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Subject: 
Re: When the world was young...
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 7 Apr 2003 18:46:41 GMT
Viewed: 
1705 times
  
In lugnet.org.us.nelug, Wayne McCaul writes:
BTW, I don't know what the dealy with magic items is going to be, but we
once had a game where there were lots of containers to open. In each would
be a random item. Sometimes it would be something that added to skills
(e.g., +2 Mechanixs Sonic Screwdriver) and other times with was just random
flotsam [1], but the actual containers were empty. When you got to one and
opened it, you rolled a 1d20 and consulted a master list that we had written
up. Then you crossed off your booty from the list. If you rolled that number
again, we just went up to the next available slot.

Ooo, I like that rule better than my stupid idea about slips of paper and
whatnot. Say, a 1d20 to determine item and another 1d20 to determine magical
effect? Let's see... items... Maybe 1/2 weapons and 1/2 wearable/equipable
things? And maybe for effects, 1-5 bad, 6-15 mediocre, 16-20 really cool?

DaveE



Message has 1 Reply:
  Re: When the world was young...
 
(...) Slips of paper ... on which are drawn siege towers? Catapults? Dragons? I'm sorry, Dave, but much like painted torsos, just because you have a drawing of a Black-Plague laden cow doesn't mean that your army *has* a Black-Plague laden cow. More (...) (21 years ago, 7-Apr-03, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: When the world was young...
 
Whoo-hoo...Excellent! I'm really exicted for this. I've never played with more than 2 other people and 99.5% of all the games I have played have been only one other person. Thanks Shaun for fronting me some troops and whatnot. I'll be there with (...) (21 years ago, 7-Apr-03, to lugnet.org.us.nelug)

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