage, too, with some sort of goofy,
invulnerable vendor selling desirable wares.  For example, a Plague Cow for
only 60 LEGO money units?  Who *wouldn't* want a Plague Cow?

Oh Shaun, Plague Cows are *so* 12th century.  Who has time to wait around
for the plague to take affect?  I prefer the more instantaneous effects of
flaming cows myself.  *That's* where the money is these days.

I also agree that there should be a variety of magical items out there...it
is the spice of life, so it is said.

- Joe

   
         
   
Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 20:08:47 GMT
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On Mon, Apr 07, 2003 at 07:46:41PM +0000, Joe Comeau wrote:
Oh Shaun, Plague Cows are *so* 12th century.  Who has time to wait around
for the plague to take affect?  I prefer the more instantaneous effects of
flaming cows myself.  *That's* where the money is these days.

not to mention that the smell of steak lures the troppers to their
untimely death! :)

I also agree that there should be a variety of magical items out there...it
is the spice of life, so it is said.

mmm... spice, for the steak, of course!

--
Dan Boger
dan@peeron.com

 

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