|
Okay,
The confirmed players are Shaun, Dave, Jonathan, Evil Wayne and myself. Dan
and Jenn will be on-lookers and may also participate (if I understand
correctly). Neil can't make it.
I would really like to have at least three armies, since it adds to the
confusion and mayhem, but with 5 players, the math is possing problems.
Assuming three teams, I randomly chose them as follows:
Team A: Shaun and Evil Wayne (this works well given Wayne's inability to
build and Shaun's all consuming desire to build an army tens of thousands
strong)
Team B: Joe and Jonathan
Team C: Dave and Dan & Jenn (of course, this now leaves Dave to build an
entire army, like Shaun)
So given the above, I was thinking that it just may be better for all
participats to build their own armies (which I prefer over going to two
armies). I know Shaun already has too many troops, so giving an army to
Wayne I doubt would be a problem...I would also be happy to come up with
some units for Wayne as well. If Dan and Jenn are on the fence about
playing, I'd be happy to give control of some of my units to them. Each
army (and therefore player in this scenario) gets 1000 CP. Large armies,
yes in deed! (Which, now that I think of it, is 180 degrees in the opposite
direction of our last game where all the players only had one unit!)
Thoughts? I also have an idea about the magic situation, but lets figure
out if we're going to have teams or not first.
- Joe
"Joe Comeau" <joe.comeau@ctp.com> wrote in message
news:HCqC47.FuL@lugnet.com...
> When the world was young, the Anasazi roamed the Earth. They were more than
> just a nomadic people, for they were part of the world itself. Where the
> Anasazi roamed, plants flourished, game was plentiful and the races of Earth
> thrived, as did peace among them.
>
> But a shadow began to grow in the periphery of all the races. And soon,
> Anger was given birth, followed by Hate and Malice. Colors began to mute
> and weeds appeared in the world.
>
> The Anasazi, though powerful as gods, could not adequately protect all the
> peoples of the world. Soon armies were amassed, lines drawn and battles
> begun. The world became at war with itself. No race of the Earth was safe,
> even from itself.
>
> For centuries the war raged. Gone from the knowledge of the world were the
> High Arts, Trust and Compassion. In their place grew Weapon Smithing,
> Dubiety and Indifference.
>
> The wisest and most adept of the Anasazi was named Agot. Agot brought all
> the Anasazi together, the first such meeting Time had ever witnessed. He
> called upon the power of all of the Anasazi and built a castle three miles
> high. Within its walls, a forge that drew upon the power of Earth's core
> was constructed. It was time for the Anasazi to wage war against the
> darkness that afflicted the races of the world. To this end, a mighty sword
> was forged from the power of the Earth and of the Anasazi and the Sword of
> Agot was born. A single sword with which to purify the world.
>
> A Champion was chosen, cleansed by the Sword and known only as the First.
> He was then given the Sword of Agot and told to ride all the lands of Earth,
> striking all who he came in contact with. The First scourged the Earth and
> purified all he came across for three hundred years. When he was done, he
> returned and placed the Sword of Agot in the heart of the castle. With the
> remaining power of the Anasazi, Agot sealed the castle to keep the races of
> Earth safe from the temptation of power within.
>
> The great castle slowly decayed into a mountain and became known as
> Ancient's Keep. For seven thousand years, the world remained at peace and
> the Sword of Agot passed into legend, secure in the heart of the mountain.
> But the darkness was cunning and the First missed a few precious beings that
> carried a shadow in their hearts. The shadow did not forget about the sword
> or the castle and for seven thousand years planned and rebuilt its strength.
> The Sword of Agot, the shadow decided, would be the vehicle with which to
> reclaim the Earth. To this end, the shadow hoarded energy until it had
> enough to cause the Earth to quake. The world trembled with such force that
> that day was forever known as God's Shudder and the races of Earth knew fear
> again.
>
> The quake caused a great split in the Earth and it cracked Ancient's Keep
> open, exposing its heart. No longer relegated to the stories of myth and
> legend, the presence of the Sword of Agot became known to all the races. No
> kingdom could withstand whomever possessed such power, should it fall into
> the wrong hands. So once again, armies were amassed and now a race was born
> to find and secure the Sword. For the only certainty was that each kingdom
> believed the only way it could be at peace was if it possessed the Sword of
> Agot. Once again a shadow appeared in the periphery of the races.
>
> ================================================
>
> As mentioned earlier, this is a TL2 game utilizing magic. Each being
> utilizing SP, has an initial limit of 50 CP for the powers (once in battle,
> there's nothing to stop a unit from picking up a magic item which
> technically puts it over the 50 CP limit). Additionally, each army is
> allotted 1000 CP. The game is scheduled for Sunday, April 27. Jonathan,
> once again, has graciously offered his home as the place where the carnage
> will occur. Right now, there are four definites (Shaun, Dave, Jonathan and
> myself) and one tentative (Neil). This game will involve teams, so if there
> are others out there who want to play, please speak up within the next
> couple of days, so we can determine how many armies there will be and who
> the teams are...strategies must be devised and tactics thought out, not to
> mention armies have to be assembled!
>
> This is most definitely an equal opportunity game, so armies are encouraged
> to be made up of multiple races.
>
> Lastly, if you think the total army CP count should be modified (like to
> 1200 or 999.44), bring it up...and no, Shaun, you can't have 3000+ CP.
>
> Oh, and one more thing...I think it would be helpful (necessary?) if at
> least a couple of us worked on the scenery together, regardless of what team
> you may ultimately be on. Any on-lookers are also welcome to build things,
> if they so desire.
>
> - Joe
|
|
|
Just a quick follow-up...Dan is definitely going to play, so as long as Dave
can build the army, we should probably stick with the teams. Everyone okay
with that?
- Joe
"Joe Comeau" <joecomeau@earthlink.net> wrote in message
news:HCy6GG.92C@lugnet.com...
> Okay,
>
> The confirmed players are Shaun, Dave, Jonathan, Evil Wayne and myself. Dan
> and Jenn will be on-lookers and may also participate (if I understand
> correctly). Neil can't make it.
>
> I would really like to have at least three armies, since it adds to the
> confusion and mayhem, but with 5 players, the math is possing problems.
>
> Assuming three teams, I randomly chose them as follows:
> Team A: Shaun and Evil Wayne (this works well given Wayne's inability to
> build and Shaun's all consuming desire to build an army tens of thousands
> strong)
>
> Team B: Joe and Jonathan
>
> Team C: Dave and Dan & Jenn (of course, this now leaves Dave to build an
> entire army, like Shaun)
>
> So given the above, I was thinking that it just may be better for all
> participats to build their own armies (which I prefer over going to two
> armies). I know Shaun already has too many troops, so giving an army to
> Wayne I doubt would be a problem...I would also be happy to come up with
> some units for Wayne as well. If Dan and Jenn are on the fence about
> playing, I'd be happy to give control of some of my units to them. Each
> army (and therefore player in this scenario) gets 1000 CP. Large armies,
> yes in deed! (Which, now that I think of it, is 180 degrees in the opposite
> direction of our last game where all the players only had one unit!)
>
> Thoughts? I also have an idea about the magic situation, but lets figure
> out if we're going to have teams or not first.
>
> - Joe
>
> "Joe Comeau" <joe.comeau@ctp.com> wrote in message
> news:HCqC47.FuL@lugnet.com...
> > When the world was young, the Anasazi roamed the Earth. They were more than
> > just a nomadic people, for they were part of the world itself. Where the
> > Anasazi roamed, plants flourished, game was plentiful and the races of Earth
> > thrived, as did peace among them.
> >
> > But a shadow began to grow in the periphery of all the races. And soon,
> > Anger was given birth, followed by Hate and Malice. Colors began to mute
> > and weeds appeared in the world.
> >
> > The Anasazi, though powerful as gods, could not adequately protect all the
> > peoples of the world. Soon armies were amassed, lines drawn and battles
> > begun. The world became at war with itself. No race of the Earth was safe,
> > even from itself.
> >
> > For centuries the war raged. Gone from the knowledge of the world were the
> > High Arts, Trust and Compassion. In their place grew Weapon Smithing,
> > Dubiety and Indifference.
> >
> > The wisest and most adept of the Anasazi was named Agot. Agot brought all
> > the Anasazi together, the first such meeting Time had ever witnessed. He
> > called upon the power of all of the Anasazi and built a castle three miles
> > high. Within its walls, a forge that drew upon the power of Earth's core
> > was constructed. It was time for the Anasazi to wage war against the
> > darkness that afflicted the races of the world. To this end, a mighty sword
> > was forged from the power of the Earth and of the Anasazi and the Sword of
> > Agot was born. A single sword with which to purify the world.
> >
> > A Champion was chosen, cleansed by the Sword and known only as the First.
> > He was then given the Sword of Agot and told to ride all the lands of Earth,
> > striking all who he came in contact with. The First scourged the Earth and
> > purified all he came across for three hundred years. When he was done, he
> > returned and placed the Sword of Agot in the heart of the castle. With the
> > remaining power of the Anasazi, Agot sealed the castle to keep the races of
> > Earth safe from the temptation of power within.
> >
> > The great castle slowly decayed into a mountain and became known as
> > Ancient's Keep. For seven thousand years, the world remained at peace and
> > the Sword of Agot passed into legend, secure in the heart of the mountain.
> > But the darkness was cunning and the First missed a few precious beings that
> > carried a shadow in their hearts. The shadow did not forget about the sword
> > or the castle and for seven thousand years planned and rebuilt its strength.
> > The Sword of Agot, the shadow decided, would be the vehicle with which to
> > reclaim the Earth. To this end, the shadow hoarded energy until it had
> > enough to cause the Earth to quake. The world trembled with such force that
> > that day was forever known as God's Shudder and the races of Earth knew fear
> > again.
> >
> > The quake caused a great split in the Earth and it cracked Ancient's Keep
> > open, exposing its heart. No longer relegated to the stories of myth and
> > legend, the presence of the Sword of Agot became known to all the races. No
> > kingdom could withstand whomever possessed such power, should it fall into
> > the wrong hands. So once again, armies were amassed and now a race was born
> > to find and secure the Sword. For the only certainty was that each kingdom
> > believed the only way it could be at peace was if it possessed the Sword of
> > Agot. Once again a shadow appeared in the periphery of the races.
> >
> > ================================================
> >
> > As mentioned earlier, this is a TL2 game utilizing magic. Each being
> > utilizing SP, has an initial limit of 50 CP for the powers (once in battle,
> > there's nothing to stop a unit from picking up a magic item which
> > technically puts it over the 50 CP limit). Additionally, each army is
> > allotted 1000 CP. The game is scheduled for Sunday, April 27. Jonathan,
> > once again, has graciously offered his home as the place where the carnage
> > will occur. Right now, there are four definites (Shaun, Dave, Jonathan and
> > myself) and one tentative (Neil). This game will involve teams, so if there
> > are others out there who want to play, please speak up within the next
> > couple of days, so we can determine how many armies there will be and who
> > the teams are...strategies must be devised and tactics thought out, not to
> > mention armies have to be assembled!
> >
> > This is most definitely an equal opportunity game, so armies are encouraged
> > to be made up of multiple races.
> >
> > Lastly, if you think the total army CP count should be modified (like to
> > 1200 or 999.44), bring it up...and no, Shaun, you can't have 3000+ CP.
> >
> > Oh, and one more thing...I think it would be helpful (necessary?) if at
> > least a couple of us worked on the scenery together, regardless of what team
> > you may ultimately be on. Any on-lookers are also welcome to build things,
> > if they so desire.
> >
> > - Joe
>
>
|
|
|
In lugnet.org.us.nelug, Joe Comeau writes:
> Just a quick follow-up...Dan is definitely going to play, so as long as Dave
> can build the army, we should probably stick with the teams. Everyone okay
> with that?
Wayne and I are eagerly looking forward to gruesomely vanquishing everyone
else's troops on the field of battle.
-s
|
|
|
In lugnet.org.us.nelug, Joe Comeau writes:
> Just a quick follow-up...Dan is definitely going to play, so as long as Dave
> can build the army, we should probably stick with the teams. Everyone okay
> with that?
Well, *I* am, but I imagine that all those players *not* on my team are
probably deathly afraid of my wrath, and rightfully so!
I've already got a few ideas in mind... I should be able to come up with a
massive army for Dan & myself.
DaveE
|
|
|
In lugnet.org.us.nelug, Shaun Sullivan writes:
> In lugnet.org.us.nelug, Joe Comeau writes:
> > Just a quick follow-up...Dan is definitely going to play, so as long as Dave
> > can build the army, we should probably stick with the teams. Everyone okay
> > with that?
>
> Wayne and I are eagerly looking forward to gruesomely vanquishing everyone
> else's troops on the field of battle.
>
> -s
{Yawn} I'm sorry, did you say something?
- Joe
|
|
|
Whoo-hoo...Excellent! I'm really exicted for this. I've never played with
more than 2 other people and 99.5% of all the games I have played have been
only one other person. Thanks Shaun for fronting me some troops and whatnot.
I'll be there with bells on. [Insert Lame Joke Here].
Can I ask what town I'm driving to, or is that still up in the air?
BTW, I don't know what the dealy with magic items is going to be, but we
once had a game where there were lots of containers to open. In each would
be a random item. Sometimes it would be something that added to skills
(e.g., +2 Mechanixs Sonic Screwdriver) and other times with was just random
flotsam [1], but the actual containers were empty. When you got to one and
opened it, you rolled a 1d20 and consulted a master list that we had written
up. Then you crossed off your booty from the list. If you rolled that number
again, we just went up to the next available slot.
I don't know if this would be useful/useless, but I thought I'd throw it out
there. Feel free to ignore me. :)
-Evil Wayne
[1] Which we were using to combine with other random flotsam in a McGuyver
skill. So you got a chain and some dynamite, you rolled to make it a
Exploding Crack Whip (1d6+2). Failure meant the whole thing blew up on you
in a small explosion. Even if you were combining Crackerjacks and an
Wet-Nap. Mmm.. I really should get around to documenting the previous games
somday.
In lugnet.org.us.nelug, Joe Comeau writes:
> Okay,
>
> The confirmed players are Shaun, Dave, Jonathan, Evil Wayne and myself. Dan
> and Jenn will be on-lookers and may also participate (if I understand
> correctly). Neil can't make it.
>
> I would really like to have at least three armies, since it adds to the
> confusion and mayhem, but with 5 players, the math is possing problems.
>
> Assuming three teams, I randomly chose them as follows:
> Team A: Shaun and Evil Wayne (this works well given Wayne's inability to
> build and Shaun's all consuming desire to build an army tens of thousands
> strong)
>
> Team B: Joe and Jonathan
>
> Team C: Dave and Dan & Jenn (of course, this now leaves Dave to build an
> entire army, like Shaun)
>
> So given the above, I was thinking that it just may be better for all
> participats to build their own armies (which I prefer over going to two
> armies). I know Shaun already has too many troops, so giving an army to
> Wayne I doubt would be a problem...I would also be happy to come up with
> some units for Wayne as well. If Dan and Jenn are on the fence about
> playing, I'd be happy to give control of some of my units to them. Each
> army (and therefore player in this scenario) gets 1000 CP. Large armies,
> yes in deed! (Which, now that I think of it, is 180 degrees in the opposite
> direction of our last game where all the players only had one unit!)
>
> Thoughts? I also have an idea about the magic situation, but lets figure
> out if we're going to have teams or not first.
>
> - Joe
>
> "Joe Comeau" <joe.comeau@ctp.com> wrote in message
> news:HCqC47.FuL@lugnet.com...
> > When the world was young, the Anasazi roamed the Earth. They were more than
> > just a nomadic people, for they were part of the world itself. Where the
> > Anasazi roamed, plants flourished, game was plentiful and the races of Earth
> > thrived, as did peace among them.
> >
> > But a shadow began to grow in the periphery of all the races. And soon,
> > Anger was given birth, followed by Hate and Malice. Colors began to mute
> > and weeds appeared in the world.
> >
> > The Anasazi, though powerful as gods, could not adequately protect all the
> > peoples of the world. Soon armies were amassed, lines drawn and battles
> > begun. The world became at war with itself. No race of the Earth was safe,
> > even from itself.
> >
> > For centuries the war raged. Gone from the knowledge of the world were the
> > High Arts, Trust and Compassion. In their place grew Weapon Smithing,
> > Dubiety and Indifference.
> >
> > The wisest and most adept of the Anasazi was named Agot. Agot brought all
> > the Anasazi together, the first such meeting Time had ever witnessed. He
> > called upon the power of all of the Anasazi and built a castle three miles
> > high. Within its walls, a forge that drew upon the power of Earth's core
> > was constructed. It was time for the Anasazi to wage war against the
> > darkness that afflicted the races of the world. To this end, a mighty sword
> > was forged from the power of the Earth and of the Anasazi and the Sword of
> > Agot was born. A single sword with which to purify the world.
> >
> > A Champion was chosen, cleansed by the Sword and known only as the First.
> > He was then given the Sword of Agot and told to ride all the lands of Earth,
> > striking all who he came in contact with. The First scourged the Earth and
> > purified all he came across for three hundred years. When he was done, he
> > returned and placed the Sword of Agot in the heart of the castle. With the
> > remaining power of the Anasazi, Agot sealed the castle to keep the races of
> > Earth safe from the temptation of power within.
> >
> > The great castle slowly decayed into a mountain and became known as
> > Ancient's Keep. For seven thousand years, the world remained at peace and
> > the Sword of Agot passed into legend, secure in the heart of the mountain.
> > But the darkness was cunning and the First missed a few precious beings that
> > carried a shadow in their hearts. The shadow did not forget about the sword
> > or the castle and for seven thousand years planned and rebuilt its strength.
> > The Sword of Agot, the shadow decided, would be the vehicle with which to
> > reclaim the Earth. To this end, the shadow hoarded energy until it had
> > enough to cause the Earth to quake. The world trembled with such force that
> > that day was forever known as God's Shudder and the races of Earth knew fear
> > again.
> >
> > The quake caused a great split in the Earth and it cracked Ancient's Keep
> > open, exposing its heart. No longer relegated to the stories of myth and
> > legend, the presence of the Sword of Agot became known to all the races. No
> > kingdom could withstand whomever possessed such power, should it fall into
> > the wrong hands. So once again, armies were amassed and now a race was born
> > to find and secure the Sword. For the only certainty was that each kingdom
> > believed the only way it could be at peace was if it possessed the Sword of
> > Agot. Once again a shadow appeared in the periphery of the races.
> >
> > ================================================
> >
> > As mentioned earlier, this is a TL2 game utilizing magic. Each being
> > utilizing SP, has an initial limit of 50 CP for the powers (once in battle,
> > there's nothing to stop a unit from picking up a magic item which
> > technically puts it over the 50 CP limit). Additionally, each army is
> > allotted 1000 CP. The game is scheduled for Sunday, April 27. Jonathan,
> > once again, has graciously offered his home as the place where the carnage
> > will occur. Right now, there are four definites (Shaun, Dave, Jonathan and
> > myself) and one tentative (Neil). This game will involve teams, so if there
> > are others out there who want to play, please speak up within the next
> > couple of days, so we can determine how many armies there will be and who
> > the teams are...strategies must be devised and tactics thought out, not to
> > mention armies have to be assembled!
> >
> > This is most definitely an equal opportunity game, so armies are encouraged
> > to be made up of multiple races.
> >
> > Lastly, if you think the total army CP count should be modified (like to
> > 1200 or 999.44), bring it up...and no, Shaun, you can't have 3000+ CP.
> >
> > Oh, and one more thing...I think it would be helpful (necessary?) if at
> > least a couple of us worked on the scenery together, regardless of what team
> > you may ultimately be on. Any on-lookers are also welcome to build things,
> > if they so desire.
> >
> > - Joe
|
|
|
In lugnet.org.us.nelug, David Eaton writes:
> In lugnet.org.us.nelug, Joe Comeau writes:
> > Just a quick follow-up...Dan is definitely going to play, so as long as Dave
> > can build the army, we should probably stick with the teams. Everyone okay
> > with that?
>
> Well, *I* am, but I imagine that all those players *not* on my team are
> probably deathly afraid of my wrath, and rightfully so!
>
> I've already got a few ideas in mind...
> DaveE
Woah! There *is* a first for everything. You keep trying, it will get
easier over time.
- Joe
|
|
|
In lugnet.org.us.nelug, Wayne McCaul writes:
> BTW, I don't know what the dealy with magic items is going to be, but we
> once had a game where there were lots of containers to open. In each would
> be a random item. Sometimes it would be something that added to skills
> (e.g., +2 Mechanixs Sonic Screwdriver) and other times with was just random
> flotsam [1], but the actual containers were empty. When you got to one and
> opened it, you rolled a 1d20 and consulted a master list that we had written
> up. Then you crossed off your booty from the list. If you rolled that number
> again, we just went up to the next available slot.
Ooo, I like that rule better than my stupid idea about slips of paper and
whatnot. Say, a 1d20 to determine item and another 1d20 to determine magical
effect? Let's see... items... Maybe 1/2 weapons and 1/2 wearable/equipable
things? And maybe for effects, 1-5 bad, 6-15 mediocre, 16-20 really cool?
DaveE
|
|
|
In lugnet.org.us.nelug, David Eaton writes:
> In lugnet.org.us.nelug, Wayne McCaul writes:
> > BTW, I don't know what the dealy with magic items is going to be, but we
> > once had a game where there were lots of containers to open. In each would
> > be a random item. Sometimes it would be something that added to skills
> > (e.g., +2 Mechanixs Sonic Screwdriver) and other times with was just random
> > flotsam [1], but the actual containers were empty. When you got to one and
> > opened it, you rolled a 1d20 and consulted a master list that we had written
> > up. Then you crossed off your booty from the list. If you rolled that number
> > again, we just went up to the next available slot.
>
> Ooo, I like that rule better than my stupid idea about slips of paper and
> whatnot. Say, a 1d20 to determine item and another 1d20 to determine magical
> effect? Let's see... items... Maybe 1/2 weapons and 1/2 wearable/equipable
> things? And maybe for effects, 1-5 bad, 6-15 mediocre, 16-20 really cool?
>
> DaveE
Slips of paper ... on which are drawn siege towers? Catapults? Dragons? I'm
sorry, Dave, but much like painted torsos, just because you have a drawing of a
Black-Plague laden cow doesn't mean that your army *has* a Black-Plague laden
cow.
More to the point, in addition to armor and weapons, there should be
goblets/potions, gems, scrolls/books, and so on! Even some capes with
protective attributes (no invisibility, Dave)!
I still like the idea of some coinage, too, with some sort of goofy,
invulnerable vendor selling desirable wares. For example, a Plague Cow for
only 60 LEGO money units? Who *wouldn't* want a Plague Cow?
-s
|
|
|
> I still like the idea of some coinage, too, with some sort of goofy,
> invulnerable vendor selling desirable wares. For example, a Plague Cow for
> only 60 LEGO money units? Who *wouldn't* want a Plague Cow?
I like this idea as well, and can bring my coins to supply the troops, I have
several hundred arriving shortly, to combine with my several hundred already
gathered. I've also collected some little treasury bits together, books and
chests and the shiney chrome armor and what not.
General BW question: Can hiding Ninja's be seen with infrared?
Jennifer
|
|
|
In lugnet.org.us.nelug, Shaun Sullivan writes:
>
> Slips of paper ... on which are drawn siege towers? Catapults? Dragons? I'm
> sorry, Dave, but much like painted torsos, just because you have a drawing of a
> Black-Plague laden cow doesn't mean that your army *has* a Black-Plague laden
> cow.
>
> More to the point, in addition to armor and weapons, there should be
> goblets/potions, gems, scrolls/books, and so on! Even some capes with
> protective attributes (no invisibility, Dave)!
>
> I still like the idea of some coinage, too, with some sort of goofy,
> invulnerable vendor selling desirable wares. For example, a Plague Cow for
> only 60 LEGO money units? Who *wouldn't* want a Plague Cow?
Oh Shaun, Plague Cows are *so* 12th century. Who has time to wait around
for the plague to take affect? I prefer the more instantaneous effects of
flaming cows myself. *That's* where the money is these days.
I also agree that there should be a variety of magical items out there...it
is the spice of life, so it is said.
- Joe
|
|
|
In lugnet.org.us.nelug, Jennifer L. Boger writes:
> > I still like the idea of some coinage, too, with some sort of goofy,
> > invulnerable vendor selling desirable wares. For example, a Plague Cow for
> > only 60 LEGO money units? Who *wouldn't* want a Plague Cow?
>
> I like this idea as well, and can bring my coins to supply the troops, I have
> several hundred arriving shortly, to combine with my several hundred already
> gathered. I've also collected some little treasury bits together, books and
> chests and the shiney chrome armor and what not.
>
> General BW question: Can hiding Ninja's be seen with infrared?
>
> Jennifer
Good question. The way the rules are written, it basically says they are
completely undetectable, BUT as a certain laser-toting opponent will attest
to, invisable or not, the Ninja is still physically there and therfore can
still suffer damage intentional or otherwise. I suspect the Ninja would not
be detected by infrared due to the slowing of heartbeat and regulating his
own body temprature :) Damn Ninjas.
Also, just for the record, Ninjas are not allowed in this game. Do we want
to allow for a champion per army (team)?
- Joe
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On Mon, Apr 07, 2003 at 07:46:41PM +0000, Joe Comeau wrote:
> Oh Shaun, Plague Cows are *so* 12th century. Who has time to wait around
> for the plague to take affect? I prefer the more instantaneous effects of
> flaming cows myself. *That's* where the money is these days.
not to mention that the smell of steak lures the troppers to their
untimely death! :)
> I also agree that there should be a variety of magical items out there...it
> is the spice of life, so it is said.
mmm... spice, for the steak, of course!
--
Dan Boger
dan@peeron.com
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In lugnet.org.us.nelug, Joe Comeau writes:
> Also, just for the record, Ninjas are not allowed in this game. Do we want
> to allow for a champion per army (team)?
On that note, what specifically about Ninjas should be disallowed? IE, half
the reason Ninjas are so cool is Stealth, which costs an un-whopping 2
points. I'd either say disallow Stealth or make it cost more... Spider
Gymnastix I'm not so worried about. IIRC there's really only been one game
where that's been overly useful/abusive, and 3 CP's sounds about fair;
especially given the 50 CP cap. Thoughts?
As for champions... hmm. I'm honestly not all that tempted to use them for
my own part, even if allowed. Stupendous feats just don't seem to be all
they're cracked up to be in our games, and the 50-CP cap sounds so
potentially limiting to Champions. But that said, I think I'm for allowing 1
Champion per team...
DaveE
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In lugnet.org.us.nelug, David Eaton writes:
> In lugnet.org.us.nelug, Joe Comeau writes:
> > Also, just for the record, Ninjas are not allowed in this game. Do we want
> > to allow for a champion per army (team)?
>
> On that note, what specifically about Ninjas should be disallowed? IE, half
> the reason Ninjas are so cool is Stealth, which costs an un-whopping 2
> points. I'd either say disallow Stealth or make it cost more... Spider
> Gymnastix I'm not so worried about. IIRC there's really only been one game
> where that's been overly useful/abusive, and 3 CP's sounds about fair;
> especially given the 50 CP cap. Thoughts?
I don't know...Shaun didn't want them in the game. He always has nightmares
over Ninjas.
> As for champions... hmm. I'm honestly not all that tempted to use them for
> my own part, even if allowed. Stupendous feats just don't seem to be all
> they're cracked up to be in our games, and the 50-CP cap sounds so
> potentially limiting to Champions. But that said, I think I'm for allowing 1
> Champion per team...
So are we saying that no unit can cost over 50 CP total and not possess more
than 30 CP worth of SP with a total cap on SP at 250 per team? The team
limit is 1000 CP. I'm assuming that catapults and such do not have to be
bound by the 50 CP limit, true? Lastly, I'm inclined to have the magical
items that a team creates come out of their bucket of 250 total SP (and
associated CP pool). Thoughts?
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