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Hi everyone!
My name is Jairo Timmermans and I am a Business Administration student from the
Netherlands.
i am new to this forum and I would like to ask the staff permission to use this
forum as I am currently working on my master thesis, which focuses on you guys!
I would like to know what it is that drives or could drive community members to
engage idea generation co-creation: why do you engage in solving problems and
generating ideas et cetera. In doing so, I could really use your help!
It is really hard to get participants, therefore I will raffle 3x 50 Lego gift
card among the participants !
Please go to the following site to fill out my survey:
https://qtrial2015az1.az1.qualtrics.com/SE/?SID=SV_eWNPn1azETaCvw9
Doing so will take no more than 10 minutes of your time, is completely anonymous
and would help me graduate!
I am happy to share the results with anyone interested, it could help to improve
the platform facilities!
Many thanks!
Jairo
ps: If you have any questions, feel free to send me an email at
Jairotimmermans@gmail.com
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Also included in the several chapters of my LEGO Collectors Guide are going to
be several videos.
The nice thing about having a Computer Desktop collectors guide (as opposed to
just a hardcover book) is that you can click on sites on the internet (videos
and reference sites), and then go back to the desktop document where you left
off. This will be true for several videos of some of the largest collections of
LEGO display sculptures on the planet.... including museums (Dan Brown's in
Ohio), as well as online links to the works of famous LEGO sculptors (and LEGO
friends) such as Eric Harshbarger, Nathan Sawaya and Adam Reed Tucker.
The 5 chapters on display models will make this the ultimate guide for official
(and non-official) LEGO sculptures and displays! ;-)
(P.S. If you currently own my collectors guide.. this expansion of the guide
from 2800 to 3700 pages will be free
One last teaser... from the 1985 Paris LEGO Architect Exhibit...
https://farm4.staticflickr.com/3678/10412139184_bcbc500d6b_b.jpg
Thanks,
Gary Istok
P.S. For people mildy interested... see "special" post #21...
http://www.eurobricks.com/forum/index.php?showtopic=73780
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Several LEGO fans have recently offered the use of the images of about 150
display models covering the last half century of LEGO retailer displays, for my
Unofficial LEGO Sets/Parts Collectors Guide next edition (free to current owners
of my DVD or Desktop Reference Guide).
So now my chapter on Glued LEGO display models will likely be split into large
chapters on models by decades!! :)
Chapter 78 - 1955-70 Early Display Models.
Chapter 79 - 1970s Display Models.
Chapter 80 - 1980s Display Models.
Chapter 81 - 1990s Display Models.
Chapter 82 - 2000- Present Display Models.
This is in addition to a chapter on LEGO Retailer Stores & Displays, and a
chapter on LEGO Retailer Catalogs, Binders and Brochures.
I'm very excited over this... some of these new LEGO guide chapters will be
subdivided into sub-chapters on Town, Castle, Space, Homemaker, Large Figures,
etc.
These chapters will show the evolution from the early years, when retailers were
required to purchase Display Models from TLG in Billund Denmark, to starting in
the 1970s when TLG made them available to retailers, but kept ownership of the
models, expecting them to be returned to TLG. From what I gathered TLG didn't
want broken or dirty display models left in circulation, because they wanted to
protect the image and reputation of the LEGO product.
Fortunately for us today... many of these LEGO display models didn't make it
back to TLG, which once returned... they were destroyed. So we are fortunate
that there are survivors among this part of LEGO history. This same destruction
took place among weathered and replaced Miniland models from the LEGOLAND
partks. Somewhere I have a heartbreaking image of a huge mound of disposed
LEGOLAND models that were on their way to being crushed and recycled.
Even in the early years, when retailers could own their own copies of models,
TLG suggested that they dispose of them after they became outdated and no longer
in good condition.
The over 150 image assortment I now have to document is amazing... an entire
book on just these alone could be put together.... ;-)
Some teasers from my LEGO display model chapters....
1950s build of a medieval house....
https://farm9.staticflickr.com/8701/16935885187_4d0e21f4c8_b.jpg
1960 build of a modern house....
https://farm9.staticflickr.com/8611/16191018543_becafebe1a_o.jpg
1960s build of an English Tudor House....
https://farm9.staticflickr.com/8707/16245566973_9b61481741_b.jpg
1976 display model of The Old Lady Who Lived In A Shoe....
https://farm4.staticflickr.com/3868/14333898286_3dca92a5a1_b.jpg
1970s display model of a Mississippi paddlewheel steamer....
https://farm4.staticflickr.com/3113/4566202309_f56ac97d10_b.jpg
1001 Arabian Nights....
https://farm9.staticflickr.com/8785/17158944830_ae7b67cd2f_b.jpg
LEGO Airport....
https://farm8.staticflickr.com/7734/17158953130_083de99900_b.jpg
.... and a bazillion more....
Enjoy!
Gary Istok
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Mini LEGOLAND set to open in Shanghai
2016 will welcome Chinas first bricktastic Discovery Centre
Published on April 24, 2015
While we are currently raising a generation of alarmingly tech-savvy children,
who memorise their parents iPad pin codes before the letters of the alphabet
and can thrash you at Candy Crush Saga while theyre still being potty trained,
there was of course a time when computers didnt rule the roost. This was LEGO
golden era, preceding a slump of almost ten years - which it is now emerging
from, thanks to the surprising critical and commercial success of The LEGO
Movie. Everyone thought it would be shit, because it sounded like it would be
shit, but it wasnt. It was really very good.
This success, along with the popularity of the latest centre which opened in
Tokyo (pictured) last year, has presumably helped to bankroll Shanghais very
own LEGO Discovery Centre a mini version of LEGOLAND proper set to open some
time next year at the Parkside Plaza in Putuo district. Works are underway on a
3,000sqm space by production company Merlin Entertainment, who say it will be
the first of many attractions in the area. Costing 100 millionRMB, it is likely
to include all of the Discovery Center hallmarks: a brick pool, factory tour,
car racing area, a (hopefully sturdy) LEGO ride, master classes from the LEGO
master model builder, and the famous Miniland exhibition, which will include
replicas of all of Shanghais most famous landmarks. It is of course arguable
that a city has really made it once it has its own LEGO replica. Shanghai, weve
arrived! Behold us in all our LEGO glory.
The opening will be part of a slew of other theme park-related openings last
years Hello Kitty, and next years Disneyland.
Source:
TimeOutShanghai.com
-end of report-
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Behind the Scenes: LEGO® Star Wars Droid Tales
A look into the creative process behind LEGO Star Wars animated content with
Michael Price, Michael Donovan, Anthony Daniels and Jason Cosler. Panel
discussion originally held at Star Wars Celebration 2015.
YouTube Channel: LEGO
Video Link: YouTube.com
Note: Its a long video.
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Warner Bros. and DC Entertainment Launch DC Super Hero Girls, LEGO Is Involved
Warner Bros. And DC Entertainment In Partnership With Mattel Launch DC Super
Hero Girls, A New Super Hero Universe Designed Just For Girls, Slated For Fall
2015
BURBANK, Calif., April 23, 2015 /PRNewswire/ Beginning in Fall 2015, DC
Entertainment, Warner Bros. Animation, Warner Bros. Consumer Products and Mattel
join forces to launchDC Super Hero Girls, an exciting new universe of Super
Heroic storytelling that helps build character and confidence, and empowers
girls to discover their true potential. Featuring DC Comics most powerful and
diverse line-up of female characters as relatable teens,DC Super Hero Girls will
play out across multiple entertainment content platforms and product categories
to create an immersive world.
Developed for girls aged 6-12, DC Super Hero Girls centers on the female Super
Heroes and Super-Villains of the DC Comics universe during their formative
yearsprior to discovering their full super power potential. Featuring a
completely new artistic style and aesthetic, DC Comics icons such as Wonder
Woman, Supergirl, Batgirl,Harley Quinn, Bumble Bee, Poison Ivy, Katana and many
more make their unprecedented teenaged introduction. Each character has her own
storyline that explores what teen life is like as a Super Hero, including
discovering her unique abilities, nurturing her remarkable powers and mastering
the fundamentals of being a hero.
DC Entertainment is home to the most iconic and well-known Super Heroes
including Wonder Woman, Supergirl and Batgirl, saidDiane Nelson, President of
DC Entertainment. DC Super Hero Girls represents the embodiment of our
long-term strategy to harness the power of our diverse female characters. I am
so pleased that we are able to offer relatable and strong role models in a
unique way, just for girls.
The initial launch of DC Super Hero Girls in Fall 2015 will include an immersive
digital experience, original digital content and digital publishingproviding
opportunities for girls to interact with characters, learn about the storylines,
and engage in customizable play. TV specials, made-for-videos, toys, apparel,
books and other product categories will begin to rollout in 2016.
Developing a Super Hero franchise exclusively for girls that includes all of
the key components of a comprehensive entertainment experiencefrom content to
consumer productsis something we are excited to be doing in conjunction with
our great partners, said Brad Globe, President of Warner Bros. Consumer
Products. Its really an honor to be part of this cultural moment and to be
delivering a concept so rooted in a relatable and empowered theme that the
characters of DC Comics are uniquely able to present.
As master toy licensee, Mattel is collaborating with DC Entertainment, Warner
Bros. Animation and Warner Bros. Consumer Products onDC Super Hero Girls
narrative creation, interactive digital activations and ultimately a toy line
launching in 2016. Mattel category-leading firsts include a line of characters
for the action figure category, an area of the industry that has been primarily
developed with boys in mind, and fashion dolls featuring strong, athletic bodies
that stand on their own in heroic poses.
Partnering with the best and being the best partner is of paramount
importance, saidRichard Dickson, President, Chief Operating Officer, Mattel.
Together with Warner Bros. and DC Entertainment, theDC Super Hero Girls
franchise will further expand our already powerful girls portfolio. We know
Super Hero is a culturally relevant theme and theDC Super Hero Girls franchise
will engage and inspire girls, providing cues to explore heroic acts through
play and into real life.
The Random House Books for Young Readers imprint of Random House Childrens
Books has been appointed the master publishing partner for the franchise and
will be creating a portfolio of books that will bring theDC Super Hero Girls
world to life, beginning in Spring 2016. Random Houses publishing program will
be complemented by a series of original graphic novels from DC Entertainment.
The LEGO Group will also be key to building theDC Super Hero Girlsfranchise,
leveraging their experience and success engaging girls in creative construction
play to bolster this universe through an array of LEGO® building sets designed
to inspire girls imaginations. Additionally, consumer products partners around
the world will be engaged in creating a merchandise line dedicated toDC Super
Hero Girls across all key categories.
About Warner Bros. Consumer ProductsWarner Bros. Consumer Products, a Warner
Bros. Entertainment Company, is one of the leading licensing and retail
merchandising organizations in the world.
About DC EntertainmentDC Entertainment, home to iconic brands DC Comics
(Superman, Batman, Green Lantern, Wonder Woman, The Flash), Vertigo (Sandman,
Fables) and MAD, is the creative division charged with strategically integrating
its content across Warner Bros. Entertainment and Time Warner. DC Entertainment
works in concert with Warner Bros. divisions to unleash its stories and
characters across all media, including but not limited to film, television,
consumer products, home entertainment and interactive games. Publishing
thousands of comic books, graphic novels and magazines each year, DC
Entertainment is the largest English-language publisher of comics in the world.
About Warner Bros. AnimationWarner Bros. Animation (WBA) is one of the leading
producers of animation in the entertainment industry, producing and developing
both CG and traditionally animated projects for multiple platforms, both
domestically and internationally. For TV, WBA produces series such as Teen
Titans Go!, The Tom andJerry Show and the upcoming Be Cool Scooby-Doo! and
Wabbit A Looney Tunes Production for Cartoon Network, as well as Mike Tyson
Mysteries for Cartoon Networks Adult Swim. As the home of the iconic animated
characters from the DC Comics, Hanna-Barbera, MGM and Looney Tunes libraries,
WBA also produces highly successful animated films including the DC Universe
Animated Original Movies for DVD. One of the most-honored animation studios in
history, WBA has won six Academy Awards®, 35 Emmy® Awards, theGeorge Foster
Peabody Award, an Environmental Media Award, a Parents Choice Award, the
HUMANITAS Prize, two Prism Awards and 20 Annie Awards (honoring excellence in
animation).
About MattelThe Mattel family of companies (Nasdaq: MAT) is the worldwide
leader in the design, manufacture and marketing of toys and family products.
Mattels portfolio of best-selling brands includes Barbie®, the most popular
fashion doll ever produced, Hot Wheels®, Monster High®, American Girl®, Thomas &
Friends® and Fisher-Price® brands, including Little People® and Power Wheels®,
MEGA® Brands, including MEGA BLOKS® and RoseArt®, as well as a wide array of
entertainment-inspired toy lines. In 2013, Mattel was named one of the Worlds
Most Ethical Companies by Ethisphere Magazine and in 2014 ranked No. 5 on
Corporate Responsibility Magazines 100 Best Corporate Citizens list. With
worldwide headquarters inEl Segundo, Calif., Mattels companies employ nearly
30,000 people in 40 countries and territories and sell products in more than 150
nations. At Mattel, we are Creating the Future of Play. Visit us
atwww.mattel.com , www.facebook.com/mattel or www.twitter.com/mattel .
About Random House Childrens BooksRandom House Childrens Books is the
worlds largest English-language childrens trade book publisher. Creating books
for toddlers through young adult readers, in all formats from board books to
activity books to picture books, novels, ebooks, and apps, the imprints of
Random House Childrens Books bring together award-winning authors and
illustrators, world-famous franchise characters, and multimillion-copy series.
The companys website, Kids @ Random (www.randomhousekids.com ) offers an array
of activities, games, and resources for children, teens, parents, and educators.
Random House Childrens Books is a division of Random House LLC, a Penguin
Random House Company.
About The LEGO Group The LEGO Group is a privately held, family-owned company
with headquarters in Billund,Denmark, and main offices in the U.S., UK, China,
and Singapore. Founded in 1932 byOle Kirk Kristiansen, and based on the iconic
LEGO brick, it is one of the worlds leading manufacturers of play materials.
Guided by the spirit of its founder: Only the best is good enough, the company
is committed to the development of children and aims to inspire and develop the
builders of tomorrow through creative play and learning. LEGO products are sold
worldwide and can be virtually explored atwww.LEGO.com .
LEGO, its logo, the brick & knob configuration and the Minifigure are trademarks
of The LEGO Group. ©2015 The LEGO Group.
Source:
ComicBookResources.com
-end of report-
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Hey Builders,
Were a collective of video game nerds, Minecraft builders, and lego modelers in
the process of bringing digital creating into its next evolutionary phase. Our
software Sunshine utilizes motion tracking (with the razer hydra), oculus rift,
and 3D televisions to create an entirely new method of digital space creation,
and 3D modeling.
We are looking for limited number of talented Minecraft enthusiasts in the Los
Angeles area to play test, and contribute to the creative devlopment of
Sunshine. If interested send us a quick note detailing your digital modeling
experience. Screenshots would excite us.
Email us at SunshineBlocks@gmail.com
Steven Schkolne, Sunshine
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LEGO Sues to Block Imports in Patent Fight Over Toy Dolls
March 11, 2015
By Jenna Greene, The National Law Journal
The U.S. International Trade Commission on Wednesday gave a green light to toy
maker LEGO A/S to bring a patent and copyright infringement case against three
competitors that are seeking to appeal more to girls.
In January 2012, LEGO launched its Friends linelittle LEGO dolls named Mia,
Olivia, Emma, Andrea and Stephanie, who live in the imaginary world of Heartlake
City.
The company started its Friends linewhich includes the Heartlake Shopping Mall
and dolls with a multitude of shoe stylesto make Lego play more interesting
for girls, according to Legos complaint. Lego said it found in studies that 91
percent of its primary users are boys.
LEGO sued three competitors: LaRose Industries of Randolph, N.J.; Mega Brands
Inc. of Montreal; and Best-Lock Construction Toys Inc. of Miami.
The competitors are attempting to capitalize on LEGOs success by copying its
innovations and products and preying on the vulnerability of LEGOs youthful
consuming population, instead of developing their own product lines, LEGO
counsel Elizabeth Alquist and Eric TeVelde of Day Pitney wrote. The company is
also represented by and Tom Schaumberg and Michael Doane of Adduci, Mastriani &
Schaumberg.
The product won Toy of the Year for the best toy overall at the 2013
International Toy Fair in New York, and with sales that more than doubled LEGOs
initial projections.
Mega Brands, which was bought by Mattel Inc. last year, tried to persuade the
International Trade Commission (ITC) to knock out the complaint early. The
company argued that LEGO did not meet the domestic-industry requirement. LEGOs
global headquarters are in Denmark and its manufacturing of its products takes
place outside the United States, primarily in China. As such, there is a real
and serious question about its ability to meet the domestic-industry requirement
under Section 337, wrote Mega Brands counsel Gary Hnath, a partner at Mayer
Brown. He asked the ITC to evaluate the case under a new fast-track pilot
program.
LEGO argued that it conducts substantial licensing, research and development,
and technical activities within the United States, fulfilling the
domestic-industry prerequisite.
Hnath countered that even if thats the case, LEGO has to show whether the
purported licensing activities relate to the design patents and copyrights
asserted in this investigation. (Italics in the original).
The ITC commissioners sided with LEGO, voting March 11 to let the case proceed.
It will be tried by an administrative law judge, and could result in an import
ban on the infringing products.
Parallel patent infringement litigation is also pending in U.S. district court
in Connecticut.
From:
NationalLawJournal.com
United States International Trade Commission: Link of the
case.ITCblog.com
-end of report-
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Subject:
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Dear lugnet.general
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Newsgroups:
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lugnet.general
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Date:
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Sat, 7 Mar 2015 08:20:41 GMT
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